bd937c290e
Players are no longer implicitly zombies if they're not humans. Players are no longer implicitly humans if they're not zombies. This is preparation for a third, optional spectator team. A few small optimizations and fixes.
387 lines
10 KiB
Lua
387 lines
10 KiB
Lua
local ScoreBoard
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function GM:ScoreboardShow()
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gui.EnableScreenClicker(true)
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PlayMenuOpenSound()
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if not ScoreBoard then
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ScoreBoard = vgui.Create("ZSScoreBoard")
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end
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ScoreBoard:SetSize(math.min(ScrW(), ScrH()) * 0.8, ScrH() * 0.85)
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ScoreBoard:AlignTop(ScrH() * 0.05)
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ScoreBoard:CenterHorizontal()
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ScoreBoard:SetAlpha(0)
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ScoreBoard:AlphaTo(255, 0.5, 0)
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ScoreBoard:SetVisible(true)
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end
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function GM:ScoreboardHide()
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gui.EnableScreenClicker(false)
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if ScoreBoard then
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PlayMenuCloseSound()
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ScoreBoard:SetVisible(false)
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end
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end
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local PANEL = {}
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PANEL.RefreshTime = 2
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PANEL.NextRefresh = 0
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PANEL.m_MaximumScroll = 0
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local function BlurPaint(self)
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draw.SimpleTextBlur(self:GetValue(), self.Font, 0, 0, self:GetTextColor())
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return true
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end
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local function emptypaint(self)
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return true
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end
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function PANEL:Init()
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self.NextRefresh = RealTime() + 0.1
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self.m_TitleLabel = vgui.Create("DLabel", self)
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self.m_TitleLabel.Font = "ZSScoreBoardTitle"
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self.m_TitleLabel:SetFont(self.m_TitleLabel.Font)
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self.m_TitleLabel:SetText(GAMEMODE.Name)
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self.m_TitleLabel:SetTextColor(COLOR_GRAY)
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self.m_TitleLabel:SizeToContents()
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self.m_TitleLabel:NoClipping(true)
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self.m_TitleLabel.Paint = BlurPaint
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self.m_ServerNameLabel = vgui.Create("DLabel", self)
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self.m_ServerNameLabel.Font = "ZSScoreBoardSubTitle"
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self.m_ServerNameLabel:SetFont(self.m_ServerNameLabel.Font)
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self.m_ServerNameLabel:SetText(GetHostName())
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self.m_ServerNameLabel:SetTextColor(COLOR_GRAY)
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self.m_ServerNameLabel:SizeToContents()
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self.m_ServerNameLabel:NoClipping(true)
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self.m_ServerNameLabel.Paint = BlurPaint
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self.m_AuthorLabel = EasyLabel(self, "by "..GAMEMODE.Author.." ("..GAMEMODE.Email..")", "DefaultFontSmall", COLOR_GRAY)
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self.m_ContactLabel = EasyLabel(self, GAMEMODE.Website, "DefaultFontSmall", COLOR_GRAY)
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self.m_HumanHeading = vgui.Create("DTeamHeading", self)
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self.m_HumanHeading:SetTeam(TEAM_HUMAN)
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self.m_ZombieHeading = vgui.Create("DTeamHeading", self)
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self.m_ZombieHeading:SetTeam(TEAM_UNDEAD)
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self.ZombieList = vgui.Create("DScrollPanel", self)
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self.ZombieList.Team = TEAM_UNDEAD
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self.HumanList = vgui.Create("DScrollPanel", self)
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self.HumanList.Team = TEAM_HUMAN
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self:InvalidateLayout()
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end
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function PANEL:PerformLayout()
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self.m_AuthorLabel:MoveBelow(self.m_TitleLabel)
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self.m_ContactLabel:MoveBelow(self.m_AuthorLabel)
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self.m_ServerNameLabel:SetPos(math.min(self:GetWide() - self.m_ServerNameLabel:GetWide(), self:GetWide() * 0.75 - self.m_ServerNameLabel:GetWide() * 0.5), 32 - self.m_ServerNameLabel:GetTall() / 2)
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self.m_HumanHeading:SetSize(self:GetWide() / 2 - 32, 28)
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self.m_HumanHeading:SetPos(self:GetWide() * 0.25 - self.m_HumanHeading:GetWide() * 0.5, 110 - self.m_HumanHeading:GetTall())
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self.m_ZombieHeading:SetSize(self:GetWide() / 2 - 32, 28)
