zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/cl_options.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

305 lines
13 KiB
Lua

GM.BeatSetHumanDefault = "defaulthuman"
GM.BeatSetZombieDefault = "defaultzombiev2"
GM.ItemCategoryIcons = {
[ITEMCAT_GUNS] = "icon16/gun.png",
[ITEMCAT_AMMO] = "icon16/box.png",
[ITEMCAT_MELEE] = "icon16/cog.png",
[ITEMCAT_TOOLS] = "icon16/wrench.png",
[ITEMCAT_DEPLOYABLES] = "icon16/package.png",
[ITEMCAT_OTHER] = "icon16/world.png",
[ITEMCAT_TRINKETS] = "icon16/ruby.png" --[[,
[ITEMCAT_RETURNS] = "icon16/user_delete.png"]]
}
GM.RemortColors = {
[9] = COLOR_TAN,
[8] = COLOR_BROWN,
[7] = COLOR_RPINK,
[6] = COLOR_RPURPLE,
[5] = COLOR_CYAN,
[4] = COLOR_GREEN,
[3] = COLOR_YELLOW,
[2] = COLOR_RORANGE,
[1] = COLOR_RED
}
GM.SpeedToText = {
[SPEED_NORMAL] = "Normal",
[SPEED_SLOWEST] = "Very Slow",
[SPEED_SLOWER] = "Quite Slow",
[SPEED_SLOW] = "Slow",
[SPEED_FAST] = "Fast",
[SPEED_FASTER] = "Quite Fast",
[SPEED_FASTEST] = "Very Fast",
[-1] = "Ultra Slow",
}
GM.AmmoToPurchaseNames = {
["pistol"] = "pistolammo",
["buckshot"] = "shotgunammo",
["smg1"] = "smgammo",
["ar2"] = "assaultrifleammo",
["357"] = "rifleammo",
["pulse"] = "pulseammo",
["XBowBolt"] = "crossbowammo",
["impactmine"] = "impactmine",
["chemical"] = "chemical"
}
GM.WeaponStatBarVals = {
{"MeleeDamage", "Damage", 2, 140, false},
{"MeleeRange", "Range", 30, 100, false},
{"MeleeSize", "Size", 0.2, 3, false},
{"Damage", "Damage", 1, 105, false, "Primary"},
{"Delay", "Attack Delay", 0.05, 2, true, "Primary"},
{"ClipSize", "Clip Size", 1, 35, false, "Primary"},
{"ConeMin", "Min Spread", 0, 5, true},
{"ConeMax", "Max Spread", 1.5, 7, true},
{"WalkSpeed", "Move Speed", 200, 250, false}
}
GM.LifeStatsLifeTime = 5
GM.RewardIcons = {}
GM.RewardIcons["weapon_zs_barricadekit"] = "models/props_debris/wood_board05a.mdl"
GM.CrosshairColor = Color(CreateClientConVar("zs_crosshair_colr", "255", true, false):GetInt(), CreateClientConVar("zs_crosshair_colg", "255", true, false):GetInt(), CreateClientConVar("zs_crosshair_colb", "255", true, false):GetInt(), CreateClientConVar("zs_crosshair_cola", "220", true, false):GetInt())
GM.CrosshairColor2 = Color(CreateClientConVar("zs_crosshair_colr2", "220", true, false):GetInt(), CreateClientConVar("zs_crosshair_colg2", "0", true, false):GetInt(), CreateClientConVar("zs_crosshair_colb2", "0", true, false):GetInt(), CreateClientConVar("zs_crosshair_cola2", "220", true, false):GetInt())
cvars.AddChangeCallback("zs_crosshair_colr", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor.r = tonumber(newvalue) or 255 end)
cvars.AddChangeCallback("zs_crosshair_colg", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor.g = tonumber(newvalue) or 255 end)
cvars.AddChangeCallback("zs_crosshair_colb", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor.b = tonumber(newvalue) or 255 end)
cvars.AddChangeCallback("zs_crosshair_cola", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor.a = tonumber(newvalue) or 255 end)
cvars.AddChangeCallback("zs_crosshair_colr2", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor2.r = tonumber(newvalue) or 255 end)
cvars.AddChangeCallback("zs_crosshair_colg2", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor2.g = tonumber(newvalue) or 255 end)
cvars.AddChangeCallback("zs_crosshair_colb2", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor2.b = tonumber(newvalue) or 255 end)
