zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/zombieclasses/chem_zombie.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

110 lines
2.7 KiB
Lua

CLASS.Hidden = true
CLASS.Disabled = true
CLASS.Unlocked = true
CLASS.Name = "Chem Zombie"
CLASS.TranslationName = "class_chem_zombie"
CLASS.Description = "description_chem_zombie"
CLASS.Help = "controls_chem_zombie"
CLASS.Wave = 6 / 6
--CLASS.Sanity = 2 / 3
CLASS.Health = 100
CLASS.SWEP = "weapon_zs_chemzombie"
CLASS.Model = Model("models/Zombie/Poison.mdl")
CLASS.Speed = 160
CLASS.Points = 3
CLASS.PainSounds = {Sound("npc/metropolice/knockout2.wav"), Sound("npc/metropolice/pain1.wav"), Sound("npc/metropolice/pain2.wav"), Sound("npc/metropolice/pain3.wav"), Sound("npc/metropolice/pain4.wav")}
CLASS.DeathSounds = {Sound("ambient/fire/gascan_ignite1.wav")}
CLASS.VoicePitch = 0.65
CLASS.ViewOffset = Vector(0, 0, 50)
CLASS.Hull = {Vector(-16, -16, 0), Vector(16, 16, 64)}
CLASS.HullDuck = {Vector(-16, -16, 0), Vector(16, 16, 35)}
local math_random = math.random
local ACT_IDLE = ACT_IDLE
function CLASS:CanUse(pl)
return false
end
function CLASS:CalcMainActivity(pl, velocity)
if velocity:Length2DSqr() <= 1 then
return ACT_IDLE, -1
end
return 1, 2
end
local StepSounds = {
"npc/zombie_poison/pz_left_foot1.wav"
}
local ScuffSounds = {
"npc/zombie_poison/pz_right_foot1.wav"
}
function CLASS:PlayerFootstep(pl, vFootPos, iFoot, strSoundName, fVolume, pFilter)
if iFoot == 0 and math_random() < 0.333 then
pl:EmitSound(ScuffSounds[math_random(#ScuffSounds)], 80, 90)
else
pl:EmitSound(StepSounds[math_random(#StepSounds)], 80, 90)
end
return true
end
function CLASS:PlayerStepSoundTime(pl, iType, bWalking)
if iType == STEPSOUNDTIME_NORMAL or iType == STEPSOUNDTIME_WATER_FOOT then
return 365 - pl:GetVelocity():Length()
elseif iType == STEPSOUNDTIME_ON_LADDER then
return 300
elseif iType == STEPSOUNDTIME_WATER_KNEE then
return 450
end
return 150
end
if SERVER then
function CLASS:OnSpawned(pl)
pl:CreateAmbience("chemzombieambience")
end
hook.Add("InitPostEntityMap", "MakeChemDummy", function()
DUMMY_CHEMZOMBIE = ents.Create("dummy_chemzombie")
if DUMMY_CHEMZOMBIE:IsValid() then
DUMMY_CHEMZOMBIE:Spawn()
end
end)
local function ChemBomb(pl, pos)
local effectdata = EffectData()
effectdata:SetOrigin(pos)
util.Effect("explosion_chem", effectdata, true)
if DUMMY_CHEMZOMBIE:IsValid() then
DUMMY_CHEMZOMBIE:SetPos(pos)
end
util.PoisonBlastDamage(DUMMY_CHEMZOMBIE, pl, pos, 128, 85, true)
pl:CheckRedeem()
end
function CLASS:OnKilled(pl, attacker, inflictor, suicide, headshot, dmginfo, assister)
if attacker ~= pl and not suicide then
local pos = pl:LocalToWorld(pl:OBBCenter())
pl:Gib(dmginfo)
timer.Simple(0, function() ChemBomb(pl, pos) end)
return true
end
end
end
if not CLIENT then return end
CLASS.Icon = "zombiesurvival/killicons/chemzombie"