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self.m_ZombieHeading:SetPos(self:GetWide() * 0.75 - self.m_ZombieHeading:GetWide() * 0.5, 110 - self.m_ZombieHeading:GetTall())
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self.HumanList:SetSize(self:GetWide() / 2 - 24, self:GetTall() - 150)
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self.HumanList:AlignBottom(16)
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self.HumanList:AlignLeft(8)
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self.ZombieList:SetSize(self:GetWide() / 2 - 24, self:GetTall() - 150)
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self.ZombieList:AlignBottom(16)
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self.ZombieList:AlignRight(8)
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end
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function PANEL:Think()
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if RealTime() >= self.NextRefresh then
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self.NextRefresh = RealTime() + self.RefreshTime
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self:Refresh()
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end
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end
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local texRightEdge = surface.GetTextureID("gui/gradient")
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local texCorner = surface.GetTextureID("zombiesurvival/circlegradient")
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local texDownEdge = surface.GetTextureID("gui/gradient_down")
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function PANEL:Paint()
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local wid, hei = self:GetSize()
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local barw = 64
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surface.SetDrawColor(5, 5, 5, 180)
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surface.DrawRect(0, 64, wid, hei - 64)
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surface.SetDrawColor(90, 90, 90, 180)
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surface.DrawOutlinedRect(0, 64, wid, hei - 64)
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surface.SetDrawColor(5, 5, 5, 220)
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PaintGenericFrame(self, 0, 0, wid, 64, 32)
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surface.SetDrawColor(5, 5, 5, 160)
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surface.DrawRect(wid * 0.5 - 16, 64, 32, hei - 128)
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surface.SetTexture(texRightEdge)
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surface.DrawTexturedRect(wid * 0.5 + 16, 64, barw, hei - 128)
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surface.DrawTexturedRectRotated(wid * 0.5 - 16 - barw / 2, 64 + (hei - 128) / 2, barw, hei - 128, 180)
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surface.SetTexture(texCorner)
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surface.DrawTexturedRectRotated(wid * 0.5 - 16 - barw / 2, hei - 32, barw, 64, 90)
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surface.DrawTexturedRectRotated(wid * 0.5 + 16 + barw / 2, hei - 32, barw, 64, 180)
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surface.SetTexture(texDownEdge)
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surface.DrawTexturedRect(wid * 0.5 - 16, hei - 64, 32, 64)
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end
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function PANEL:GetPlayerPanel(pl)
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for _, panel in pairs(self.PlayerPanels) do
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if panel:Valid() and panel:GetPlayer() == pl then
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return panel
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end
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end
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end
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function PANEL:CreatePlayerPanel(pl)
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local curpan = self:GetPlayerPanel(pl)
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if curpan and curpan:Valid() then return curpan end
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if pl:Team() == TEAM_SPECTATOR then return end
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local panel = vgui.Create("ZSPlayerPanel", pl:Team() == TEAM_UNDEAD and self.ZombieList or self.HumanList)
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panel:SetPlayer(pl)
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panel:Dock(TOP)
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panel:DockMargin(8, 2, 8, 2)
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self.PlayerPanels[pl] = panel
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return panel
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end
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function PANEL:Refresh()
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self.m_ServerNameLabel:SetText(GetHostName())
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self.m_ServerNameLabel:SizeToContents()
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self.m_ServerNameLabel:SetPos(math.min(self:GetWide() - self.m_ServerNameLabel:GetWide(), self:GetWide() * 0.75 - self.m_ServerNameLabel:GetWide() * 0.5), 32 - self.m_ServerNameLabel:GetTall() / 2)
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if self.PlayerPanels == nil then self.PlayerPanels = {} end
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for pl, panel in pairs(self.PlayerPanels) do
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if not panel:Valid() or pl:IsValid() and pl:IsSpectator() then
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self:RemovePlayerPanel(panel)
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end
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end
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for _, pl in pairs(player.GetAllActive()) do
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self:CreatePlayerPanel(pl)
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end
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end
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function PANEL:RemovePlayerPanel(panel)
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if panel:Valid() then
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self.PlayerPanels[panel:GetPlayer()] = nil
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panel:Remove()
