zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/vgui/poptions.lua
Ben 0c263ccea5 Added option to prevent being picked as a boss zombie.
Accessible by option menu checkbox or "zs_nobosspick 1"
2015-02-03 04:13:48 +00:00

256 lines
7.9 KiB
Lua

function MakepOptions()
PlayMenuOpenSound()
if pOptions then
pOptions:SetAlpha(0)
pOptions:AlphaTo(255, 0.5, 0)
pOptions:SetVisible(true)
pOptions:MakePopup()
return
end
local Window = vgui.Create("DFrame")
local wide = math.min(ScrW(), 500)
local tall = math.min(ScrH(), 580)
Window:SetSize(wide, tall)
Window:Center()
Window:SetTitle(" ")
Window:SetDeleteOnClose(false)
pOptions = Window
local y = 8
local label = EasyLabel(Window, "Options", "ZSHUDFont", color_white)
label:SetPos(wide * 0.5 - label:GetWide() * 0.5, y)
y = y + label:GetTall() + 8
local list = vgui.Create("DPanelList", pOptions)
list:EnableVerticalScrollbar()
list:EnableHorizontal(false)
list:SetSize(wide - 24, tall - y - 12)
list:SetPos(12, y)
list:SetPadding(8)
list:SetSpacing(4)
gamemode.Call("AddExtraOptions", list, Window)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Don't show point floaters")
check:SetConVar("zs_nofloatingscore")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Draw crosshair in ironsights.")
check:SetConVar("zs_ironsightscrosshair")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Film Mode (disable most of the HUD)")
check:SetConVar("zs_filmmode")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Enable ambient music")
check:SetConVar("zs_beats")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Enable last human music")
check:SetConVar("zs_playmusic")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Enable post processing")
check:SetConVar("zs_postprocessing")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Enable film grain")
check:SetConVar("zs_filmgrain")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Enable Color Mod")
check:SetConVar("zs_colormod")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Enable pain flashes")
check:SetConVar("zs_drawpainflash")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("No crosshair rotate")
check:SetConVar("zs_nocrosshairrotate")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Enable human health auras")
check:SetConVar("zs_auras")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Enable damage indicators")
check:SetConVar("zs_damagefloaters")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Enable movement view roll")
check:SetConVar("zs_movementviewroll")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Always display nail health")
check:SetConVar("zs_alwaysshownails")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Disable automatic redeeming (next round)")
check:SetConVar("zs_noredeem")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Always volunteer to start as a zombie")
check:SetConVar("zs_alwaysvolunteer")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Prevent being picked as a boss zombie")
check:SetConVar("zs_nobosspick")
check:SizeToContents()
list:AddItem(check)
local check = vgui.Create("DCheckBoxLabel", Window)
check:SetText("Automatic suicide when changing classes")
check:SetConVar("zs_suicideonchange")
check:SizeToContents()
list:AddItem(check)
list:AddItem(EasyLabel(Window, "Weapon HUD display style", "DefaultFontSmall", color_white))
local dropdown = vgui.Create("DComboBox", Window)
dropdown:SetMouseInputEnabled(true)
dropdown:AddChoice("3D")
dropdown:AddChoice("2D")
dropdown:AddChoice("Both")
dropdown.OnSelect = function(me, index, value, data)