cvars.AddChangeCallback("zs_crosshair_cola2", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor2.a = tonumber(newvalue) or 255 end)
GM.FilmMode = CreateClientConVar("zs_filmmode", "0", true, false):GetBool()
cvars.AddChangeCallback("zs_filmmode", function(cvar, oldvalue, newvalue)
GAMEMODE.FilmMode = tonumber(newvalue) == 1
gamemode.Call("EvaluateFilmMode")
end)
CreateClientConVar("zs_noredeem", "0", true, true)
CreateClientConVar("zs_alwaysvolunteer", "0", true, true)
CreateClientConVar("zs_nobosspick", "0", true, true)
CreateClientConVar("zs_nousetodeposit", "0", true, true)
CreateClientConVar("zs_nopickupprops", "0", true, true)
GM.DisableScopes = CreateClientConVar("zs_disablescopes", "0", true, false):GetBool()
cvars.AddChangeCallback("zs_disablescopes", function(cvar, oldvalue, newvalue)
GAMEMODE.DisableScopes = tonumber(newvalue) == 1
end)
GM.IronsightZoomScale = math.Clamp(CreateClientConVar("zs_ironsightzoom", 1, true, false):GetFloat(), 0, 1)
cvars.AddChangeCallback("zs_ironsightzoom", function(cvar, oldvalue, newvalue)
GAMEMODE.IronsightZoomScale = math.Clamp(tonumber(newvalue) or 1, 0, 1)
end)
GM.ThirdPersonKnockdown = CreateClientConVar("zs_thirdpersonknockdown", "1", true, false):GetBool()
cvars.AddChangeCallback("zs_thirdpersonknockdown", function(cvar, oldvalue, newvalue)
GAMEMODE.ThirdPersonKnockdown = tonumber(newvalue) == 1
end)
GM.SuicideOnChangeClass = CreateClientConVar("zs_suicideonchange", "1", true, false):GetBool()
cvars.AddChangeCallback("zs_suicideonchange", function(cvar, oldvalue, newvalue)
GAMEMODE.SuicideOnChangeClass = tonumber(newvalue) == 1
end)
GM.BeatsEnabled = CreateClientConVar("zs_beats", "1", true, false):GetBool()
cvars.AddChangeCallback("zs_beats", function(cvar, oldvalue, newvalue)
GAMEMODE.BeatsEnabled = tonumber(newvalue) == 1
end)
GM.DamageNumberThroughWalls = CreateClientConVar("zs_damagefloaterswalls", "0", true, false):GetBool()
cvars.AddChangeCallback("zs_damagefloaterswalls", function(cvar, oldvalue, newvalue)
GAMEMODE.DamageNumberThroughWalls = tonumber(newvalue) == 1
end)
GM.BeatsVolume = math.Clamp(CreateClientConVar("zs_beatsvolume", 80, true, false):GetInt(), 0, 100) / 100
cvars.AddChangeCallback("zs_beatsvolume", function(cvar, oldvalue, newvalue)
GAMEMODE.BeatsVolume = math.Clamp(tonumber(newvalue) or 0, 0, 100) / 100
end)
GM.CrosshairLines = math.Clamp(CreateClientConVar("zs_crosshairlines", 4, true, false):GetInt(), 2, 8)
cvars.AddChangeCallback("zs_crosshairlines", function(cvar, oldvalue, newvalue)
GAMEMODE.CrosshairLines = math.Clamp(tonumber(newvalue) or 4, 2, 8)
end)
GM.CrosshairOffset = math.Clamp(CreateClientConVar("zs_crosshairoffset", 0, true, false):GetInt(), 0, 90)
cvars.AddChangeCallback("zs_crosshairoffset", function(cvar, oldvalue, newvalue)
GAMEMODE.CrosshairOffset = math.Clamp(tonumber(newvalue) or 0, 0, 90)
end)
GM.CrosshairThickness = math.Clamp(CreateClientConVar("zs_crosshairthickness", 1, true, false):GetFloat(), 0.5, 2)
cvars.AddChangeCallback("zs_crosshairthickness", function(cvar, oldvalue, newvalue)
GAMEMODE.CrosshairThickness = math.Clamp(tonumber(newvalue) or 1, 0.5, 2)
end)
GM.PropRotationSensitivity = math.Clamp(CreateClientConVar("zs_proprotationsens", 1, true, false):GetFloat(), 0.1, 4)
cvars.AddChangeCallback("zs_proprotationsens", function(cvar, oldvalue, newvalue)
GAMEMODE.PropRotationSensitivity = math.Clamp(tonumber(newvalue) or 1, 0.1, 4)
end)