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end
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end
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vgui.Register("ZSScoreBoard", PANEL, "Panel")
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local PANEL = {}
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PANEL.RefreshTime = 1
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PANEL.m_Player = NULL
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PANEL.NextRefresh = 0
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local function MuteDoClick(self)
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local pl = self:GetParent():GetPlayer()
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if pl:IsValid() then
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pl:SetMuted(not pl:IsMuted())
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self:GetParent().NextRefresh = RealTime()
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end
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end
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local function AvatarDoClick(self)
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local pl = self.PlayerPanel:GetPlayer()
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if pl:IsValid() and pl:IsPlayer() then
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pl:ShowProfile()
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end
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end
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local function empty() end
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function PANEL:Init()
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self:SetTall(32)
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self.m_AvatarButton = self:Add("DButton", self)
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self.m_AvatarButton:SetText(" ")
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self.m_AvatarButton:SetSize(32, 32)
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self.m_AvatarButton:Center()
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self.m_AvatarButton.DoClick = AvatarDoClick
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self.m_AvatarButton.Paint = empty
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self.m_AvatarButton.PlayerPanel = self
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self.m_Avatar = vgui.Create("AvatarImage", self.m_AvatarButton)
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self.m_Avatar:SetSize(32, 32)
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self.m_Avatar:SetVisible(false)
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self.m_Avatar:SetMouseInputEnabled(false)
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self.m_SpecialImage = vgui.Create("DImage", self)
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self.m_SpecialImage:SetSize(16, 16)
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self.m_SpecialImage:SetMouseInputEnabled(true)
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self.m_SpecialImage:SetVisible(false)
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self.m_ClassImage = vgui.Create("DImage", self)
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self.m_ClassImage:SetSize(22, 22)
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self.m_ClassImage:SetMouseInputEnabled(false)
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self.m_ClassImage:SetVisible(false)
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self.m_PlayerLabel = EasyLabel(self, " ", "ZSScoreBoardPlayer", COLOR_WHITE)
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self.m_ScoreLabel = EasyLabel(self, " ", "ZSScoreBoardPlayerSmall", COLOR_WHITE)
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self.m_PingMeter = vgui.Create("DPingMeter", self)
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self.m_PingMeter.PingBars = 5
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self.m_Mute = vgui.Create("DImageButton", self)
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self.m_Mute.DoClick = MuteDoClick
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end
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local colTemp = Color(255, 255, 255, 220)
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function PANEL:Paint()
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local col = color_black_alpha220
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local mul = 0.5
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local pl = self:GetPlayer()
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if pl:IsValid() then
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col = team.GetColor(pl:Team())
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if self.m_Flash then
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mul = 0.6 + math.abs(math.sin(RealTime() * 6)) * 0.4
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elseif pl == MySelf then
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mul = 0.8
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end
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end
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if self.Hovered then
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mul = math.min(1, mul * 1.5)
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end
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colTemp.r = col.r * mul
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colTemp.g = col.g * mul
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colTemp.b = col.b * mul
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draw.RoundedBox(8, 0, 0, self:GetWide(), self:GetTall(), colTemp)
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return true
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end
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function PANEL:DoClick()
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local pl = self:GetPlayer()
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if pl:IsValid() then
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gamemode.Call("ClickedPlayerButton", pl, self)
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end
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end
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function PANEL:PerformLayout()
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self.m_AvatarButton:AlignLeft(16)
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self.m_AvatarButton:CenterVertical()
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self.m_PlayerLabel:SizeToContents()
