e9da54c2f9
Too many changes to list.
75 lines
1.5 KiB
Lua
75 lines
1.5 KiB
Lua
SWEP.PrintName = "Item"
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SWEP.AnimPrefix = "none"
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SWEP.HoldType = "normal"
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SWEP.Spawnable = true
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SWEP.AdminSpawnable = true
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SWEP.Primary.ClipSize = -1
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SWEP.Primary.DefaultClip = -1
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "none"
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = -1
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SWEP.Secondary.Automatic = false
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SWEP.Secondary.Ammo = "none"
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SWEP.DrawCrosshair = false
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SWEP.Primary.Sound = Sound("")
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SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
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SWEP.WalkSpeed = SPEED_NORMAL
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function SWEP:Initialize()
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end
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function SWEP:Equip()
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local owner = self:GetOwner()
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local children = self:GetChildren()
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if GAMEMODE.ZombieEscape then
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if #children > 0 then
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GAMEMODE:CenterNotifyAll(COLOR_GREEN, owner:GetName() .. " has picked up a ZE Weapon. ("..children[math.random(#children)]:GetName()..")")
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PrintMessage(HUD_PRINTTALK, owner:GetName() .. " has picked up a ZE Weapon. ("..children[math.random(#children)]:GetName()..")")
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if SERVER then
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gamemode.Call("OnZEWeaponPickup", owner, self)
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end
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end
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end
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end
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function SWEP:SetWeaponHoldType()
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end
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function SWEP:PrimaryAttack()
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end
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function SWEP:SecondaryAttack()
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end
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function SWEP:Reload()
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end
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function SWEP:Deploy()
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if SERVER then
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local owner = self:GetOwner()
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if GAMEMODE.ZombieEscape then
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owner:SelectWeapon("weapon_zs_zeknife")
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else
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owner:SelectWeapon("weapon_zs_fists")
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end
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end
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return true
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end
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function SWEP:CanPrimaryAttack()
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return false
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end
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function SWEP:CanSecondaryAttack()
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return false
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end
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