463c1ace11
Add start of a main / splash menu
514 lines
13 KiB
Lua
514 lines
13 KiB
Lua
hook.Add("SetWave", "CloseWorthOnWave1", function(wave)
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if wave > 0 then
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if pWorth and pWorth:Valid() then
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pWorth:Close()
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end
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hook.Remove("SetWave", "CloseWorthOnWave1")
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end
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end)
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local cvarDefaultCart = CreateClientConVar("zs_defaultcart", "", true, false)
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local function DefaultDoClick(btn)
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if cvarDefaultCart:GetString() == btn.Name then
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RunConsoleCommand("zs_defaultcart", "")
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surface.PlaySound("buttons/button11.wav")
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else
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RunConsoleCommand("zs_defaultcart", btn.Name)
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surface.PlaySound("buttons/button14.wav")
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end
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timer.Simple(0.1, MakepWorth)
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end
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local WorthRemaining = 0
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local WorthButtons = {}
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local function CartDoClick(self, silent, force)
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local id = self.ID
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local tab = FindStartingItem(id)
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if not tab then return end
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if self.On then
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self.On = nil
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self:SetImage("icon16/cart_add.png")
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if not silent then
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surface.PlaySound("buttons/button18.wav")
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end
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self:SetTooltip("Add to cart")
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WorthRemaining = WorthRemaining + tab.Worth
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else
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if WorthRemaining < tab.Worth and not force then
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surface.PlaySound("buttons/button8.wav")
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return
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end
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self.On = true
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self:SetImage("icon16/cart_delete.png")
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if not silent then
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surface.PlaySound("buttons/button17.wav")
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end
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self:SetTooltip("Remove from cart")
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WorthRemaining = WorthRemaining - tab.Worth
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end
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pWorth.WorthLab:SetText("Worth: ".. WorthRemaining)
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if WorthRemaining <= 0 then
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pWorth.WorthLab:SetTextColor(COLOR_RED)
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pWorth.WorthLab:InvalidateLayout()
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elseif WorthRemaining <= GAMEMODE.StartingWorth * 0.25 then
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pWorth.WorthLab:SetTextColor(COLOR_YELLOW)
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pWorth.WorthLab:InvalidateLayout()
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else
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pWorth.WorthLab:SetTextColor(COLOR_LIMEGREEN)
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pWorth.WorthLab:InvalidateLayout()
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end
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pWorth.WorthLab:SizeToContents()
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end
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local function Checkout(tobuy)
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if tobuy and #tobuy > 0 then
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gamemode.Call("SuppressArsenalUpgrades", 1)
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RunConsoleCommand("worthcheckout", unpack(tobuy))
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if pWorth and pWorth:Valid() then
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pWorth:Close()
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end
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else
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surface.PlaySound("buttons/combine_button_locked.wav")
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end
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end
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local function CheckoutDoClick(self)
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local tobuy = {}
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for _, btn in pairs(WorthButtons) do
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if btn and btn.On and btn.ID then
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table.insert(tobuy, btn.ID)
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end
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end
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Checkout(tobuy)
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end
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local function RandDoClick(self)
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gamemode.Call("SuppressArsenalUpgrades", 1)
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RunConsoleCommand("worthrandom")
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if pWorth and pWorth:Valid() then
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pWorth:Close()
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end
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end
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GM.SavedCarts = {}
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hook.Add("Initialize", "LoadCarts", function()
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if file.Exists(GAMEMODE.CartFile, "DATA") then
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GAMEMODE.SavedCarts = Deserialize(file.Read(GAMEMODE.CartFile)) or {}
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end
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end)
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local function ClearCartDoClick()
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for _, btn in ipairs(WorthButtons) do
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if btn.On then
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btn:DoClick(true, true)
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end
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end
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surface.PlaySound("buttons/button11.wav")
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end
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local function LoadCart(cartid, silent)
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if GAMEMODE.SavedCarts[cartid] then
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MakepWorth()
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for _, id in pairs(GAMEMODE.SavedCarts[cartid][2]) do
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for __, btn in pairs(WorthButtons) do
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if btn and (btn.ID == id or GAMEMODE.Items[id] and GAMEMODE.Items[id].Signature == btn.ID) then
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btn:DoClick(true, true)
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end
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end
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end
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if not silent then
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surface.PlaySound("buttons/combine_button1.wav")
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end
