37 lines
1 KiB
Lua
37 lines
1 KiB
Lua
EFFECT.LifeTime = 3
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function EFFECT:Init(data)
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self:SetRenderBounds(Vector(-64, -64, -64), Vector(64, 64, 64))
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self.Seed = math.Rand(0, 10)
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local pos = data:GetOrigin()
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local amount = math.Round(data:GetMagnitude())
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self.Pos = pos
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self.Amount = amount
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self.DeathTime = CurTime() + self.LifeTime
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end
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function EFFECT:Think()
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self.Pos.z = self.Pos.z + FrameTime() * 32
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return CurTime() < self.DeathTime
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end
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local col = Color(255, 255, 0, 255)
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local col2 = Color(0, 0, 0, 255)
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function EFFECT:Render()
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local delta = math.Clamp(self.DeathTime - CurTime(), 0, self.LifeTime) / self.LifeTime
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col.a = delta * 240
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col2.a = col.a
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local ang = EyeAngles()
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local right = ang:Right()
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ang:RotateAroundAxis(ang:Up(), -90)
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ang:RotateAroundAxis(ang:Forward(), 90)
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cam.IgnoreZ(true)
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cam.Start3D2D(self.Pos + math.sin(CurTime() + self.Seed) * 30 * delta * right, ang, (delta * 0.12 + 0.045) / 2)
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draw.SimpleText(self.Amount.." point"..(self.Amount ~= 1 and "s" or ""), "ZS3D2DFont2Big", 0, -21, col, TEXT_ALIGN_CENTER)
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cam.End3D2D()
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cam.IgnoreZ(false)
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end
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