e9da54c2f9
Too many changes to list.
82 lines
2 KiB
Lua
82 lines
2 KiB
Lua
local Hints = {}
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function GM:DrawPointWorldHints()
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for _, ent in pairs(ents.FindByClass("point_worldhint")) do if ent:IsValid() and ent.DrawHint then ent:DrawHint() end end
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end
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function GM:WorldHint(text, pos, ent, lifetime)
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lifetime = lifetime or 8
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if ent and ent:IsValid() then
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if pos then
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pos = ent:WorldToLocal(pos)
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else
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pos = ent:OBBCenter()
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end
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end
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local hint = {Hint = text, Pos = pos, Entity = ent, StartTime = CurTime(), EndTime = CurTime() + lifetime}
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table.insert(Hints, hint)
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return hint
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end
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net.Receive("zs_worldhint", function(length)
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GAMEMODE:WorldHint(net.ReadString(), net.ReadVector(), net.ReadEntity(), net.ReadFloat())
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end)
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local matRing = Material("effects/select_ring")
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local colFG = Color(220, 220, 220, 255)
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function DrawWorldHint(hint, pos, delta, scale)
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if not GAMEMODE.MessageBeaconShow then return end
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local eyepos = EyePos()
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delta = delta or 1
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colFG.a = math.min(220, delta * 220)
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local ang = (eyepos - pos):Angle()
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ang:RotateAroundAxis(ang:Right(), 270)
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ang:RotateAroundAxis(ang:Up(), 90)
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cam.IgnoreZ(true)
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cam.Start3D2D(pos, ang, (scale or 1) * math.max(250, eyepos:Distance(pos)) * delta * 0.0005)
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draw.SimpleText("!", "zshintfont", 0, 0, colFG, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
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draw.SimpleText(hint, "ZS3D2DFont2Small", 0, 64, colFG, TEXT_ALIGN_CENTER)
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surface.SetMaterial(matRing)
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for i=1, 4 do
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colFG.a = colFG.a * (1 / i)
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surface.SetDrawColor(colFG)
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local pulse = math.max(0.25, math.abs(math.sin(RealTime() * 6))) * 30 * i
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surface.DrawTexturedRectRotated(0, 0, 128 + pulse, 128 + pulse, 0)
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end
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cam.End3D2D()
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cam.IgnoreZ(false)
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end
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function GM:DrawWorldHints()
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local drawhint = DrawWorldHint
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if #Hints > 0 then
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local curtime = CurTime()
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local done = true
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for _, hint in pairs(Hints) do
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local ent = hint.Entity
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if curtime < hint.EndTime and not (ent and not ent:IsValid()) then
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done = false
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drawhint(hint.Hint, ent and ent:LocalToWorld(hint.Pos) or hint.Pos, math.Clamp(hint.EndTime - curtime, 0, 1))
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end
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end
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if done then
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Hints = {}
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end
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end
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end
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