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end
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end
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local function LoadDoClick(self)
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LoadCart(self.ID)
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end
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local function SaveCurrentCart(name)
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local tobuy = {}
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for _, btn in pairs(WorthButtons) do
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if btn and btn.On and btn.ID then
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table.insert(tobuy, btn.ID)
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end
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end
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for i, cart in ipairs(GAMEMODE.SavedCarts) do
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if string.lower(cart[1]) == string.lower(name) then
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cart[1] = name
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cart[2] = tobuy
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file.Write(GAMEMODE.CartFile, Serialize(GAMEMODE.SavedCarts))
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print("Saved cart "..tostring(name))
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LoadCart(i, true)
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return
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end
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end
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GAMEMODE.SavedCarts[#GAMEMODE.SavedCarts + 1] = {name, tobuy}
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file.Write(GAMEMODE.CartFile, Serialize(GAMEMODE.SavedCarts))
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print("Saved cart "..tostring(name))
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LoadCart(#GAMEMODE.SavedCarts, true)
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end
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local function SaveDoClick(self)
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Derma_StringRequest("Save cart", "Enter a name for this cart.", "Name",
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function(strTextOut) SaveCurrentCart(strTextOut) end,
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function(strTextOut) end,
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"OK", "Cancel")
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end
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local function DeleteDoClick(self)
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if GAMEMODE.SavedCarts[self.ID] then
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table.remove(GAMEMODE.SavedCarts, self.ID)
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file.Write(GAMEMODE.CartFile, Serialize(GAMEMODE.SavedCarts))
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surface.PlaySound("buttons/button19.wav")
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MakepWorth()
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end
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end
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local function QuickCheckDoClick(self)
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if GAMEMODE.SavedCarts[self.ID] then
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Checkout(GAMEMODE.SavedCarts[self.ID][2])
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end
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end
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function MakepWorth()
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if pWorth and pWorth:Valid() then
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pWorth:Remove()
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pWorth = nil
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end
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local maxworth = GAMEMODE.StartingWorth
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WorthRemaining = maxworth
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local wid, hei = math.min(ScrW(), 720), ScrH() * 0.7
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local frame = vgui.Create("DFrame")
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pWorth = frame
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frame:SetSize(wid, hei)
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frame:SetDeleteOnClose(true)
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frame:SetKeyboardInputEnabled(false)
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frame:SetTitle(" ")
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local propertysheet = vgui.Create("DPropertySheet", frame)
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propertysheet:StretchToParent(4, 24, 4, 50)
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propertysheet.Paint = function() end
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local list = vgui.Create("DPanelList", propertysheet)
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propertysheet:AddSheet("Favorites", list, "icon16/heart.png", false, false)
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list:EnableVerticalScrollbar(true)
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list:SetWide(propertysheet:GetWide() - 16)
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list:SetSpacing(2)
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list:SetPadding(2)
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local savebutton = EasyButton(nil, "Save the current cart", 0, 10)
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savebutton.DoClick = SaveDoClick
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list:AddItem(savebutton)
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local panfont = "ZSHUDFontSmall"
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local panhei = 40
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local defaultcart = cvarDefaultCart:GetString()
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for i, savetab in ipairs(GAMEMODE.SavedCarts) do
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local cartpan = vgui.Create("DEXRoundedPanel")
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cartpan:SetCursor("pointer")
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cartpan:SetSize(list:GetWide(), panhei)
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local cartname = savetab[1]
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local x = 8
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if defaultcart == cartname then
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local defimage = vgui.Create("DImage", cartpan)
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defimage:SetImage("icon16/heart.png")
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defimage:SizeToContents()
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defimage:SetMouseInputEnabled(true)
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defimage:SetTooltip("This is your default cart.\nIf you join the game late then you'll spawn with this cart.")
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defimage:SetPos(x, cartpan:GetTall() * 0.5 - defimage:GetTall() * 0.5)
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x = x + defimage:GetWide() + 4
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end
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local cartnamelabel = EasyLabel(cartpan, cartname, panfont)
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cartnamelabel:SetPos(x, cartpan:GetTall() * 0.5 - cartnamelabel:GetTall() * 0.5)
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x = cartpan:GetWide() - 20
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local checkbutton = vgui.Create("DImageButton", cartpan)
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checkbutton:SetImage("icon16/accept.png")
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checkbutton:SizeToContents()
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checkbutton:SetTooltip("Purchase this saved cart.")
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x = x - checkbutton:GetWide() - 8
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checkbutton:SetPos(x, cartpan:GetTall() * 0.5 - checkbutton:GetTall() * 0.5)
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checkbutton.ID = i
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checkbutton.DoClick = QuickCheckDoClick
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local loadbutton = vgui.Create("DImageButton", cartpan)
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loadbutton:SetImage("icon16/folder_go.png")
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loadbutton:SizeToContents()
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loadbutton:SetTooltip("Load this saved cart.")
