e9da54c2f9
Too many changes to list.
143 lines
3.3 KiB
Lua
143 lines
3.3 KiB
Lua
SWEP.Base = "weapon_zs_basemelee"
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SWEP.PrintName = "Food"
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SWEP.Slot = 4
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SWEP.SlotPos = 0
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SWEP.ViewModel = "models/weapons/c_grenade.mdl"
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SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
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SWEP.UseHands = true
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SWEP.HoldType = "slam"
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SWEP.SwingHoldType = "camera"
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SWEP.Primary.ClipSize = 1
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "watermelon"
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SWEP.Primary.Delay = 1
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SWEP.Primary.DefaultClip = 1
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SWEP.FoodHealth = 15
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SWEP.FoodEatTime = 4
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SWEP.EatViewAngles = Angle(80, 0, 15)
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SWEP.EatViewOffset = Vector(-8, -40, 0)
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SWEP.AmmoIfHas = true
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SWEP.NoPickupIfHas = true
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SWEP.NoMagazine = true
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SWEP.DroppedColorModulation = Color(1, 0, 1)
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SWEP.NeedToPlayEatSound = true
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SWEP.SugarRushFood = false
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SWEP.WalkSpeed = SPEED_NORMAL
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AccessorFuncDT(SWEP, "EatEndTime", "Float", 0)
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AccessorFuncDT(SWEP, "EatStartTime", "Float", 1)
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SWEP.Weight = 1
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function SWEP:CanEat()
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local owner = self:GetOwner()
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if owner:GetStatus("sickness") then return false end
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if owner:IsSkillActive(SKILL_SUGARRUSH) then
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return true
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end
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if owner:IsSkillActive(SKILL_GLUTTON) then
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return owner:GetBloodArmor() < owner.MaxBloodArmor + (40 * owner.MaxBloodArmorMul)
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end
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local max = owner:IsSkillActive(SKILL_D_FRAIL) and math.floor(owner:GetMaxHealth() * 0.25) or owner:GetMaxHealth()
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return owner:Health() < max
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end
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function SWEP:PrimaryAttack()
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if self:GetEatEndTime() == 0 and self:CanEat() then
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self:SetEatStartTime(CurTime())
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self:SetEatEndTime(CurTime() + self:GetFoodEatTime())
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end
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end
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function SWEP:SecondaryAttack()
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if not self:CanPrimaryAttack() then return end
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self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
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local owner = self:GetOwner()
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if owner:HasTrinket("processor") then
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owner:EmitSound("weapons/bugbait/bugbait_squeeze1.wav", 65, 150)
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if SERVER then
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owner:GiveAmmo(self.FoodHealth * 2, "Battery")
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owner:StripWeapon(self:GetClass())
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end
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end
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end
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function SWEP:Reload()
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end
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function SWEP:Think()
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if self:GetEatEndTime() > 0 then
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local time = CurTime()
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if math.cos(12 * math.pi * (time - self:GetEatStartTime()) / self:GetFoodEatTime()) < 0 then -- Derivitive of sin(x) = cos(x/2)
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if self.NeedToPlayEatSound then
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self.NeedToPlayEatSound = false
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local snd
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if self.FoodIsLiquid then
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snd = "zombiesurvival/drink"..math.random(3)..".ogg"
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else
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snd = "zombiesurvival/eat1.ogg"
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end
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self:EmitSound(snd, 60, math.random(90, 110))
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end
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else
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self.NeedToPlayEatSound = true
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end
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if time >= self:GetEatEndTime() then
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self:SetEatEndTime(0)
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if SERVER then
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self:Eat()
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return
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end
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end
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local owner = self:GetOwner()
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if not owner:IsValid() then return end
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if owner:GetStatus("sickness") then
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self:SetEatEndTime(0)
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end
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if owner:IsSkillActive(SKILL_GLUTTON) or owner:IsSkillActive(SKILL_SUGARRUSH) then return end
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local max = owner:IsSkillActive(SKILL_D_FRAIL) and math.floor(owner:GetMaxHealth() * 0.25) or owner:GetMaxHealth()
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if owner:Health() >= max then
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self:SetEatEndTime(0)
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end
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end
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end
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function SWEP:Holster()
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self:SetEatStartTime(0)
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self:SetEatEndTime(0)
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return true
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end
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function SWEP:Deploy()
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gamemode.Call("WeaponDeployed", self:GetOwner(), self)
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return true
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end
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function SWEP:GetFoodEatTime()
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return self.FoodEatTime * (self:GetOwner():IsValid() and self:GetOwner().FoodEatTimeMul or 1)
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end
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