zombiesurvival-evolved/gamemodes/zombiesurvival
JetBoom 53743b1aee Merge with current nox changes.
Random starting loadouts now include things that aren't weapons (ammo,
traits, etc.).
Added an option to disable the automatic suicide when changing zombie
classes.
Zombies will no longer receive damage resistance when only one human
remains.
Players can no longer claim the arsenal crate that gets spawned in the
human spawn when nobody has one. Any player can pack it up though.
The Ghoul's ghoul touch special ability has been changed. It will no
longer slow targets but will debuff them for the next 10 seconds. They
will take 40% more damage (the extra damage is attributed to the person
who ghoul touched them last) for the next 10 seconds as well as slightly
disorienting them.
The Ghoul movement speed has been reduced from 185 to 170.
Added crafting recipe: 'Waraxe' Handgun. Combine two 'Battleaxe'
Handguns to craft this. Slightly better version of the Owens.
The Flesh Creeper model has been changed to one that doesn't have
severely awkward hitboxes.
The Flesh Creeper can no longer jump and attack at the same time.
The Lead Pipe special trait has been changed from a disorientation to a
severe view punch/snap on a global cooldown of 1.5 seconds.
The Regenerative trait is now 1 health every 6 seconds under 50% health
instead of 1 health every 5 seconds under 50% health.
Fast Zombie Legs have been changed to be a slightly faster but slightly
weaker version of Zombie Legs.
Zombies that have just spawned or enter zombie gas will now have a
temporary buff which gives 25% extra speed and 40% damage resistance.
This buff lasts for 3 seconds and is refreshed by entering the gas. Gas
will no longer heal. Zombies with this buff on will strobe dark green.
Added crafting recipe: Bladehack. Combine a saw blade with a manhack to
get this. Slower but has more health, does more damage, and has less of
a knockback when hitting something.
Resupply Boxes now award the owner a point for every 2 people who use
their box instead of every single person (so half as many points).
Fixed Fast Zombie Legs spawning much more abundantly than intended.
Fixed Flesh Creepers not being able to jump over obstacles due to their
insanely low jump height.
Fixed zombies taking themselves in to account when calculating horde
damage resistance (bosses always had full resistance because of this).
Fixed allowing people to use worth menu after redeeming.
2014-11-07 00:03:40 -05:00
..
backgrounds Imported from SVN. 2014-10-01 20:49:54 -04:00
content Imported from SVN. 2014-10-01 20:49:54 -04:00
entities Merge with current nox changes. 2014-11-07 00:03:40 -05:00
gamemode Merge with current nox changes. 2014-11-07 00:03:40 -05:00
convars.txt Imported from SVN. 2014-10-01 20:49:54 -04:00
icon24.png Imported from SVN. 2014-10-01 20:49:54 -04:00
license.txt Imported from SVN. 2014-10-01 20:49:54 -04:00
mapping and new entities.txt Imported from SVN. 2014-10-01 20:49:54 -04:00
readme.txt Imported from SVN. 2014-10-01 20:49:54 -04:00
scripting and addons.txt Imported from SVN. 2014-10-01 20:49:54 -04:00
workshop512.jpg Imported from SVN. 2014-10-01 20:49:54 -04:00
workshopdesc.txt Imported from SVN. 2014-10-01 20:49:54 -04:00
zombiesurvival.fgd Added 2 items to zombiesurvival.fgd 2014-10-31 16:35:46 +00:00
zombiesurvival.txt Imported from SVN. 2014-10-01 20:49:54 -04:00

 ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
ZZZ                                  ZZZ
ZZZ          ZOMBIE SURVIVAL         ZZZ
ZZZ THE DEFINITIVE ZOMBIE EXPERIENCE ZZZ
ZZZ        A GAMEMODE FOR GMOD       ZZZ
ZZZ                                  ZZZ
 ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

Created and programmed by        William "JetBoom" Moodhe
E-mail:                          williammoodhe@gmail.com
Alternate e-mail:                jetboom@noxiousnet.com
Web:                             http://www.noxiousnet.com

Additional credits:
Zombie view models               11k (tjd113@gmail.com)
Zombie kill icons                Eisiger (k2deseve@gmail.com)
Some HUD textures                Typhon (lukas-tinel@hotmail.com)
Ambient beat sounds              Austin "Little Nemo" Killey (austin_odyssey@yahoo.com)
Melee weapon models              Zombie Panic: Source (http://www.zombiepanic.org/)
Board Kit model                  Samuel (samuel_games@hotmail.com)


 ZZZZZZZZZZZZZZZZZZZZZZZZZ
ZZ                       ZZ
ZZ        INSTALL        ZZ
ZZ                       ZZ
 ZZZZZZZZZZZZZZZZZZZZZZZZZ

1. Put the zombiesurvival folder in garrysmod/gamemodes with all the other gamemode folders.
2. In console: gamemode zombiesurvival
3. Run a zs_ map.


 ZZZZZZZZZZZZZZZZZZZZZZZZZ
ZZ                       ZZ
ZZ    RUNNING SERVERS    ZZ
ZZ                       ZZ
 ZZZZZZZZZZZZZZZZZZZZZZZZZ

1. Get srcds and configure it for garrysmod (requires steamcmd).
2. Put the zombiesurvival folder in garrysmod/gamemodes with all the other gamemode folders.
3. Get some maps. ZS_ maps are plentiful on the Internet and the game also supports many other map types: CS:S, Zombie Mod, Zombie Horde, Zombie Panic! Source
4. Either setup a custom voting script or use mapcycle_zombiesurvival.txt. Make a file called mapcycle_zombiesurvival.txt in base garrysmod folder. Put in names of maps without the .bsp ending. One per line.
5. Make your auto-start batch file or whatever you use. The line should look like this:
srcds.exe -port 27015 -console -game garrysmod -secure +ip 24.102.103.104 +hostport 27015 +gamemode zombiesurvival +maxplayers 32 +map zs_oldhouse +hostname "Your ZS Server"
6. Run it. You now have a server. See other guides on the web for setting up sv_downloadurl.


 ZZZZZZZZZZZZZZZZZZZZZZZZ
ZZ                       ZZ
ZZ      LEGAL JARGON     ZZ
ZZ                       ZZ
 ZZZZZZZZZZZZZZZZZZZZZZZZZ

See license file