e9da54c2f9
Too many changes to list.
212 lines
5.3 KiB
Lua
212 lines
5.3 KiB
Lua
local meta = FindMetaTable("Entity")
|
|
|
|
local M_Player = FindMetaTable("Player")
|
|
local P_Team = M_Player.Team
|
|
|
|
function meta:SetModelScaleVector(vec)
|
|
local bonecount = self:GetBoneCount()
|
|
if bonecount and bonecount > 1 then
|
|
local scale
|
|
if type(vec) == "number" then
|
|
scale = vec
|
|
else
|
|
scale = math.min(vec.x, vec.y, vec.z)
|
|
end
|
|
self._ModelScale = Vector(scale, scale, scale)
|
|
self:SetModelScale(scale, 0)
|
|
else
|
|
if type(vec) == "number" then
|
|
vec = Vector(vec, vec, vec)
|
|
end
|
|
|
|
self._ModelScale = vec
|
|
local m = Matrix()
|
|
m:Scale(vec)
|
|
self:EnableMatrix("RenderMultiply", m)
|
|
end
|
|
end
|
|
|
|
if not meta.TakeDamageInfo then
|
|
meta.TakeDamageInfo = function() end
|
|
end
|
|
if not meta.SetPhysicsAttacker then
|
|
meta.SetPhysicsAttacker = function() end
|
|
end
|
|
|
|
function meta:HealPlayer(pl, amount)
|
|
local healed, rmv = 0, 0
|
|
|
|
local health, maxhealth = pl:Health(), pl:GetDTBool(DT_PLAYER_BOOL_FRAIL) and math.floor(pl:GetMaxHealth() * 0.25) or pl:GetMaxHealth()
|
|
local missing_health = maxhealth - health
|
|
local poison = pl:GetPoisonDamage()
|
|
local bleed = pl:GetBleedDamage()
|
|
|
|
local multiplier = self.MedicHealMul or 1
|
|
|
|
amount = amount * multiplier
|
|
|
|
-- Heal bleed first.
|
|
if bleed > 0 then
|
|
rmv = math.min(amount, bleed)
|
|
healed = healed + rmv
|
|
amount = amount - rmv
|
|
end
|
|
|
|
-- Heal poison next.
|
|
if poison > 0 and amount > 0 then
|
|
rmv = math.min(amount, poison)
|
|
healed = healed + rmv
|
|
amount = amount - rmv
|
|
end
|
|
|
|
-- Then heal missing health.
|
|
if missing_health > 0 and amount > 0 then
|
|
rmv = math.min(amount, missing_health)
|
|
healed = healed + rmv
|
|
amount = amount - rmv
|
|
end
|
|
|
|
return healed
|
|
end
|
|
|
|
local y = -50
|
|
local maxbarwidth = 560
|
|
local barheight = 30
|
|
function meta:Draw3DHealthBar(percentage, name, yoffset, widthprop, nameoffset)
|
|
yoffset = yoffset or 0
|
|
local barwidth = maxbarwidth * (widthprop or 1)
|
|
local startx = barwidth * -0.5
|
|
|
|
surface.SetDrawColor(0, 0, 0, 220)
|
|
surface.DrawRect(startx, y + yoffset, barwidth, barheight)
|
|
surface.SetDrawColor(255 - percentage * 255, percentage * 255, 0, 220)
|
|
surface.DrawRect(startx + 4, y + 4 + yoffset, barwidth * percentage - 8, barheight - 8)
|
|
surface.DrawOutlinedRect(startx, y + yoffset, barwidth, barheight)
|
|
|
|
if name then
|
|
draw.SimpleText(name, "ZS3D2DFont", 0, yoffset + (nameoffset or 0), COLOR_WHITE, TEXT_ALIGN_CENTER)
|
|
end
|
|
end
|
|
|
|
-- Caching
|
|
|
|
local CachedNails = {}
|
|
|
|
timer.Create("CacheNails", 0.3333, 0, function()
|
|
CachedNails = {}
|
|
|
|
for _, nail in pairs(ents.FindByClass("prop_nail")) do
|
|
if nail:IsValid() and nail.GetAttachEntity then
|
|
CachedNails[#CachedNails + 1] = nail
|
|
nail.CachedAttachEntity = nail:GetAttachEntity()
|
|
nail.CachedBaseEntity = nail:GetBaseEntity()
|
|
end
|
|
end
|
|
end)
|
|
|
|
function meta:IsNailed()
|
|
if self:IsValid() then -- In case we're the world.
