26 lines
797 B
Lua
26 lines
797 B
Lua
EFFECT.DieTime = 0
|
|
|
|
function EFFECT:Init(data)
|
|
self.StartPos = data:GetStart()
|
|
self.EndPos = data:GetOrigin()
|
|
self.Dir = self.EndPos - self.StartPos
|
|
self.Entity:SetRenderBoundsWS(self.StartPos, self.EndPos)
|
|
|
|
self.DieTime = CurTime() + 0.1
|
|
|
|
sound.Play("weapons/fx/rics/ric"..math.random(5)..".wav", self.StartPos, 73, math.random(100, 110))
|
|
end
|
|
|
|
function EFFECT:Think()
|
|
return CurTime() < self.DieTime
|
|
end
|
|
|
|
local matBeam = Material("effects/spark")
|
|
function EFFECT:Render()
|
|
local fDelta = (self.DieTime - CurTime()) / 0.1
|
|
fDelta = math.Clamp(fDelta, 0, 1)
|
|
local sinWave = math.sin(fDelta * math.pi)
|
|
|
|
render.SetMaterial(matBeam)
|
|
render.DrawBeam(self.EndPos - self.Dir * (fDelta - sinWave * 0.3), self.EndPos - self.Dir * (fDelta + sinWave * 0.3), 2 + sinWave * 8, 1, 0, color_white)
|
|
end
|