zombiesurvival-evolved/gamemodes/zombiesurvival/entities/entities/status_fastzombieambience/cl_init.lua
2014-10-01 20:49:54 -04:00

29 lines
764 B
Lua

include("shared.lua")
ENT.RenderGroup = RENDERGROUP_NONE
function ENT:Initialize()
self:DrawShadow(false)
self.AmbientSound = CreateSound(self, "npc/fast_zombie/breathe_loop1.wav")
self.AmbientSound:PlayEx(0.55, 100)
end
function ENT:OnRemove()
self.AmbientSound:Stop()
end
function ENT:Think()
owner = self:GetOwner()
if owner:IsValid() then
local wep = owner:GetActiveWeapon()
if wep:IsValid() and (wep.IsSwinging and wep:IsSwinging() or wep.IsRoaring and wep:IsRoaring() or wep.IsClimbing and wep:IsClimbing() or wep.IsPouncing and wep:IsPouncing()) then
self.AmbientSound:Stop()
else
self.AmbientSound:PlayEx(0.55, math.min(60 + owner:GetVelocity():Length2D() * 0.15, 100) + math.sin(RealTime()))
end
end
end
function ENT:Draw()
end