zombiesurvival-evolved/gamemodes/zombiesurvival/entities/entities/projectile_bonemesh/shared.lua
2014-10-01 20:49:54 -04:00

7 lines
156 B
Lua

ENT.Type = "anim"
function ENT:ShouldNotCollide(ent)
return ent:IsPlayer() and ent:Team() == TEAM_UNDEAD
end
util.PrecacheModel("models/Gibs/HGIBS.mdl")