0bbff7e4dd
Added fists. Fixed insane knockback on melee. Ragdolls on zombies now knocked back by melee/stone deaths.
45 lines
1,017 B
Lua
45 lines
1,017 B
Lua
AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "Crowbar"
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SWEP.Description = "Instantly kills headcrabs."
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SWEP.ViewModelFOV = 65
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.ViewModel = "models/weapons/c_crowbar.mdl"
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SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
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SWEP.UseHands = true
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SWEP.HoldType = "melee"
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SWEP.MeleeDamage = 35
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SWEP.MeleeRange = 55
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SWEP.MeleeSize = 1.5
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SWEP.MeleeKnockBack = 10
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SWEP.Primary.Delay = 0.7
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SWEP.SwingTime = 0.4
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SWEP.SwingRotation = Angle(30, -30, -30)
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SWEP.SwingHoldType = "grenade"
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function SWEP:PlaySwingSound()
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self:EmitSound("Weapon_Crowbar.Single")
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end
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function SWEP:PlayHitSound()
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self:EmitSound("Weapon_Crowbar.Melee_HitWorld")
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end
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function SWEP:PlayHitFleshSound()
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self:EmitSound("Weapon_Crowbar.Melee_Hit")
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end
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function SWEP:OnMeleeHit(hitent, hitflesh, tr)
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if hitent:IsValid() and hitent:IsPlayer() and hitent:Team() == TEAM_UNDEAD and hitent:IsHeadcrab() and gamemode.Call("PlayerShouldTakeDamage", hitent, self.Owner) then
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hitent:SetHealth(1)
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end
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end
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