105 lines
2.6 KiB
Lua
105 lines
2.6 KiB
Lua
GM.RevertableZombieClasses = {}
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function GM:IsClassUnlocked(classname)
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local classtab = self.ZombieClasses[classname]
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if not classtab then return false end
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if classtab.IsClassUnlocked then
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local ret = classtab:IsClassUnlocked()
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if ret ~= nil then return ret end
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end
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return not classtab.Locked and (classtab.Unlocked or classtab.Wave and self:GetWave() >= classtab.Wave or not self:GetWaveActive() and self:GetWave() + 1 >= classtab.Wave)
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end
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local function ReorderZombieClassesSort(a, b)
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if (a.Order or b.Order) and a.Order ~= b.Order then
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return (a.Order or 255) < (b.Order or 255)
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end
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if (a.Wave or b.Wave) and a.Wave ~= b.Wave then
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return (a.Wave or 255) < (b.Wave or 255)
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end
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return a.Name < b.Name
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end
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function GM:ReorderZombieClasses()
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table.sort(self.ZombieClasses, ReorderZombieClassesSort)
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for k, v in pairs(self.ZombieClasses) do
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if type(k) == "number" then
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self.ZombieClasses[v.Name] = v
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v.Index = k
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if v.IsDefault then
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self.DefaultZombieClass = k
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end
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end
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end
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end
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function GM:RegisterZombieClass(name, tab)
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local gm = GAMEMODE or GM
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if tab.Wave then tab.Wave = math.floor(tab.Wave * self:GetNumberOfWaves()) end
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table.insert(gm.ZombieClasses, tab)
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tab.Index = #gm.ZombieClasses
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if CLIENT then
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tab.Icon = tab.Icon or "zombiesurvival/killicons/genericundead"
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end
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if tab.IsDefault then
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gm.DefaultZombieClass = tab.Index
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end
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tab.TranslationName = tab.TranslationName or tab.Name
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gm.ZombieClasses[name] = tab
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end
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function GM:RevertZombieClasses()
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self.ZombieClasses = table.Copy(self.RevertableZombieClasses)
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end
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function GM:RegisterZombieClasses()
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self.ZombieClasses = {}
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self.DefaultZombieClass = self.DefaultZombieClass or 1
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local included = {}
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local classes = file.Find(self.FolderName.."/gamemode/zombieclasses/*.lua", "LUA")
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table.sort(classes)
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for i, filename in ipairs(classes) do
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AddCSLuaFile("zombieclasses/"..filename)
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CLASS = {}
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include("zombieclasses/"..filename)
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if CLASS.Name then
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self:RegisterZombieClass(CLASS.Name, CLASS)
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else
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ErrorNoHalt("CLASS "..filename.." has no 'Name' member!")
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end
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included[filename] = CLASS
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CLASS = nil
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end
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for k, v in pairs(self.ZombieClasses) do
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local base = v.Base
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if base then
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base = base..".lua"
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if included[base] then
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table.Inherit(v, included[base])
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else
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ErrorNoHalt("CLASS "..tostring(v.Name).." uses base class "..base.." but it doesn't exist!")
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end
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end
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if v.Unlocked or v.Wave == 0 then
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v.UnlockedNotify = true
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end
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end
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self:ReorderZombieClasses()
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self.RevertableZombieClasses = table.Copy(self.ZombieClasses)
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end
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GM:RegisterZombieClasses()
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