f8b9bbedb7
Fast Zombie pounce damage reduced from 10 -> 2. Fast Zombie pounce force vs. players severely reduced. Fast Zombies can now run at 90% speed while attacking.
432 lines
9.8 KiB
Lua
432 lines
9.8 KiB
Lua
AddCSLuaFile()
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SWEP.Base = "weapon_zs_zombie"
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SWEP.ViewModel = Model("models/weapons/v_fza.mdl")
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SWEP.WorldModel = Model("models/weapons/w_crowbar.mdl")
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if CLIENT then
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SWEP.ViewModelFOV = 70
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end
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SWEP.MeleeDelay = 0
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SWEP.MeleeReach = 42
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SWEP.MeleeDamage = 8
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SWEP.MeleeForceScale = 0.1
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SWEP.MeleeSize = 1.5
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SWEP.MeleeDamageType = DMG_SLASH
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SWEP.Primary.Delay = 0.32
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SWEP.PounceDamage = 1 --SWEP.PounceDamage = 10
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SWEP.PounceDamageType = DMG_IMPACT
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SWEP.PounceReach = 26
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SWEP.PounceSize = 12
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SWEP.PounceStartDelay = 0.5
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SWEP.PounceDelay = 1.25
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SWEP.PounceVelocity = 700
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SWEP.RoarTime = 1.6
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SWEP.Secondary.Automatic = false
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SWEP.NextClimbSound = 0
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SWEP.NextAllowPounce = 0
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function SWEP:Think()
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self.BaseClass.Think(self)
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local curtime = CurTime()
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local owner = self.Owner
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if self.NextAllowJump and self.NextAllowJump <= curtime then
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self.NextAllowJump = nil
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owner:ResetJumpPower()
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end
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if self:GetClimbing() then
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if self:GetClimbSurface() and owner:KeyDown(IN_ATTACK2) then
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if SERVER and curtime >= self.NextClimbSound then
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local speed = owner:GetVelocity():Length()
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if speed >= 50 then
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if speed >= 100 then
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self.NextClimbSound = curtime + 0.25
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else
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self.NextClimbSound = curtime + 0.8
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end
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owner:EmitSound("player/footsteps/metalgrate"..math.random(4)..".wav")
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end
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end
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else
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self:StopClimbing()
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end
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end
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if self:GetSwinging() then
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if not owner:KeyDown(IN_ATTACK) and self.SwingStop and self.SwingStop <= curtime then
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self:SetSwinging(false)
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self.SwingStop = nil
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self.RoarCheck = curtime + 0.1
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self:StopSwingingSound()
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end
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elseif self.RoarCheck then
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if self.RoarCheck <= curtime then
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self.RoarCheck = nil
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if owner:GetVelocity():Length2D() <= 0.5 and owner:IsOnGround() then
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self:SetRoarEndTime(curtime + self.RoarTime)
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if SERVER then
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owner:EmitSound("NPC_FastZombie.Frenzy")
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end
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end
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end
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elseif self:GetPouncing() then
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if owner:IsOnGround() or owner:WaterLevel() >= 2 then
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self:StopPounce()
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else
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local dir = owner:GetAimVector()
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dir.z = math.Clamp(dir.z, -0.5, 0.9)
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dir:Normalize()
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owner:LagCompensation(true)
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local traces = owner:PenetratingMeleeTrace(self.PounceReach, self.PounceSize, nil, owner:LocalToWorld(owner:OBBCenter()), dir)
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local damage = self:GetDamage(self:GetTracesNumPlayers(traces), self.PounceDamage)
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local hit = false
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for _, trace in ipairs(traces) do
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if not trace.Hit then continue end
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if trace.HitWorld then
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if trace.HitNormal.z < 0.8 then
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hit = true
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self:MeleeHitWorld(trace)
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end
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else
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local ent = trace.Entity
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if ent and ent:IsValid() then
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hit = true
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self:MeleeHit(ent, trace, damage, ent:IsPlayer() and 1 or 10)
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end
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end
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end
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if SERVER and hit then
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owner:EmitSound("physics/flesh/flesh_strider_impact_bullet1.wav")
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owner:EmitSound("npc/fast_zombie/wake1.wav")
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end
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owner:LagCompensation(false)
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if hit then
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self:StopPounce()
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end
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end
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elseif self:GetPounceTime() > 0 and curtime >= self:GetPounceTime() then
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self:StartPounce()
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end
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self:NextThink(curtime)
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return true
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end
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function SWEP:MeleeHitEntity(ent, trace, damage, forcescale)
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self.BaseClass.MeleeHitEntity(self, ent, trace, damage, forcescale ~= nil and forcescale * 0.25)
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end
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local climblerp = 0
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function SWEP:GetViewModelPosition(pos, ang)
