329 lines
10 KiB
Lua
329 lines
10 KiB
Lua
TEAM_ZOMBIE = 3
|
|
TEAM_ZOMBIES = TEAM_ZOMBIE
|
|
TEAM_UNDEAD = TEAM_ZOMBIE
|
|
TEAM_SURVIVOR = 4
|
|
TEAM_SURVIVORS = TEAM_SURVIVOR
|
|
TEAM_HUMAN = TEAM_SURVIVOR
|
|
TEAM_HUMANS = TEAM_SURVIVOR
|
|
|
|
DISMEMBER_HEAD = 1
|
|
DISMEMBER_LEFTARM = 2
|
|
DISMEMBER_RIGHTARM = 4
|
|
DISMEMBER_LEFTLEG = 8
|
|
DISMEMBER_RIGHTLEG = 16
|
|
|
|
HM_MOSTZOMBIESKILLED = 1
|
|
HM_MOSTDAMAGETOUNDEAD = 2
|
|
HM_MOSTHEADSHOTS = 3
|
|
HM_DEFENCEDMG = 4
|
|
HM_MOSTHELPFUL = 5
|
|
HM_LASTHUMAN = 6
|
|
HM_OUTLANDER = 7
|
|
HM_GOODDOCTOR = 8
|
|
HM_HANDYMAN = 9
|
|
HM_STRENGTHDMG = 10
|
|
HM_MOSTBRAINSEATEN = 11
|
|
HM_MOSTDAMAGETOHUMANS = 12
|
|
HM_LASTBITE = 13
|
|
HM_USEFULTOOPPOSITE = 14
|
|
HM_STUPID = 15
|
|
HM_SALESMAN = 16
|
|
HM_WAREHOUSE = 17
|
|
HM_BARRICADEDESTROYER = 18
|
|
HM_PACIFIST = 19
|
|
HM_SCARECROW = 20
|
|
HM_NESTDESTROYER = 21
|
|
HM_NESTMASTER = 22
|
|
|
|
DT_PLAYER_INT_REMORTLEVEL = 5
|
|
DT_PLAYER_INT_XP = 6
|
|
DT_PLAYER_INT_BLOODARMOR = 7
|
|
DT_PLAYER_INT_VOICESET = 8
|
|
DT_PLAYER_BOOL_BARRICADEEXPERT = 6
|
|
DT_PLAYER_BOOL_NECRO = 7
|
|
DT_PLAYER_BOOL_FRAIL = 8
|
|
DT_PLAYER_FLOAT_WIDELOAD = 5
|
|
DT_PLAYER_FLOAT_PHANTOMHEALTH = 6
|
|
|
|
VOICESET_MALE = 0
|
|
VOICESET_FEMALE = 1
|
|
VOICESET_COMBINE = 2
|
|
VOICESET_BARNEY = 3
|
|
VOICESET_ALYX = 4
|
|
VOICESET_MONK = 5
|
|
|
|
VOICELINE_PAIN_LIGHT = 0
|
|
VOICELINE_PAIN_MED = 1
|
|
VOICELINE_PAIN_HEAVY = 2
|
|
VOICELINE_DEATH = 3
|
|
VOICELINE_EYEPAIN = 4
|
|
VOICELINE_GIVEAMMO = 5
|
|
|
|
DT_WEAPON_BASE_FLOAT_NEXTRELOAD = 0
|
|
DT_WEAPON_BASE_FLOAT_RELOADSTART = 1
|
|
DT_WEAPON_BASE_FLOAT_RELOADEND = 2
|
|
|
|
FM_NONE = 0
|
|
FM_LOCALKILLOTHERASSIST = 1
|
|
FM_LOCALASSISTOTHERKILL = 2
|
|
|
|
DIR_FORWARD = 0
|
|
DIR_RIGHT = 1
|
|
DIR_BACK = 2
|
|
DIR_LEFT = 3
|
|
|
|
SLOWTYPE_PULSE = 1
|
|
SLOWTYPE_COLD = 2
|
|
SLOWTYPE_FLAME = 3
|
|
|
|
-- Made because these are constantly swapped in different gmod updates for some bizzare reason.
