e9da54c2f9
Too many changes to list.
181 lines
4.5 KiB
Lua
181 lines
4.5 KiB
Lua
GM.RevertableZombieClasses = {}
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function GM:IsClassUnlocked(classname)
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local classtab = self.ZombieClasses[classname]
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if not classtab then return false end
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if classtab.Boss then return true end
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if classtab.IsClassUnlocked then
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local ret = classtab:IsClassUnlocked()
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if ret ~= nil then return ret end
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end
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if classtab.Locked then return false end
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return classtab.Unlocked
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or classtab.Wave and self:GetWave() >= classtab.Wave
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or classtab.Wave and not self:GetWaveActive() and self:GetWave() + 1 >= classtab.Wave
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or classtab.Sanity and self:GetUseSigils() and self:NumSigilsCorrupted() / self.MaxSigils >= classtab.Sanity
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--or classtab.Sanity and self:GetUseSigils() and self:GetSigilsDestroyed() / self.MaxSigils >= classtab.Sanity
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end
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function GM:ClassUnlocksUpdate(pl)
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for k,v in ipairs(GAMEMODE.ZombieClasses) do
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net.Start("zs_classunlockstate")
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net.WriteInt(k, 8)
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net.WriteBool(v.Unlocked)
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if pl then
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net.Send(pl)
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else
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net.Broadcast()
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end
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end
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end
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local function ReorderZombieClassesSort(a, b)
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if (a.Order or b.Order) and a.Order ~= b.Order then
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return (a.Order or 255) < (b.Order or 255)
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end
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if (a.Wave or b.Wave) and a.Wave ~= b.Wave then
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return (a.Wave or 255) < (b.Wave or 255)
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end
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return a.Name < b.Name
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end
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function GM:ReorderZombieClasses()
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table.sort(self.ZombieClasses, ReorderZombieClassesSort)
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for k, v in pairs(self.ZombieClasses) do
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if type(k) == "number" then
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self.ZombieClasses[v.Name] = v
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v.Index = k
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if v.IsDefault then
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self.DefaultZombieClass = k
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end
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end
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end
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end
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function GM:RegisterZombieClass(name, tab)
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local gm = GAMEMODE or GM
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if tab.Wave then tab.Wave = math.floor(tab.Wave * self.NumberOfWaves) end
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table.insert(gm.ZombieClasses, tab)
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tab.Index = #gm.ZombieClasses
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if CLIENT then
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tab.Icon = tab.Icon or "zombiesurvival/killicons/genericundead"
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end
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if tab.IsDefault then
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gm.DefaultZombieClass = tab.Index
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end
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tab.TranslationName = tab.TranslationName or tab.Name
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tab.Points = tab.Points or 0
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gm.ZombieClasses[name] = tab
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end
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function GM:RevertZombieClasses()
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self.ZombieClasses = table.Copy(self.RevertableZombieClasses)
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end
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function GM:RegisterZombieClasses()
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self.ZombieClasses = {}
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self.DefaultZombieClass = self.DefaultZombieClass or 1
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local included = {}
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local classfiles, classdirectories = file.Find(self.FolderName.."/gamemode/zombieclasses/*", "LUA")
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table.sort(classfiles)
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table.sort(classdirectories)
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for i, filename in ipairs(classfiles) do
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if string.sub(filename, -4) == ".lua" then -- Just in case
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CLASS = {}
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AddCSLuaFile("zombieclasses/"..filename)
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include("zombieclasses/"..filename)
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if CLASS.Name then
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self:RegisterZombieClass(CLASS.Name, CLASS)
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else
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ErrorNoHalt("CLASS "..filename.." has no 'Name' member!")
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end
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included[filename] = CLASS
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CLASS = nil
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end
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end
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for i, foldername in ipairs(classdirectories) do
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local basefn = "zombieclasses/"..foldername.."/"
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CLASS = {}
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if CLIENT then
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include(basefn.."client.lua")
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end
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if SERVER then
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AddCSLuaFile(basefn.."client.lua")
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include(basefn.."server.lua")
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end
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if CLASS.Name then
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self:RegisterZombieClass(CLASS.Name, CLASS)
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else
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ErrorNoHalt("CLASS "..foldername.." has no 'Name' member!")
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end
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included[foldername..".lua"] = CLASS
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CLASS = nil
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end
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for k, v in pairs(self.ZombieClasses) do
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local base = v.Base
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if base then
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base = base..".lua"
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if included[base] then
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local old_BetterVersion = v.BetterVersion
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local old_Infliction = v.Infliction
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local old_Hidden = v.Hidden
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local old_Unlocked = v.Unlocked
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local old_Disabled = v.Disabled
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local old_Order = v.Order
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local old_IsDefault = v.IsDefault
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table.Inherit(v, included[base])
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-- Don't inherit these.
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v.BetterVersion = old_BetterVersion
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v.Infliction = old_Infliction
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v.Hidden = old_Hidden
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v.Unlocked = old_Unlocked
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v.Disabled = old_Disabled
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v.Order = old_Order
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v.IsDefault = old_IsDefault
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else
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ErrorNoHalt("CLASS "..tostring(v.Name).." uses base class "..base.." but it doesn't exist!")
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end
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end
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if v.Unlocked or v.Wave == 0 then
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v.UnlockedNotify = true
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end
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end
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for k, v in pairs(self.ZombieClasses) do
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if v.BetterVersion and self.ZombieClasses[v.BetterVersion] then
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self.ZombieClasses[v.BetterVersion].BetterVersionOf = v.Name
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end
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end
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self:ReorderZombieClasses()
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self.RevertableZombieClasses = table.Copy(self.ZombieClasses)
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end
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if not GAMEMODE or (GAMEMODE and not GAMEMODE.ZombieClasses) then
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GM:RegisterZombieClasses()
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end
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