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climblerp = math.Approach(climblerp, self:IsClimbing() and not self:IsSwinging() and 1 or 0, FrameTime() * ((climblerp + 1) ^ 3))
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ang:RotateAroundAxis(ang:Right(), 64 * climblerp)
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if climblerp > 0 then
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pos = pos + -8 * climblerp * ang:Up() + -12 * climblerp * ang:Forward()
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end
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return pos, ang
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end
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function SWEP:Swung()
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self.SwingStop = CurTime() + 0.5
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if not self:GetSwinging() then
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self:SetSwinging(true)
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self:StartSwingingSound()
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end
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self.BaseClass.Swung(self)
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end
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function SWEP:PrimaryAttack()
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if self:IsPouncing() or self:GetPounceTime() > 0 or not self.Owner:OnGround() and not self:IsClimbing() and self.Owner:WaterLevel() < 2 then return end
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self.BaseClass.PrimaryAttack(self)
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end
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local climbtrace = {mask = MASK_SOLID_BRUSHONLY, mins = Vector(-4, -4, -4), maxs = Vector(4, 4, 4)}
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function SWEP:GetClimbSurface()
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local owner = self.Owner
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climbtrace.start = owner:GetPos() + owner:GetUp() * 8
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climbtrace.endpos = climbtrace.start + owner:SyncAngles():Forward() * 24
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local tr = util.TraceHull(climbtrace)
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if tr.Hit and not tr.HitSky then
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return tr
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end
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end
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function SWEP:SecondaryAttack()
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if self:IsPouncing() or self:IsClimbing() or self:GetPounceTime() > 0 then return end
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if self.Owner:IsOnGround() then
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if CurTime() < self:GetNextPrimaryFire() or CurTime() < self:GetNextSecondaryFire() or CurTime() < self.NextAllowPounce then return end
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self:SetNextPrimaryFire(math.huge)
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self:SetPounceTime(CurTime() + self.PounceStartDelay)
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self.Owner:ResetJumpPower()
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if SERVER then
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self.Owner:EmitSound("npc/fast_zombie/leap1.wav")
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end
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elseif self:GetClimbSurface() then
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self:StartClimbing()
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end
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end
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function SWEP:StartClimbing()
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if self:GetClimbing() then return end
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self:SetClimbing(true)
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self:SetNextSecondaryFire(CurTime() + 0.5)
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end
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function SWEP:StopClimbing()
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if not self:GetClimbing() then return end
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self:SetClimbing(false)
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self:SetNextSecondaryFire(CurTime())
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end
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function SWEP:StartPounce()
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if self:IsPouncing() then return end
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self:SetPounceTime(0)
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local owner = self.Owner
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if owner:IsOnGround() then
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self:SetPouncing(true)
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self.m_ViewAngles = owner:EyeAngles()
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if SERVER then
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owner:EmitSound("NPC_FastZombie.Scream")
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end
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local ang = owner:EyeAngles()
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ang.pitch = math.min(-20, ang.pitch)
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owner:SetGroundEntity(NULL)
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owner:SetVelocity((1 - 0.5 * (owner:GetLegDamage() / GAMEMODE.MaxLegDamage)) * self.PounceVelocity * ang:Forward())
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owner:SetAnimation(PLAYER_JUMP)
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else
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self:SetNextSecondaryFire(CurTime())
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self.m_ViewAngles = nil
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self.NextAllowJump = CurTime()
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self.NextAllowPounce = CurTime() + self.PounceDelay
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self:SetNextPrimaryFire(CurTime() + 0.1)
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self.Owner:ResetJumpPower()
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end
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end
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function SWEP:StopPounce()
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if not self:IsPouncing() then return end
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self:SetPouncing(false)
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self:SetNextSecondaryFire(CurTime())
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self.m_ViewAngles = nil
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self.NextAllowJump = CurTime() + 0.25
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self.NextAllowPounce = CurTime() + self.PounceDelay
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self:SetNextPrimaryFire(CurTime() + 0.1)
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self.Owner:ResetJumpPower()
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end
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function SWEP:Reload()
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self.BaseClass.SecondaryAttack(self)
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end
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function SWEP:OnRemove()
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self.Removing = true
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local owner = self.Owner
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if owner and owner:IsValid() then
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self:StopSwingingSound()
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owner:ResetJumpPower()
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end
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self.BaseClass.OnRemove(self)
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end
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function SWEP:Holster()
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local owner = self.Owner
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if owner and owner:IsValid() then
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self:StopSwingingSound()
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owner:ResetJumpPower()
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end
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self.BaseClass.Holster(self)
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end
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function SWEP:ResetJumpPower(power)
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if self.Removing then return end