|
|
TEXT_ALIGN_TOP_REAL = 3
|
|
TEXT_ALIGN_BOTTOM_REAL = 4
|
|
|
|
DEFAULT_VIEW_OFFSET = Vector(0, 0, 64)
|
|
DEFAULT_VIEW_OFFSET_DUCKED = Vector(0, 0, 32) -- 28 is the default but 32 lines up to where the gun is on the model
|
|
-- default land speed = 269.5 274
|
|
DEFAULT_JUMP_POWER = 185 --284
|
|
DEFAULT_STEP_SIZE = 18
|
|
DEFAULT_MASS = 80
|
|
DEFAULT_MODELSCALE = 1
|
|
|
|
-- Humans can not carry OR drag anything heavier than this (in kg.)
|
|
CARRY_MAXIMUM_MASS = 300
|
|
-- Humans can not carry anything with a volume more than this (OBBMins():Length() + OBBMaxs():Length()).
|
|
CARRY_MAXIMUM_VOLUME = 150
|
|
-- Objects with more mass than this will be dragged instead of carried.
|
|
CARRY_DRAG_MASS = 145
|
|
-- Anything bigger than this is dragged regardless of mass.
|
|
CARRY_DRAG_VOLUME = 120
|
|
-- Humans are slowed by this amount per kg carried...
|
|
CARRY_SPEEDLOSS_PERKG = 1.3
|
|
-- but can never be slower than this.
|
|
CARRY_SPEEDLOSS_MINSPEED = 88
|
|
|
|
GM.MaxLegDamage = 3
|
|
GM.MaxArmDamage = 3
|
|
|
|
GM.UtilityKey = IN_SPEED
|
|
GM.MenuKey = IN_WALK -- I would use the spawn menu but it has no IN_ key assignment.
|
|
|
|
GM.ArsenalCrateCommission = 0.04
|
|
|
|
GM.BaseDeploySpeed = 1 -- Put this back to 1 to increase the value of it
|
|
|
|
GM.ExtraHealthPerExtraNail = 75
|
|
GM.MaxNails = 4
|
|
|
|
-- Moved from options to globals because the game is now balanced around it being static. The gamemode will BREAK if this is not 6!!
|
|
GM.NumberOfWaves = 6
|
|
|
|
GM.PulsePointsMultiplier = 1.25
|
|
|
|
-- The amount of damage you need to inflict to a zombie type to get a point
|
|
GM.HumanoidZombiePointRatio = 45
|
|
GM.PoisonZombiePointRatio = 60 -- Has an enormous head hitbox
|
|
GM.HeadcrabZombiePointRatio = 30
|
|
GM.NoHeadboxZombiePointRatio = 38
|
|
GM.TorsoZombiePointRatio = 42
|
|
GM.LegsZombiePointRatio = 37.5
|
|
GM.SkeletonPointRatio = GM.HumanoidZombiePointRatio/3
|
|
|
|
SPEED_NORMAL = 225
|
|
SPEED_SLOWEST = SPEED_NORMAL - 20
|
|
SPEED_SLOWER = SPEED_NORMAL - 14
|
|
SPEED_SLOW = SPEED_NORMAL - 7
|
|
SPEED_FAST = SPEED_NORMAL + 7
|
|
SPEED_FASTER = SPEED_NORMAL + 14
|
|
SPEED_FASTEST = SPEED_NORMAL + 20
|
|
|
|
SPEED_ZOMBIEESCAPE_SLOWEST = 220
|
|
SPEED_ZOMBIEESCAPE_SLOWER = 230
|
|
SPEED_ZOMBIEESCAPE_SLOW = 240
|
|
SPEED_ZOMBIEESCAPE_NORMAL = 250
|
|
SPEED_ZOMBIEESCAPE_ZOMBIE = 280
|
|
|
|
ZE_KNOCKBACKSCALE = 0.1
