bd937c290e
Players are no longer implicitly zombies if they're not humans. Players are no longer implicitly humans if they're not zombies. This is preparation for a third, optional spectator team. A few small optimizations and fixes.
84 lines
1.8 KiB
Lua
84 lines
1.8 KiB
Lua
AddCSLuaFile("cl_init.lua")
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AddCSLuaFile("shared.lua")
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include("shared.lua")
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function SWEP:Deploy()
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self.Owner.SkipCrow = true
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return true
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end
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function SWEP:Holster()
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local owner = self.Owner
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if owner:IsValid() then
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owner:StopSound("NPC_Crow.Flap")
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owner:SetAllowFullRotation(false)
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end
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end
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SWEP.OnRemove = SWEP.Holster
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function SWEP:Think()
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local owner = self.Owner
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if owner:KeyDown(IN_WALK) then
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owner:TrySpawnAsGoreChild()
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return
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end
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local fullrot = not owner:OnGround()
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if owner:GetAllowFullRotation() ~= fullrot then
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owner:SetAllowFullRotation(fullrot)
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end
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if owner:IsOnGround() or not owner:KeyDown(IN_JUMP) or not owner:KeyDown(IN_FORWARD) then
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if self.PlayFlap then
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owner:StopSound("NPC_Crow.Flap")
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self.PlayFlap = nil
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end
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else
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if not self.PlayFlap then
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owner:EmitSound("NPC_Crow.Flap")
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self.PlayFlap = true
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end
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end
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local peckend = self:GetPeckEndTime()
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if peckend == 0 or CurTime() < peckend then return end
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self:SetPeckEndTime(0)
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local trace = owner:TraceLine(14, MASK_SOLID)
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local ent = NULL
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if trace.Entity then
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ent = trace.Entity
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end
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owner:ResetSpeed()
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if ent:IsValid() and ent:IsPlayer() and ent:Team() == TEAM_UNDEAD and ent:Alive() and ent:GetZombieClassTable().Name == "Crow" then
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ent:TakeSpecialDamage(2, DMG_SLASH, owner, self)
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end
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end
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function SWEP:PrimaryAttack()
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if CurTime() < self:GetNextPrimaryFire() or not self.Owner:IsOnGround() then return end
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self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
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self.Owner:EmitSound("NPC_Crow.Squawk")
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self.Owner.EatAnim = CurTime() + 2
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self:SetPeckEndTime(CurTime() + 1)
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self.Owner:SetSpeed(1)
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end
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function SWEP:SecondaryAttack()
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if CurTime() < self:GetNextSecondaryFire() then return end
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self:SetNextSecondaryFire(CurTime() + 1.6)
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self.Owner:EmitSound("NPC_Crow.Alert")
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end
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function SWEP:Reload()
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self:SecondaryAttack()
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return false
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end
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