zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/cl_voicesets.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

301 lines
7.5 KiB
Lua

local VoiceSets = {}
VoiceSets[VOICESET_MALE] = {
[VOICELINE_GIVEAMMO] = {
Sound("vo/npc/male01/ammo03.wav"),
Sound("vo/npc/male01/ammo04.wav"),
Sound("vo/npc/male01/ammo05.wav")
},
[VOICELINE_PAIN_LIGHT] = {
Sound("vo/npc/male01/ow01.wav"),
Sound("vo/npc/male01/ow02.wav"),
Sound("vo/npc/male01/pain01.wav"),
Sound("vo/npc/male01/pain02.wav"),
Sound("vo/npc/male01/pain03.wav")
},
[VOICELINE_PAIN_MED] = {
Sound("vo/npc/male01/pain04.wav"),
Sound("vo/npc/male01/pain05.wav"),
Sound("vo/npc/male01/pain06.wav")
},
[VOICELINE_PAIN_HEAVY] = {
Sound("vo/npc/male01/pain07.wav"),
Sound("vo/npc/male01/pain08.wav"),
Sound("vo/npc/male01/pain09.wav")
},
[VOICELINE_DEATH] = {
Sound("vo/npc/male01/no02.wav"),
Sound("ambient/voices/citizen_beaten1.wav"),
Sound("ambient/voices/citizen_beaten3.wav"),
Sound("ambient/voices/citizen_beaten4.wav"),
Sound("ambient/voices/citizen_beaten5.wav"),
Sound("vo/npc/male01/pain07.wav"),
Sound("vo/npc/male01/pain08.wav")
},
[VOICELINE_EYEPAIN] = {
Sound("ambient/voices/m_scream1.wav")
}
}
VoiceSets[VOICESET_BARNEY] = {
[VOICELINE_GIVEAMMO] = {
Sound("items/ammo_pickup.wav")
},
[VOICELINE_PAIN_LIGHT] = {
Sound("vo/npc/Barney/ba_pain02.wav"),
Sound("vo/npc/Barney/ba_pain07.wav"),
Sound("vo/npc/Barney/ba_pain04.wav")
},
[VOICELINE_PAIN_MED] = {
Sound("vo/npc/Barney/ba_pain01.wav"),
Sound("vo/npc/Barney/ba_pain08.wav"),
Sound("vo/npc/Barney/ba_pain10.wav")
},
[VOICELINE_PAIN_HEAVY] = {
Sound("vo/npc/Barney/ba_pain05.wav"),
Sound("vo/npc/Barney/ba_pain06.wav"),
Sound("vo/npc/Barney/ba_pain09.wav")
},
[VOICELINE_DEATH] = {
Sound("vo/npc/Barney/ba_ohshit03.wav"),
Sound("vo/npc/Barney/ba_no01.wav"),
Sound("vo/npc/Barney/ba_no02.wav"),
Sound("vo/npc/Barney/ba_pain03.wav")
},
[VOICELINE_EYEPAIN] = {
Sound("vo/k_lab/ba_thingaway02.wav")
}
}
VoiceSets[VOICESET_FEMALE] = {
[VOICELINE_GIVEAMMO] = {
Sound("vo/npc/female01/ammo03.wav"),
Sound("vo/npc/female01/ammo04.wav"),
Sound("vo/npc/female01/ammo05.wav")
},
[VOICELINE_PAIN_LIGHT] = {
Sound("vo/npc/female01/pain01.wav"),
Sound("vo/npc/female01/pain02.wav"),
Sound("vo/npc/female01/pain03.wav")
},
[VOICELINE_PAIN_MED] = {
Sound("vo/npc/female01/pain04.wav"),
Sound("vo/npc/female01/pain05.wav"),
Sound("vo/npc/female01/pain06.wav")
},
[VOICELINE_PAIN_HEAVY] = {
Sound("vo/npc/female01/pain07.wav"),
Sound("vo/npc/female01/pain08.wav"),
Sound("vo/npc/female01/pain09.wav")
},
[VOICELINE_DEATH] = {
Sound("vo/npc/female01/no01.wav"),
Sound("vo/npc/female01/ow01.wav"),
Sound("vo/npc/female01/ow02.wav"),
Sound("vo/npc/female01/goodgod.wav"),
Sound("ambient/voices/citizen_beaten2.wav")
},
[VOICELINE_EYEPAIN] = {
Sound("ambient/voices/f_scream1.wav")
}
}
VoiceSets[VOICESET_ALYX] = {
[VOICELINE_GIVEAMMO] = {
Sound("vo/npc/female01/ammo03.wav"),
Sound("vo/npc/female01/ammo04.wav"),
Sound("vo/npc/female01/ammo05.wav")
},
[VOICELINE_PAIN_LIGHT] = {
Sound("vo/npc/Alyx/gasp03.wav"),
Sound("vo/npc/Alyx/hurt08.wav")
},
[VOICELINE_PAIN_MED] = {
Sound("vo/npc/Alyx/hurt04.wav"),
Sound("vo/npc/Alyx/hurt06.wav"),
Sound("vo/Citadel/al_struggle07.wav"),
Sound("vo/Citadel/al_struggle08.wav")
},
[VOICELINE_PAIN_HEAVY] = {
Sound("vo/npc/Alyx/hurt05.wav"),
Sound("vo/npc/Alyx/hurt06.wav")
},
[VOICELINE_DEATH] = {
Sound("vo/npc/Alyx/no01.wav"),
Sound("vo/npc/Alyx/no02.wav"),
Sound("vo/npc/Alyx/no03.wav"),
Sound("vo/Citadel/al_dadgordonno_c.wav"),
Sound("vo/Streetwar/Alyx_gate/al_no.wav")
},
[VOICELINE_EYEPAIN] = {
Sound("vo/npc/Alyx/uggh01.wav"),
Sound("vo/npc/Alyx/uggh02.wav")
}
}
VoiceSets[VOICESET_COMBINE] = {
[VOICELINE_GIVEAMMO] = {
Sound("npc/combine_soldier/vo/hardenthatposition.wav"),
