e9da54c2f9
Too many changes to list.
61 lines
1.8 KiB
Lua
61 lines
1.8 KiB
Lua
local draw_SimpleText = draw.SimpleText
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local draw_DrawText = draw.DrawText
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local FontBlurX = 0
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local FontBlurX2 = 0
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local FontBlurY = 0
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local FontBlurY2 = 0
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timer.Create("fontblur", 0.1, 0, function()
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FontBlurX = math.random(-8, 8)
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FontBlurX2 = math.random(-8, 8)
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FontBlurY = math.random(-8, 8)
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FontBlurY2 = math.random(-8, 8)
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end)
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local color_blur1 = Color(60, 60, 60, 220)
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local color_blur2 = Color(40, 40, 40, 140)
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function draw.SimpleTextBlur(text, font, x, y, col, xalign, yalign)
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if GAMEMODE.FontEffects then
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color_blur1.a = col.a * 0.85
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color_blur2.a = col.a * 0.55
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draw_SimpleText(text, font, x + FontBlurX, y + FontBlurY, color_blur1, xalign, yalign)
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draw_SimpleText(text, font, x + FontBlurX2, y + FontBlurY2, color_blur2, xalign, yalign)
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end
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draw_SimpleText(text, font, x, y, col, xalign, yalign)
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end
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function draw.DrawTextBlur(text, font, x, y, col, xalign)
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if GAMEMODE.FontEffects then
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color_blur1.a = col.a * 0.85
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color_blur2.a = col.a * 0.55
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draw_DrawText(text, font, x + FontBlurX, y + FontBlurY, color_blur1, xalign)
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draw_DrawText(text, font, x + FontBlurX2, y + FontBlurY2, color_blur2, xalign)
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end
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draw_DrawText(text, font, x, y, col, xalign)
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end
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local colBlur = Color(0, 0, 0)
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function draw.SimpleTextBlurry(text, font, x, y, col, xalign, yalign)
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if GAMEMODE.FontEffects then
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colBlur.r = col.r
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colBlur.g = col.g
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colBlur.b = col.b
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colBlur.a = col.a * math.Rand(0.35, 0.6)
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draw_SimpleText(text, font.."Blur", x, y, colBlur, xalign, yalign)
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end
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draw_SimpleText(text, font, x, y, col, xalign, yalign)
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end
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function draw.DrawTextBlurry(text, font, x, y, col, xalign)
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if GAMEMODE.FontEffects then
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colBlur.r = col.r
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colBlur.g = col.g
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colBlur.b = col.b
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colBlur.a = col.a * math.Rand(0.35, 0.6)
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draw_DrawText(text, font.."Blur", x, y, colBlur, xalign)
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end
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draw_DrawText(text, font, x, y, col, xalign)
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end
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