zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_oxygentank.lua
2014-10-01 20:49:54 -04:00

83 lines
2 KiB
Lua

AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "Oxygen Tank"
SWEP.Description = "Grants the user much higher air capacity."
SWEP.ViewModelFOV = 60
SWEP.Slot = 4
SWEP.ShowViewModel = false
SWEP.ShowWorldModel = false
SWEP.VElements = {
["base"] = { type = "Model", model = "models/props_c17/canister01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 3, -1), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["base"] = { type = "Model", model = "models/props_c17/canister01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 3, -1), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
end
SWEP.Base = "weapon_zs_basemelee"
SWEP.ViewModel = "models/weapons/c_grenade.mdl"
SWEP.WorldModel = "models/props_c17/canister01a.mdl"
SWEP.ModelScale = 0.5
SWEP.UseHands = true
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.WalkSpeed = SPEED_NORMAL
SWEP.HoldType = "slam"
function SWEP:PrimaryAttack()
end
function SWEP:SecondaryAttack()
end
function SWEP:Reload()
end
if CLIENT then return end
function SWEP:Initialize()
self.BaseClass.Initialize(self)
timer.Simple(0, function()
if IsValid(self) then
self:SpawnTank()
end
end)
end
function SWEP:Deploy()
self.BaseClass.Deploy(self)
self:SpawnTank()
end
function SWEP:SpawnTank()
local owner = self.Owner
if not owner:IsValid() then return end
for _, ent in pairs(ents.FindByClass("status_oxygentank")) do
if ent:GetOwner() == owner then return end
end
local ent = ents.Create("status_oxygentank")
if ent:IsValid() then
ent:SetPos(owner:EyePos())
ent:SetParent(owner)
ent:SetOwner(owner)
ent:Spawn()
end
end