|
|
|
|
MASK_HOVER = bit.bor(CONTENTS_SOLID, CONTENTS_WATER, CONTENTS_SLIME, CONTENTS_GRATE, CONTENTS_WINDOW, CONTENTS_HITBOX)
|
|
|
|
GM.BarricadeHealthMin = 50
|
|
GM.BarricadeHealthMax = 1100 * 0.85
|
|
GM.BarricadeHealthMassFactor = 3 * 0.85
|
|
GM.BarricadeHealthVolumeFactor = 4 * 0.85
|
|
GM.BarricadeRepairCapacity = 1.25
|
|
|
|
GM.BossZombiePlayersRequired = 8
|
|
|
|
GM.HumanGibs = {
|
|
Model("models/gibs/HGIBS.mdl"),
|
|
Model("models/gibs/HGIBS_spine.mdl"),
|
|
|
|
Model("models/gibs/HGIBS_rib.mdl"),
|
|
Model("models/gibs/HGIBS_scapula.mdl"),
|
|
Model("models/gibs/antlion_gib_medium_2.mdl"),
|
|
Model("models/gibs/Antlion_gib_Large_1.mdl"),
|
|
Model("models/gibs/Strider_Gib4.mdl")
|
|
}
|
|
|
|
GM.BannedProps = {
|
|
}
|
|
|
|
GM.PropHealthMultipliers = {
|
|
}
|
|
|
|
GM.CleanupFilter = {
|
|
"zs_hands",
|
|
"zsbotnb"
|
|
}
|
|
|
|
GM.AmmoNames = {}
|
|
GM.AmmoNames["ar2"] = "Assault Rifle"
|
|
GM.AmmoNames["pistol"] = "Pistol"
|
|
GM.AmmoNames["smg1"] = "SMG"
|
|
GM.AmmoNames["357"] = "Rifle"
|
|
GM.AmmoNames["xbowbolt"] = "Bolts"
|
|
GM.AmmoNames["buckshot"] = "Buckshot"
|
|
GM.AmmoNames["sniperround"] = "Boards"
|
|
GM.AmmoNames["grenade"] = "Grenades"
|
|
GM.AmmoNames["thumper"] = "Turrets"
|
|
GM.AmmoNames["battery"] = "Medical Supplies"
|
|
GM.AmmoNames["gaussenergy"] = "Nails"
|
|
GM.AmmoNames["airboatgun"] = "Arsenal Crates"
|
|
GM.AmmoNames["striderminigun"] = "Beacons"
|
|
GM.AmmoNames["helicoptergun"] = "Resupply Boxes"
|
|
GM.AmmoNames["slam"] = "Force Field Emitters"
|
|
GM.AmmoNames["spotlamp"] = "Spot Lamps"
|
|
GM.AmmoNames["stone"] = "Stones"
|
|
GM.AmmoNames["flashbomb"] = "Flash Bombs"
|
|
GM.AmmoNames["betty"] = "Proximity Mines"
|
|
GM.AmmoNames["molotov"] = "Molotovs"
|
|
GM.AmmoNames["manhack"] = "Manhacks"
|
|
GM.AmmoNames["manhack_saw"] = "Sawblade Manhacks"
|
|
GM.AmmoNames["drone"] = "Drones"
|
|
GM.AmmoNames["sigilfragment"] = "Sigil Fragments"
|
|
GM.AmmoNames["corruptedfragment"] = "Corrupted Fragments"
|
|
GM.AmmoNames["mediccloudbomb"] = "Medic Cloud Bombs"
|
|
GM.AmmoNames["nanitecloudbomb"] = "Nanite Cloud Bombs"
|
|
GM.AmmoNames["foodwatermelon"] = "Watermelons"
|
|
GM.AmmoNames["foodorange"] = "Oranges"
|
|
GM.AmmoNames["foodbanana"] = "Bananas"
|
|
GM.AmmoNames["foodsoda"] = "Soda Cans"
|
|
GM.AmmoNames["foodmilk"] = "Milk Cartons"
|
|
GM.AmmoNames["foodtakeout"] = "Chinese Takeouts"