RunConsoleCommand("zs_weaponhudmode", value == "Both" and 2 or value == "2D" and 1 or 0)
end
dropdown:SetText(GAMEMODE.WeaponHUDMode == 2 and "Both" or GAMEMODE.WeaponHUDMode == 1 and "2D" or "3D")
list:AddItem(dropdown)
list:AddItem(EasyLabel(Window, "Human ambient beat set", "DefaultFontSmall", color_white))
local dropdown = vgui.Create("DComboBox", Window)
dropdown:SetMouseInputEnabled(true)
for setname in pairs(GAMEMODE.Beats) do
if setname ~= GAMEMODE.BeatSetHumanDefualt then
dropdown:AddChoice(setname)
end
end
dropdown:AddChoice("none")
dropdown:AddChoice("default")
dropdown.OnSelect = function(me, index, value, data)
RunConsoleCommand("zs_beatset_human", value)
end
dropdown:SetText(GAMEMODE.BeatSetHuman == GAMEMODE.BeatSetHumanDefault and "default" or GAMEMODE.BeatSetHuman)
list:AddItem(dropdown)
list:AddItem(EasyLabel(Window, "Zombie ambient beat set", "DefaultFontSmall", color_white))
local dropdown = vgui.Create("DComboBox", Window)
dropdown:SetMouseInputEnabled(true)
for setname in pairs(GAMEMODE.Beats) do
if setname ~= GAMEMODE.BeatSetZombieDefualt then
dropdown:AddChoice(setname)
end
end
dropdown:AddChoice("none")
dropdown:AddChoice("default")
dropdown.OnSelect = function(me, index, value, data)
RunConsoleCommand("zs_beatset_zombie", value)
end
dropdown:SetText(GAMEMODE.BeatSetZombie == GAMEMODE.BeatSetZombieDefault and "default" or GAMEMODE.BeatSetZombie)
list:AddItem(dropdown)
local slider = vgui.Create("DNumSlider", Window)
slider:SetDecimals(0)
slider:SetMinMax(0, 100)
slider:SetConVar("zs_beatsvolume")
slider:SetText("Music volume")
slider:SizeToContents()
list:AddItem(slider)
local slider = vgui.Create("DNumSlider", Window)
slider:SetDecimals(0)
slider:SetMinMax(0, 512)
slider:SetConVar("zs_transparencyradius")
slider:SetText("Transparency radius")
slider:SizeToContents()
list:AddItem(slider)
local slider = vgui.Create("DNumSlider", Window)
slider:SetDecimals(1)
slider:SetMinMax(0, 255)
slider:SetConVar("zs_filmgrainopacity")
slider:SetText("Film grain")
slider:SizeToContents()
list:AddItem(slider)
list:AddItem(EasyLabel(Window, "Crosshair primary color"))
local colpicker = vgui.Create("DColorMixer", Window)
colpicker:SetAlphaBar(false)
colpicker:SetPalette(false)
colpicker:SetConVarR("zs_crosshair_colr")
colpicker:SetConVarG("zs_crosshair_colg")
colpicker:SetConVarB("zs_crosshair_colb")
colpicker:SetTall(72)
list:AddItem(colpicker)
list:AddItem(EasyLabel(Window, "Crosshair secondary color"))
local colpicker = vgui.Create("DColorMixer", Window)
colpicker:SetAlphaBar(false)
colpicker:SetPalette(false)
colpicker:SetConVarR("zs_crosshair_colr2")
colpicker:SetConVarG("zs_crosshair_colg2")
colpicker:SetConVarB("zs_crosshair_colb2")
colpicker:SetTall(72)
list:AddItem(colpicker)
list:AddItem(EasyLabel(Window, "Health aura color - Full health"))
local colpicker = vgui.Create("DColorMixer", Window)
colpicker:SetAlphaBar(false)
colpicker:SetPalette(false)
colpicker:SetConVarR("zs_auracolor_full_r")
colpicker:SetConVarG("zs_auracolor_full_g")
colpicker:SetConVarB("zs_auracolor_full_b")
colpicker:SetTall(72)
list:AddItem(colpicker)
list:AddItem(EasyLabel(Window, "Health aura color - No health"))
local colpicker = vgui.Create("DColorMixer", Window)
colpicker:SetAlphaBar(false)
colpicker:SetPalette(false)
colpicker:SetConVarR("zs_auracolor_empty_r")
colpicker:SetConVarG("zs_auracolor_empty_g")
colpicker:SetConVarB("zs_auracolor_empty_b")
colpicker:SetTall(72)
list:AddItem(colpicker)
Window:SetAlpha(0)
Window:AlphaTo(255, 0.5, 0)
Window:MakePopup()
end