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self.m_PlayerLabel:MoveRightOf(self.m_AvatarButton, 4)
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self.m_PlayerLabel:CenterVertical()
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self.m_ScoreLabel:SizeToContents()
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self.m_ScoreLabel:SetPos(self:GetWide() * 0.666 - self.m_ScoreLabel:GetWide() / 2, 0)
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self.m_ScoreLabel:CenterVertical()
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self.m_SpecialImage:CenterVertical()
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self.m_ClassImage:SetSize(self:GetTall(), self:GetTall())
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self.m_ClassImage:SetPos(self:GetWide() * 0.75 - self.m_ClassImage:GetWide() * 0.5, 0)
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self.m_ClassImage:CenterVertical()
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local pingsize = self:GetTall() - 4
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self.m_PingMeter:SetSize(pingsize, pingsize)
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self.m_PingMeter:AlignRight(8)
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self.m_PingMeter:CenterVertical()
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self.m_Mute:SetSize(16, 16)
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self.m_Mute:MoveLeftOf(self.m_PingMeter, 8)
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self.m_Mute:CenterVertical()
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end
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function PANEL:Refresh()
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local pl = self:GetPlayer()
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if not pl:IsValid() then
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self:Remove()
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return
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end
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local name = pl:Name()
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if #name > 26 then
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name = string.sub(name, 1, 24)..".."
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end
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self.m_PlayerLabel:SetText(name)
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self.m_ScoreLabel:SetText(pl:Frags())
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if pl:Team() == TEAM_UNDEAD and pl:GetZombieClassTable().Icon then
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self.m_ClassImage:SetVisible(true)
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self.m_ClassImage:SetImage(pl:GetZombieClassTable().Icon)
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else
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self.m_ClassImage:SetVisible(false)
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end
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if pl == LocalPlayer() then
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self.m_Mute:SetVisible(false)
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else
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if pl:IsMuted() then
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self.m_Mute:SetImage("icon16/sound_mute.png")
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else
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self.m_Mute:SetImage("icon16/sound.png")
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end
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end
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self:SetZPos(-pl:Frags())
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if pl:Team() ~= self._LastTeam then
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self._LastTeam = pl:Team()
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self:SetParent(self._LastTeam == TEAM_HUMAN and ScoreBoard.HumanList or ScoreBoard.ZombieList)
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end
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self:InvalidateLayout()
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end
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function PANEL:Think()
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if RealTime() >= self.NextRefresh then
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self.NextRefresh = RealTime() + self.RefreshTime
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self:Refresh()
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end
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end
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function PANEL:SetPlayer(pl)
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self.m_Player = pl or NULL
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if pl:IsValid() and pl:IsPlayer() then
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self.m_Avatar:SetPlayer(pl)
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self.m_Avatar:SetVisible(true)
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if gamemode.Call("IsSpecialPerson", pl, self.m_SpecialImage) then
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self.m_SpecialImage:SetVisible(true)
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else
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self.m_SpecialImage:SetTooltip()
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self.m_SpecialImage:SetVisible(false)
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end
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self.m_Flash = pl:SteamID() == "STEAM_0:1:3307510"
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else
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self.m_Avatar:SetVisible(false)
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self.m_SpecialImage:SetVisible(false)
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end
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self.m_PingMeter:SetPlayer(pl)
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self:Refresh()
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end
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function PANEL:GetPlayer()
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return self.m_Player
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end
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vgui.Register("ZSPlayerPanel", PANEL, "Button")
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