|
|
GM.AmmoNames["foodwater"] = "Water Bottles"
|
|
GM.AmmoNames["pulse"] = "Pulse Shots"
|
|
GM.AmmoNames["impactmine"] = "Explosives"
|
|
GM.AmmoNames["chemical"] = "Chemicals"
|
|
GM.AmmoNames["repairfield"] = "Repair Fields"
|
|
GM.AmmoNames["zapper"] = "Zappers"
|
|
GM.AmmoNames["zapper_arc"] = "Arc Zappers"
|
|
GM.AmmoNames["remantler"] = "Remantlers"
|
|
GM.AmmoNames["turret_buckshot"] = "Blast Turrets"
|
|
GM.AmmoNames["turret_assault"] = "Assault Turrets"
|
|
GM.AmmoNames["scrap"] = "Scrap"
|
|
|
|
GM.AmmoTranslations = {}
|
|
GM.AmmoTranslations["weapon_physcannon"] = "pistol"
|
|
GM.AmmoTranslations["weapon_ar2"] = "ar2"
|
|
GM.AmmoTranslations["weapon_shotgun"] = "buckshot"
|
|
GM.AmmoTranslations["weapon_smg1"] = "smg1"
|
|
GM.AmmoTranslations["weapon_pistol"] = "pistol"
|
|
GM.AmmoTranslations["weapon_357"] = "357"
|
|
GM.AmmoTranslations["weapon_slam"] = "pistol"
|
|
GM.AmmoTranslations["weapon_crowbar"] = "pistol"
|
|
GM.AmmoTranslations["weapon_stunstick"] = "pistol"
|
|
|
|
GM.AmmoModels = {}
|
|
GM.AmmoModels["pistol"] = "models/Items/BoxSRounds.mdl" -- Pistols
|
|
GM.AmmoModels["smg1"] = "models/Items/BoxMRounds.mdl" -- SMGs
|
|
GM.AmmoModels["ar2"] = "models/Items/357ammobox.mdl" -- Assault rifles
|
|
GM.AmmoModels["battery"] = "models/healthvial.mdl" -- Medical Kit charge
|
|
GM.AmmoModels["buckshot"] = "models/Items/BoxBuckshot.mdl" -- Buckshot
|
|
GM.AmmoModels["357"] = "models/props_lab/box01a.mdl" -- Slugs
|
|
GM.AmmoModels["xbowbolt"] = "models/Items/CrossbowRounds.mdl" -- Bolts
|
|
GM.AmmoModels["gaussenergy"] = "models/props_junk/cardboard_box004a.mdl" -- Nails
|
|
GM.AmmoModels["grenade"] = "models/weapons/w_grenade.mdl" -- Grenades
|
|
GM.AmmoModels["thumper"] = "models/Combine_turrets/Floor_turret.mdl" -- Gun turrets
|
|
GM.AmmoModels["airboatgun"] = "models/Items/item_item_crate.mdl" -- Arsenal crates
|
|
GM.AmmoModels["striderminigun"] = "models/props_combine/combine_mine01.mdl" -- Message beacons
|
|
GM.AmmoModels["helicoptergun"] = "models/Items/ammocrate_ar2.mdl" -- Resupply boxes
|
|
GM.AmmoModels["slam"] = "models/props_lab/lab_flourescentlight002b.mdl" -- Force Field Emitters
|
|
GM.AmmoModels["spotlamp"] = "models/props_combine/combine_light001a.mdl"
|
|
GM.AmmoModels["stone"] = "models/props_junk/rock001a.mdl"
|
|
GM.AmmoModels["pulse"] = "models/Items/combine_rifle_ammo01.mdl"
|
|