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if self.NextAllowJump and CurTime() < self.NextAllowJump or self:IsPouncing() or self:GetPounceTime() > 0 then
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return 1
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end
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end
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function SWEP:StartMoaning()
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end
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function SWEP:StopMoaning()
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end
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function SWEP:StartMoaningSound()
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end
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function SWEP:PlayHitSound()
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self.Owner:EmitSound("NPC_FastZombie.AttackHit")
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end
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function SWEP:PlayMissSound()
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self.Owner:EmitSound("NPC_FastZombie.AttackMiss")
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end
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function SWEP:PlayAttackSound()
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end
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function SWEP:PlayIdleSound()
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self.Owner:EmitSound("NPC_FastZombie.AlertFar")
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self:SetRoarEndTime(CurTime() + self.RoarTime)
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end
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function SWEP:PlayAlertSound()
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self.Owner:EmitSound("NPC_FastZombie.Frenzy")
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self:SetRoarEndTime(CurTime() + self.RoarTime)
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end
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function SWEP:StartSwingingSound()
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self.Owner:EmitSound("NPC_FastZombie.Gurgle")
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end
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function SWEP:StopSwingingSound()
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self.Owner:StopSound("NPC_FastZombie.Gurgle")
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end
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function SWEP:IsMoaning()
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return false
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end
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function SWEP:Move(mv)
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if self:IsPouncing() or self:GetPounceTime() > 0 then
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mv:SetMaxSpeed(0)
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mv:SetMaxClientSpeed(0)
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elseif self:GetClimbing() then
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mv:SetMaxSpeed(0)
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mv:SetMaxClientSpeed(0)
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local owner = self.Owner
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local tr = self:GetClimbSurface()
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local angs = self.Owner:SyncAngles()
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local dir = tr and tr.Hit and (tr.HitNormal.z <= -0.5 and (angs:Forward() * -1) or math.abs(tr.HitNormal.z) < 0.75 and tr.HitNormal:Angle():Up()) or Vector(0, 0, 1)
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local vel = Vector(0, 0, 4)
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if owner:KeyDown(IN_FORWARD) then
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vel = vel + dir * 250 --160
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end
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if owner:KeyDown(IN_BACK) then
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vel = vel + dir * -250 ---160
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end
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if vel.z == 4 then
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if owner:KeyDown(IN_MOVERIGHT) then
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vel = vel + angs:Right() * 100 --60
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end
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if owner:KeyDown(IN_MOVELEFT) then
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vel = vel + angs:Right() * -100 ---60
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end
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end
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mv:SetVelocity(vel)
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return true
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elseif self:GetSwinging() then
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--[[mv:SetMaxSpeed(math.min(mv:GetMaxSpeed(), 60))
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mv:SetMaxClientSpeed(math.min(mv:GetMaxClientSpeed(), 60))]]
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mv:SetMaxSpeed(mv:GetMaxSpeed() * 0.9)
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mv:SetMaxClientSpeed(mv:GetMaxClientSpeed() * 0.9)
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end
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end
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function SWEP:SetRoarEndTime(time)
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self:SetDTFloat(1, time)
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end
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function SWEP:GetRoarEndTime()
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return self:GetDTFloat(1)
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end
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function SWEP:IsRoaring()
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return CurTime() < self:GetRoarEndTime()
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end
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function SWEP:SetPounceTime(time)
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self:SetDTFloat(2, time)
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end
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function SWEP:GetPounceTime()
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return self:GetDTFloat(2)
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end
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function SWEP:SetPounceTime(time)
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self:SetDTFloat(2, time)
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end
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function SWEP:GetPounceTime()
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return self:GetDTFloat(2)
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end
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function SWEP:SetClimbing(climbing)
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self:SetDTBool(1, climbing)
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end
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function SWEP:GetClimbing()
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return self:GetDTBool(1)
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end
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SWEP.IsClimbing = SWEP.GetClimbing
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function SWEP:SetSwinging(swinging)
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self:SetDTBool(2, swinging)
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end
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function SWEP:GetSwinging()
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return self:GetDTBool(2)
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end
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function SWEP:SetPouncing(leaping)
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self:SetDTBool(3, leaping)
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end
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function SWEP:GetPouncing()
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return self:GetDTBool(3)
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end
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SWEP.IsPouncing = SWEP.GetPouncing
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if CLIENT then return end
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function SWEP:Deploy()
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self.Owner:CreateAmbience("fastzombieambience")
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return self.BaseClass.Deploy(self)
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end
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