GM.PropRotationSnap = math.Clamp(CreateClientConVar("zs_proprotationsnap", 0, true, false):GetInt(), 0, 45)
cvars.AddChangeCallback("zs_proprotationsnap", function(cvar, oldvalue, newvalue)
GAMEMODE.PropRotationSnap = math.Clamp(tonumber(newvalue) or 0, 0, 45)
end)
GM.DamageNumberScale = math.Clamp(CreateClientConVar("zs_dmgnumberscale", 1, true, false):GetFloat(), 0.5, 2)
cvars.AddChangeCallback("zs_dmgnumberscale", function(cvar, oldvalue, newvalue)
GAMEMODE.DamageNumberScale = math.Clamp(tonumber(newvalue) or 1, 0.5, 2)
end)
GM.DamageNumberSpeed = math.Clamp(CreateClientConVar("zs_dmgnumberspeed", 1, true, false):GetFloat(), 0, 1)
cvars.AddChangeCallback("zs_dmgnumberspeed", function(cvar, oldvalue, newvalue)
GAMEMODE.DamageNumberSpeed = math.Clamp(tonumber(newvalue) or 1, 0, 1)
end)
GM.DamageNumberLifetime = math.Clamp(CreateClientConVar("zs_dmgnumberlife", 1, true, false):GetFloat(), 0.2, 1.5)
cvars.AddChangeCallback("zs_dmgnumberlife", function(cvar, oldvalue, newvalue)
GAMEMODE.DamageNumberLifetime = math.Clamp(tonumber(newvalue) or 1, 0.2, 1.5)
end)
GM.InterfaceSize = math.Clamp(CreateClientConVar("zs_interfacesize", 1, true, false):GetFloat(), 0.7, 1.5)
cvars.AddChangeCallback("zs_interfacesize", function(cvar, oldvalue, newvalue)
if not GAMEMODE.EmptyCachedFontHeights then return end --???
GAMEMODE.InterfaceSize = math.Clamp(tonumber(newvalue) or 1, 0.7, 1.5)
GAMEMODE:CreateScalingFonts()
GAMEMODE:EmptyCachedFontHeights()
local screenscale = BetterScreenScale()
GAMEMODE.HealthHUD:InvalidateLayout()
GAMEMODE.GameStatePanel:InvalidateLayout()
GAMEMODE.GameStatePanel:SetSize(screenscale * 420, screenscale * 80)
GAMEMODE.TopNotificationHUD:InvalidateLayout()
GAMEMODE.CenterNotificationHUD:InvalidateLayout()
GAMEMODE.XPHUD:InvalidateLayout()
GAMEMODE.StatusHUD:InvalidateLayout()
GAMEMODE.ArsenalInterface = nil
GAMEMODE:ScoreboardRebuild()
end)
GM.AlwaysShowNails = CreateClientConVar("zs_alwaysshownails", "0", true, false):GetBool()
cvars.AddChangeCallback("zs_alwaysshownails", function(cvar, oldvalue, newvalue)
GAMEMODE.AlwaysShowNails = tonumber(newvalue) == 1
end)
GM.AlwaysQuickBuy = CreateClientConVar("zs_alwaysquickbuy", "0", true, false):GetBool()
cvars.AddChangeCallback("zs_alwaysquickbuy", function(cvar, oldvalue, newvalue)
GAMEMODE.AlwaysQuickBuy = tonumber(newvalue) == 1
end)
GM.NoIronsights = CreateClientConVar("zs_noironsights", "0", true, false):GetBool()
cvars.AddChangeCallback("zs_noironsights", function(cvar, oldvalue, newvalue)
GAMEMODE.NoIronsights = tonumber(newvalue) == 1
end)
GM.NoCrosshairRotate = CreateClientConVar("zs_nocrosshairrotate", "1", true, false):GetBool()
cvars.AddChangeCallback("zs_nocrosshairrotate", function(cvar, oldvalue, newvalue)
GAMEMODE.NoCrosshairRotate = tonumber(newvalue) == 1
end)
GM.HideViewModels = CreateClientConVar("zs_hideviewmodels", "0", true, false):GetBool()
cvars.AddChangeCallback("zs_hideviewmodels", function(cvar, oldvalue, newvalue)
GAMEMODE.HideViewModels = tonumber(newvalue) == 1
end)
GM.TransparencyRadiusMax = 2048
GM.TransparencyRadius = 0
GM.TransparencyRadius1p = math.Clamp(CreateClientConVar("zs_transparencyradius", 140, true, false):GetInt(), 0, GM.TransparencyRadiusMax) ^ 2
cvars.AddChangeCallback("zs_transparencyradius", function(cvar, oldvalue, newvalue)
GAMEMODE.TransparencyRadius1p = math.Clamp(tonumber(newvalue) or 0, 0, GAMEMODE.TransparencyRadiusMax) ^ 2
end)
