zombiesurvival-evolved/gamemodes/zombiesurvival/content/materials/models/wraith1/S_head(cyl)dull.vmt
2014-10-01 20:49:54 -04:00

8 lines
232 B
Text

"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_head(cyl)dull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_head(cyl)mask"
"$envmapsphere" 1
}