GM.AmmoModels["impactmine"] = "models/weapons/w_missile_closed.mdl"
|
|
GM.AmmoModels["chemical"] = "models/weapons/w_missile_closed.mdl"
|
|
GM.AmmoModels["repairfield"] = "models/props/de_nuke/smokestack01.mdl"
|
|
GM.AmmoModels["zapper"] = "models/props_c17/utilityconnecter006c.mdl"
|
|
GM.AmmoModels["zapper_arc"] = "models/props_c17/utilityconnecter006c.mdl"
|
|
GM.AmmoModels["turret_buckshot"] = "models/Combine_turrets/Floor_turret.mdl"
|
|
GM.AmmoModels["turret_assault"] = "models/Combine_turrets/Floor_turret.mdl"
|
|
GM.AmmoModels["remantler"] = "models/props_lab/powerbox01a.mdl"
|
|
GM.AmmoModels["scrap"] = "models/props_junk/vent001_chunk5.mdl"
|
|
GM.AmmoModels["sniperround"] = "models/props_debris/wood_board02a.mdl"
|
|
GM.AmmoModels["camera"] = "models/props_combine/combine_mine01.mdl"
|
|
|
|
GM.AmmoIcons = {}
|
|
GM.AmmoIcons["pistol"] = "ammo_pistol"
|
|
GM.AmmoIcons["smg1"] = "ammo_smg"
|
|
GM.AmmoIcons["ar2"] = "ammo_assault"
|
|
GM.AmmoIcons["battery"] = "ammo_medpower"
|
|
GM.AmmoIcons["buckshot"] = "ammo_shotgun"
|
|
GM.AmmoIcons["357"] = "ammo_rifle"
|
|
GM.AmmoIcons["xbowbolt"] = "ammo_bolts"
|
|
GM.AmmoIcons["gaussenergy"] = "ammo_nail"
|
|
GM.AmmoIcons["pulse"] = "ammo_pulse"
|
|
GM.AmmoIcons["impactmine"] = "ammo_explosive"
|
|
GM.AmmoIcons["chemical"] = "ammo_chemical"
|
|
GM.AmmoIcons["scrap"] = "ammo_scrap"
|
|
|
|
GM.ResistableStatuses = {
|
|
"sickness",
|
|
"dimvision",
|
|
"enfeeble",
|
|
"slow",
|
|
"frightened",
|
|
"frost"
|
|
}
|
|
|
|
GM.ScrapVals = {
|
|
--6, 16, 32, 58, 92, 138
|
|
6, 16, 30, 46, 70, 106
|
|
}
|
|
|
|
GM.ScrapValsTrinkets = {
|
|
5, 10, 16, 23, 32, 56
|
|
}
|
|
|
|
GM.DismantleMultipliers = {
|
|
1, 2, 4, 7
|
|
}
|
|
|
|
-- Handled in languages file.
|
|
GM.ValidBeaconMessages = {
|
|
"message_beacon_1",
|
|
"message_beacon_2",
|
|
"message_beacon_3",
|
|
"message_beacon_4",
|
|
"message_beacon_5",
|
|
"message_beacon_6",
|
|
"message_beacon_7",
|
|
"message_beacon_8",
|
|
"message_beacon_9",
|
|
"message_beacon_10",
|
|
"message_beacon_11",
|
|
"message_beacon_12",
|
|
"message_beacon_13",
|
|
"message_beacon_14",
|
|
"message_beacon_15",
|
|
"message_beacon_16",
|
|
"message_beacon_17",
|
|
"message_beacon_18",
|
|
"message_beacon_19",
|
|
"message_beacon_20",
|
|
"message_beacon_21",
|
|
"message_beacon_22",
|
|
"message_beacon_23",
|
|
"message_beacon_24",
|
|
"message_beacon_25"
|
|
}
|