GM.TransparencyRadius3p = math.Clamp(CreateClientConVar("zs_transparencyradius3p", 140, true, false):GetInt(), 0, GM.TransparencyRadiusMax) ^ 2
cvars.AddChangeCallback("zs_transparencyradius3p", function(cvar, oldvalue, newvalue)
GAMEMODE.TransparencyRadius3p = math.Clamp(tonumber(newvalue) or 0, 0, GAMEMODE.TransparencyRadiusMax) ^ 2
end)
GM.MovementViewRoll = CreateClientConVar("zs_movementviewroll", "0", true, false):GetBool()
cvars.AddChangeCallback("zs_movementviewroll", function(cvar, oldvalue, newvalue)
GAMEMODE.MovementViewRoll = tonumber(newvalue) == 1
end)
GM.MessageBeaconShow = CreateClientConVar("zs_messagebeaconshow", "1", true, false):GetBool()
cvars.AddChangeCallback("zs_messagebeaconshow", function(cvar, oldvalue, newvalue)
GAMEMODE.MessageBeaconShow = tonumber(newvalue) == 1
end)
GM.WeaponHUDMode = CreateClientConVar("zs_weaponhudmode", "0", true, false):GetInt()
cvars.AddChangeCallback("zs_weaponhudmode", function(cvar, oldvalue, newvalue)
GAMEMODE.WeaponHUDMode = tonumber(newvalue) or 0
end)
GM.HealthTargetDisplay = CreateClientConVar("zs_healthtargetdisplay", "0", true, false):GetInt()
cvars.AddChangeCallback("zs_healthtargetdisplay", function(cvar, oldvalue, newvalue)
GAMEMODE.HealthTargetDisplay = tonumber(newvalue) or 0
end)
GM.DrawPainFlash = CreateClientConVar("zs_drawpainflash", "1", true, false):GetBool()
cvars.AddChangeCallback("zs_drawpainflash", function(cvar, oldvalue, newvalue)
GAMEMODE.DrawPainFlash = tonumber(newvalue) == 1
end)
GM.DisplayXPHUD = CreateClientConVar("zs_drawxp", "1", true, false):GetBool()
cvars.AddChangeCallback("zs_drawxp", function(cvar, oldvalue, newvalue)
GAMEMODE.DisplayXPHUD = tonumber(newvalue) == 1
gamemode.Call("EvaluateFilmMode")
end)
GM.FontEffects = CreateClientConVar("zs_fonteffects", "0", true, false):GetBool()
cvars.AddChangeCallback("zs_fonteffects", function(cvar, oldvalue, newvalue)
GAMEMODE.FontEffects = tonumber(newvalue) == 1
end)
GM.HidePacks = CreateClientConVar("zs_hidepacks", "0", true, false):GetBool()
cvars.AddChangeCallback("zs_hidepacks", function(cvar, oldvalue, newvalue)
GAMEMODE.HidePacks = tonumber(newvalue) == 1
end)
GM.AlwaysDrawFriend = CreateClientConVar("zs_showfriends", "0", true, false):GetBool()
cvars.AddChangeCallback("zs_showfriends", function(cvar, oldvalue, newvalue)
GAMEMODE.AlwaysDrawFriend = tonumber(newvalue) == 1
end)
CreateConVar( "cl_playercolor", "0.24 0.34 0.41", { FCVAR_ARCHIVE, FCVAR_USERINFO }, "The value is a Vector - so between 0-1 - not between 0-255" )
CreateConVar( "cl_weaponcolor", "0.30 1.80 2.10", { FCVAR_ARCHIVE, FCVAR_USERINFO }, "The value is a Vector - so between 0-1 - not between 0-255" )
GM.BeatSetHuman = CreateClientConVar("zs_beatset_human", "default", true, false):GetString()
cvars.AddChangeCallback("zs_beatset_human", function(cvar, oldvalue, newvalue)
newvalue = tostring(newvalue)
if newvalue == "default" then
GAMEMODE.BeatSetHuman = GAMEMODE.BeatSetHumanDefault
else
GAMEMODE.BeatSetHuman = newvalue
end
end)
if GM.BeatSetHuman == "default" then
GM.BeatSetHuman = GM.BeatSetHumanDefault
end
GM.BeatSetZombie = CreateClientConVar("zs_beatset_zombie", "default", true, false):GetString()
cvars.AddChangeCallback("zs_beatset_zombie", function(cvar, oldvalue, newvalue)
newvalue = tostring(newvalue)
if newvalue == "default" then
GAMEMODE.BeatSetZombie = GAMEMODE.BeatSetZombieDefault
else
GAMEMODE.BeatSetZombie = newvalue
end
end)
if GM.BeatSetZombie == "default" then
GM.BeatSetZombie = GM.BeatSetZombieDefault
end