|
|
for _, nail in pairs(CachedNails) do
|
|
if nail.CachedAttachEntity == self or nail.CachedBaseEntity == self then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function meta:TransAlphaToMe()
|
|
local radius = GAMEMODE.TransparencyRadius / 9
|
|
if radius > 0 and P_Team(MySelf) == TEAM_HUMAN then
|
|
local dist = self:GetPos():DistToSqr(EyePos())
|
|
if dist < radius then
|
|
return math.max(0.1, (dist / radius) ^ 0.5)
|
|
end
|
|
end
|
|
|
|
return 1
|
|
end
|
|
|
|
GM.CachedArsenalEntities = {}
|
|
timer.Create("CacheArsenalEntities", 0.5, 0, function()
|
|
if not GAMEMODE then return end
|
|
GAMEMODE.CachedArsenalEntities = {}
|
|
|
|
local arseents = {}
|
|
table.Add(arseents, ents.FindByClass("prop_arsenalcrate"))
|
|
table.Add(arseents, ents.FindByClass("status_arsenalpack"))
|
|
|
|
for _, v in pairs(player.GetAll()) do
|
|
if v ~= MySelf and not v:HasTrinket("arsenalpack") and v:HasWeapon("weapon_zs_arsenalcrate") then
|
|
table.insert(arseents, v)
|
|
end
|
|
end
|
|
|
|
GAMEMODE.CachedArsenalEntities = arseents
|
|
end)
|
|
|
|
GM.CachedResupplyEntities = {}
|
|
timer.Create("CachedResupplyEntities", 0.5, 0, function()
|
|
if not GAMEMODE then return end
|
|
GAMEMODE.CachedResupplyEntities = {}
|
|
|
|
local resupents = {}
|
|
table.Add(resupents, ents.FindByClass("prop_resupplybox"))
|
|
table.Add(resupents, ents.FindByClass("status_resupplypack"))
|
|
|
|
for _, v in pairs(player.GetAll()) do
|
|
if v ~= MySelf and not v:HasTrinket("resupplypack") and v:HasWeapon("weapon_zs_resupplybox") then
|
|
table.insert(resupents, v)
|
|
end
|
|
end
|
|
|
|
GAMEMODE.CachedResupplyEntities = resupents
|
|
end)
|
|
|
|
GM.CachedRemantlerEntities = {}
|
|
timer.Create("CachedRemantlerEntities", 0.5, 0, function()
|
|
if not GAMEMODE then return end
|
|
GAMEMODE.CachedRemantlerEntities = {}
|
|
|
|
local remanents = {}
|
|
table.Add(remanents, ents.FindByClass("prop_remantler"))
|
|
|
|
for _, v in pairs(player.GetAll()) do
|
|
if v ~= MySelf and v:HasWeapon("weapon_zs_remantler") then
|
|
table.insert(remanents, v)
|
|
end
|
|
end
|
|
|
|
GAMEMODE.CachedRemantlerEntities = remanents
|
|
end)
|
|
|
|
GM.CachedNests = {}
|
|
timer.Create("CachedNests", 0.5, 0, function()
|
|
if not GAMEMODE then return end
|
|
GAMEMODE.CachedNests = {}
|
|
|
|
local nests = {}
|
|
table.Add(nests, ents.FindByClass("prop_creepernest"))
|
|
|
|
GAMEMODE.CachedNests = nests
|
|
end)
|
|
|
|
GM.CachedBabies = {}
|
|
timer.Create("CachedBabies", 0.5, 0, function()
|
|
if not GAMEMODE then return end
|
|
GAMEMODE.CachedBabies = {}
|
|
|
|
local babies = {}
|
|
table.Add(babies, ents.FindByClass("prop_thrownbaby"))
|
|
table.Add(babies, ents.FindByClass("prop_thrownshadowbaby"))
|
|
|
|
GAMEMODE.CachedBabies = babies
|
|
end)
|
|
|
|
GM.CachedSigils = {}
|
|
timer.Create("CacheSigils", 1, 0, function()
|
|
if not GAMEMODE then return end
|
|
|
|
GAMEMODE.CachedSigils = GAMEMODE:GetSigils()
|
|
end)
|