zombiesurvival-evolved/gamemodes/zombiesurvival/entities/entities/logic_brains/init.lua
2014-12-07 15:02:40 -05:00

41 lines
1 KiB
Lua

ENT.Base = "logic_points"
ENT.Type = "point"
function ENT:Add(pl, amount)
if pl and pl:IsValid() and pl:IsPlayer() and pl:Team() == TEAM_UNDEAD then
amount = math.Round(amount)
if amount < 0 then
pl:TakeBrains(-amount)
else
pl:AddBrains(amount)
end
end
end
function ENT:SetAmount(pl, amount)
local diff = amount - self:GetAmount(pl)
pl:SetFrags(amount)
pl.BrainsEaten = pl.BrainsEaten + diff
pl:CheckRedeem()
end
function ENT:GetAmount(pl)
return pl:Frags()
end
function ENT:AcceptInput(name, activator, caller, args)
name = string.lower(name)
if name == "setredeembrains" then
GAMEMODE:SetRedeemBrains(tonumber(args) or 0)
elseif name == "redeemactivator" then
if activator and activator:IsValid() and activator:IsPlayer() and activator:Team() == TEAM_UNDEAD then
activator:Redeem()
end
elseif name == "redeemcaller" then
if caller and caller:IsValid() and caller:IsPlayer() and caller:Team() == TEAM_UNDEAD then
caller:Redeem()
end
else
self.BaseClass.AcceptInput(self, name, activator, caller, args)
end
end