e9da54c2f9
Too many changes to list.
110 lines
2.7 KiB
Lua
110 lines
2.7 KiB
Lua
CLASS.Hidden = true
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CLASS.Disabled = true
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CLASS.Unlocked = true
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CLASS.Name = "Chem Zombie"
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CLASS.TranslationName = "class_chem_zombie"
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CLASS.Description = "description_chem_zombie"
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CLASS.Help = "controls_chem_zombie"
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CLASS.Wave = 6 / 6
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--CLASS.Sanity = 2 / 3
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CLASS.Health = 100
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CLASS.SWEP = "weapon_zs_chemzombie"
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CLASS.Model = Model("models/Zombie/Poison.mdl")
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CLASS.Speed = 160
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CLASS.Points = 3
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CLASS.PainSounds = {Sound("npc/metropolice/knockout2.wav"), Sound("npc/metropolice/pain1.wav"), Sound("npc/metropolice/pain2.wav"), Sound("npc/metropolice/pain3.wav"), Sound("npc/metropolice/pain4.wav")}
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CLASS.DeathSounds = {Sound("ambient/fire/gascan_ignite1.wav")}
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CLASS.VoicePitch = 0.65
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CLASS.ViewOffset = Vector(0, 0, 50)
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CLASS.Hull = {Vector(-16, -16, 0), Vector(16, 16, 64)}
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CLASS.HullDuck = {Vector(-16, -16, 0), Vector(16, 16, 35)}
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local math_random = math.random
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local ACT_IDLE = ACT_IDLE
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function CLASS:CanUse(pl)
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return false
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end
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function CLASS:CalcMainActivity(pl, velocity)
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if velocity:Length2DSqr() <= 1 then
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return ACT_IDLE, -1
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end
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return 1, 2
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end
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local StepSounds = {
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"npc/zombie_poison/pz_left_foot1.wav"
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}
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local ScuffSounds = {
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"npc/zombie_poison/pz_right_foot1.wav"
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}
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function CLASS:PlayerFootstep(pl, vFootPos, iFoot, strSoundName, fVolume, pFilter)
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if iFoot == 0 and math_random() < 0.333 then
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pl:EmitSound(ScuffSounds[math_random(#ScuffSounds)], 80, 90)
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else
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pl:EmitSound(StepSounds[math_random(#StepSounds)], 80, 90)
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end
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return true
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end
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function CLASS:PlayerStepSoundTime(pl, iType, bWalking)
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if iType == STEPSOUNDTIME_NORMAL or iType == STEPSOUNDTIME_WATER_FOOT then
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return 365 - pl:GetVelocity():Length()
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elseif iType == STEPSOUNDTIME_ON_LADDER then
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return 300
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elseif iType == STEPSOUNDTIME_WATER_KNEE then
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return 450
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end
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return 150
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end
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if SERVER then
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function CLASS:OnSpawned(pl)
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pl:CreateAmbience("chemzombieambience")
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end
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hook.Add("InitPostEntityMap", "MakeChemDummy", function()
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DUMMY_CHEMZOMBIE = ents.Create("dummy_chemzombie")
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if DUMMY_CHEMZOMBIE:IsValid() then
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DUMMY_CHEMZOMBIE:Spawn()
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end
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end)
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local function ChemBomb(pl, pos)
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local effectdata = EffectData()
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effectdata:SetOrigin(pos)
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util.Effect("explosion_chem", effectdata, true)
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if DUMMY_CHEMZOMBIE:IsValid() then
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DUMMY_CHEMZOMBIE:SetPos(pos)
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end
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util.PoisonBlastDamage(DUMMY_CHEMZOMBIE, pl, pos, 128, 85, true)
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pl:CheckRedeem()
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end
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function CLASS:OnKilled(pl, attacker, inflictor, suicide, headshot, dmginfo, assister)
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if attacker ~= pl and not suicide then
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local pos = pl:LocalToWorld(pl:OBBCenter())
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pl:Gib(dmginfo)
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timer.Simple(0, function() ChemBomb(pl, pos) end)
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return true
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end
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end
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end
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if not CLIENT then return end
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CLASS.Icon = "zombiesurvival/killicons/chemzombie"
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