114 lines
2.7 KiB
Lua
114 lines
2.7 KiB
Lua
AddCSLuaFile()
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SWEP.Base = "weapon_zs_zombie"
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SWEP.ViewModel = Model("models/weapons/v_fza.mdl")
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SWEP.WorldModel = Model("models/weapons/w_crowbar.mdl")
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if CLIENT then
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SWEP.ViewModelFOV = 70
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end
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SWEP.Primary.Automatic = false
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SWEP.Secondary.Automatic = false
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function SWEP:Initialize()
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self:HideWorldModel()
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end
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function SWEP:Think()
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end
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function SWEP:PrimaryAttack()
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if CurTime() <= self:GetNextPrimaryFire() then return end
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self:SetNextSecondaryFire(CurTime() + 0.65)
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for _, ent in pairs(ents.FindByClass("env_shadecontrol")) do
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if ent:IsValid() and ent:GetOwner() == self.Owner then
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local obj = ent:GetParent()
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if obj:IsValid() then
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self.Owner:DoAttackEvent()
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if CLIENT then return end
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local filt = team.GetPlayers(TEAM_UNDEAD)
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table.insert(filt, obj)
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local vel = (self.Owner:TraceLine(10240, MASK_SOLID, filt).HitPos - obj:LocalToWorld(obj:OBBCenter())):GetNormalized() * 1000
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local phys = obj:GetPhysicsObject()
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if phys:IsValid() and phys:IsMoveable() and phys:GetMass() <= 300 then
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phys:Wake()
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phys:SetVelocity(vel)
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obj:SetPhysicsAttacker(self.Owner)
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phys:AddGameFlag(FVPHYSICS_WAS_THROWN)
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obj:EmitSound(")weapons/physcannon/superphys_launch"..math.random(4)..".wav")
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end
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end
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ent:Remove()
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end
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end
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end
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function SWEP:SecondaryAttack()
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if CurTime() <= self:GetNextSecondaryFire() then return end
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self:SetNextPrimaryFire(CurTime() + 0.25)
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self:SetNextSecondaryFire(CurTime() + 0.4)
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if CLIENT then return end
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for _, ent in pairs(ents.FindByClass("env_shadecontrol")) do
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if ent:IsValid() and ent:GetOwner() == self.Owner then
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ent:Remove()
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return
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end
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end
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local ent = self:GetOwner():TraceHull(400, MASK_SOLID, 4, player.GetAll()).Entity
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if ent:IsValid() and ent:IsPhysicsModel() then
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() and phys:IsMoveable() and phys:GetMass() <= 300 then
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for _, ent2 in pairs(ents.FindByClass("env_shadecontrol")) do
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if ent2:IsValid() and ent2:GetParent() == ent then
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ent2:Remove()
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return
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end
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end
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local con = ents.Create("env_shadecontrol")
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if con:IsValid() then
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con:Spawn()
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con:SetOwner(self.Owner)
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con:AttachTo(ent)
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ent:EmitSound(")weapons/physcannon/physcannon_claws_close.wav")
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end
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end
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end
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end
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function SWEP:Reload()
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end
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function SWEP:OnRemove()
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end
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function SWEP:Holster()
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end
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if not CLIENT then return end
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function SWEP:PreDrawViewModel(vm)
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local owner = self.Owner
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if owner:IsValid() then
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owner:CallZombieFunction("PreRenderEffects", vm)
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end
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end
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function SWEP:PostDrawViewModel(vm)
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local owner = self.Owner
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if owner:IsValid() then
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owner:CallZombieFunction("PostRenderEffects", vm)
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end
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end
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