zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_barricadekit/cl_init.lua
2014-10-01 20:49:54 -04:00

52 lines
1.4 KiB
Lua

include("shared.lua")
SWEP.PrintName = "'Aegis' Barricade Kit"
SWEP.Description = "A ready-to-go, all-in-one board deployer.\nIt automatically deploys the board and then firmly attaches it to almost any surface.\nUse PRIMARY FIRE to deploy boards.\nUse SECONADRY FIRE and RELOAD to rotate the board.\nA ghost of the board shows you if placement is valid or not."
SWEP.DrawCrosshair = false
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = false
SWEP.Slot = 4
SWEP.SlotPos = 0
function SWEP:DrawHUD()
if GetConVarNumber("crosshair") ~= 1 then return end
self:DrawCrosshairDot()
end
function SWEP:Deploy()
self.IdleAnimation = CurTime() + self:SequenceDuration()
return true
end
function SWEP:GetViewModelPosition(pos, ang)
return pos, ang
end
function SWEP:DrawWeaponSelection(...)
return self:BaseDrawWeaponSelection(...)
end
function SWEP:PrimaryAttack()
end
function SWEP:Think()
if self.Owner:KeyDown(IN_ATTACK2) then
self:RotateGhost(FrameTime() * 60)
end
if self.Owner:KeyDown(IN_RELOAD) then
self:RotateGhost(FrameTime() * -60)
end
end
local nextclick = 0
local kityaw = CreateClientConVar("zs_barricadekityaw", 90, false, true)
function SWEP:RotateGhost(amount)
if nextclick <= RealTime() then
surface.PlaySound("npc/headcrab_poison/ph_step4.wav")
nextclick = RealTime() + 0.3
end
RunConsoleCommand("zs_barricadekityaw", math.NormalizeAngle(kityaw:GetFloat() + amount))
end