Sound("npc/combine_soldier/vo/readyweapons.wav"),
Sound("npc/combine_soldier/vo/weareinaninfestationzone.wav"),
Sound("npc/metropolice/vo/dismountinghardpoint.wav")
},
[VOICELINE_PAIN_LIGHT] = {
Sound("npc/combine_soldier/pain1.wav"),
Sound("npc/combine_soldier/pain2.wav"),
Sound("npc/combine_soldier/pain3.wav")
},
[VOICELINE_PAIN_MED] = {
Sound("npc/metropolice/pain1.wav"),
Sound("npc/metropolice/pain2.wav")
},
[VOICELINE_PAIN_HEAVY] = {
Sound("npc/metropolice/pain3.wav"),
Sound("npc/metropolice/pain4.wav")
},
[VOICELINE_DEATH] = {
Sound("npc/combine_soldier/die1.wav"),
Sound("npc/combine_soldier/die2.wav"),
Sound("npc/combine_soldier/die3.wav")
},
[VOICELINE_EYEPAIN] = {
Sound("npc/combine_soldier/die1.wav"),
Sound("npc/combine_soldier/die2.wav"),
Sound("npc/metropolice/vo/shit.wav")
}
}
VoiceSets[VOICESET_MONK] = {
[VOICELINE_GIVEAMMO] = {
Sound("vo/ravenholm/monk_giveammo01.wav")
},
[VOICELINE_PAIN_LIGHT] = {
Sound("vo/ravenholm/monk_pain01.wav"),
Sound("vo/ravenholm/monk_pain02.wav"),
Sound("vo/ravenholm/monk_pain03.wav"),
Sound("vo/ravenholm/monk_pain05.wav")
},
[VOICELINE_PAIN_MED] = {
Sound("vo/ravenholm/monk_pain04.wav"),
Sound("vo/ravenholm/monk_pain06.wav"),
Sound("vo/ravenholm/monk_pain07.wav"),
Sound("vo/ravenholm/monk_pain08.wav")
},
[VOICELINE_PAIN_HEAVY] = {
Sound("vo/ravenholm/monk_pain09.wav"),
Sound("vo/ravenholm/monk_pain10.wav"),
Sound("vo/ravenholm/monk_pain12.wav")
},
[VOICELINE_DEATH] = {
Sound("vo/ravenholm/monk_death07.wav")
},
[VOICELINE_EYEPAIN] = {
Sound("vo/ravenholm/monk_death07.wav")
}
}
local meta = FindMetaTable("Player")
if not meta then return end
function meta:GetVoiceLines(line_type)
return VoiceSets[self:GetDTInt(DT_PLAYER_INT_VOICESET)][line_type]
end
function meta:PlayEyePainSound()
local snds = self:GetVoiceLines(VOICELINE_EYEPAIN)
if snds then
self:EmitSound(snds[math.random(1, #snds)])
end
end
function meta:PlayGiveAmmoSound()
local snds = self:GetVoiceLines(VOICELINE_GIVEAMMO)
if snds then
self:EmitSound(snds[math.random(1, #snds)])
end
end
function meta:PlayDeathSound()
local snds = self:GetVoiceLines(VOICELINE_DEATH)
if snds then
self:EmitSound(snds[math.random(1, #snds)])
end
end
function meta:PlayZombieDeathSound()
if not self:CallZombieFunction0("PlayDeathSound") then
local snds = self:GetZombieClassTable().DeathSounds
if snds then
self:EmitSound(snds[math.random(#snds)])
end
end
end
function meta:PlayPainSound(health)
local snds
if health >= 70 then
snds = self:GetVoiceLines(VOICELINE_PAIN_LIGHT)
elseif health >= 35 then
snds = self:GetVoiceLines(VOICELINE_PAIN_MED)
else
snds = self:GetVoiceLines(VOICELINE_PAIN_HEAVY)
end
if snds then
local snd = snds[math.random(#snds)]
if snd then
self:EmitSound(snd)
end
end
end
function meta:PlayZombiePainSound()
if self:CallZombieFunction0("PlayPainSound") then return end
local snds = self:GetZombieClassTable().PainSounds
if snds then
local snd = snds[math.random(#snds)]
if snd then
self:EmitSound(snd)
end
end
end
net.Receive("voice_eyepain", function(len)
local ent = net.ReadEntity()
if ent:IsValid() then
ent:PlayEyePainSound()
end
end)
net.Receive("voice_giveammo", function(len)
local ent = net.ReadEntity()
if ent:IsValid() then
ent:PlayGiveAmmoSound()
end
end)
net.Receive("voice_death", function(len)
local ent = net.ReadEntity()
if ent:IsValid() then
ent:PlayDeathSound()
end
end)
net.Receive("voice_zombiedeath", function(len)
local ent = net.ReadEntity()
if ent:IsValid() then
ent:PlayZombieDeathSound()
end
end)
net.Receive("voice_pain", function(len)
local ent = net.ReadEntity()
local health = net.ReadUInt(4) * 25
if ent:IsValid() then
ent:PlayPainSound(health)
end
end)
net.Receive("voice_zombiepain", function(len)
local ent = net.ReadEntity()
if ent:IsValid() then
ent:PlayZombiePainSound()
end
end)