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x = x - loadbutton:GetWide() - 8
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loadbutton:SetPos(x, cartpan:GetTall() * 0.5 - loadbutton:GetTall() * 0.5)
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loadbutton.ID = i
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loadbutton.DoClick = LoadDoClick
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local defaultbutton = vgui.Create("DImageButton", cartpan)
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defaultbutton:SetImage("icon16/heart.png")
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defaultbutton:SizeToContents()
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if cartname == defaultcart then
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defaultbutton:SetTooltip("Remove this cart as your default.")
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else
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defaultbutton:SetTooltip("Make this cart your default.")
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end
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x = x - defaultbutton:GetWide() - 8
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defaultbutton:SetPos(x, cartpan:GetTall() * 0.5 - defaultbutton:GetTall() * 0.5)
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defaultbutton.Name = cartname
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defaultbutton.DoClick = DefaultDoClick
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local deletebutton = vgui.Create("DImageButton", cartpan)
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deletebutton:SetImage("icon16/bin.png")
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deletebutton:SizeToContents()
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deletebutton:SetTooltip("Delete this saved cart.")
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x = x - deletebutton:GetWide() - 8
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deletebutton:SetPos(x, cartpan:GetTall() * 0.5 - loadbutton:GetTall() * 0.5)
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deletebutton.ID = i
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deletebutton.DoClick = DeleteDoClick
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list:AddItem(cartpan)
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end
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for catid, catname in ipairs(GAMEMODE.ItemCategories) do
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local list = vgui.Create("DPanelList", propertysheet)
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list:SetPaintBackground(false)
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propertysheet:AddSheet(catname, list, GAMEMODE.ItemCategoryIcons[catid], false, false)
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list:EnableVerticalScrollbar(true)
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list:SetWide(propertysheet:GetWide() - 16)
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list:SetSpacing(2)
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list:SetPadding(2)
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for i, tab in ipairs(GAMEMODE.Items) do
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if tab.Category == catid and tab.WorthShop then
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local button = vgui.Create("ZSWorthButton")
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button:SetWorthID(i)
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list:AddItem(button)
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WorthButtons[i] = button
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end
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end
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end
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local worthlab = EasyLabel(frame, "Worth: "..tostring(WorthRemaining), "ZSHUDFontSmall", COLOR_LIMEGREEN)
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worthlab:SetPos(8, frame:GetTall() - worthlab:GetTall() - 8)
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frame.WorthLab = worthlab
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local checkout = vgui.Create("DButton", frame)
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checkout:SetFont("ZSHUDFontSmall")
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checkout:SetText("Checkout")
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checkout:SizeToContents()
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checkout:SetSize(130, 30)
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checkout:AlignBottom(8)
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checkout:CenterHorizontal()
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checkout.DoClick = CheckoutDoClick
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local randombutton = vgui.Create("DButton", frame)
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randombutton:SetText("Random")
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randombutton:SetSize(64, 16)
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randombutton:AlignBottom(8)
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randombutton:AlignRight(8)
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randombutton.DoClick = RandDoClick
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local clearbutton = vgui.Create("DButton", frame)
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clearbutton:SetText("Clear")
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clearbutton:SetSize(64, 16)
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clearbutton:AlignRight(8)
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clearbutton:MoveAbove(randombutton, 8)
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clearbutton.DoClick = ClearCartDoClick
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if #GAMEMODE.SavedCarts == 0 then
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propertysheet:SetActiveTab(propertysheet.Items[math.min(2, #propertysheet.Items)].Tab)
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end
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frame:Center()
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frame:SetAlpha(0)
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frame:AlphaTo(255, 0.5, 0)
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frame:MakePopup()
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return frame
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end
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local PANEL = {}
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PANEL.m_ItemID = 0
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PANEL.RefreshTime = 1
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PANEL.NextRefresh = 0
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function PANEL:Init()
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self:SetFont("DefaultFontSmall")
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end
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function PANEL:Think()
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if CurTime() >= self.NextRefresh then
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self.NextRefresh = CurTime() + self.RefreshTime
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self:Refresh()
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end
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end
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function PANEL:Refresh()
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local count = GAMEMODE:GetCurrentEquipmentCount(self:GetItemID())
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if count == 0 then
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self:SetText(" ")
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else
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self:SetText(count)
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end
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self:SizeToContents()
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end
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function PANEL:SetItemID(id) self.m_ItemID = id end
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function PANEL:GetItemID() return self.m_ItemID end
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vgui.Register("ItemAmountCounter", PANEL, "DLabel")
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PANEL = {}
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function PANEL:Init()
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self:SetText("")
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self:DockPadding(4, 4, 4, 4)
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self:SetTall(48)
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local mdlframe = vgui.Create("DEXRoundedPanel", self)
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mdlframe:SetWide(self:GetTall() - 8)
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mdlframe:Dock(LEFT)
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mdlframe:DockMargin(0, 0, 20, 0)
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self.ModelPanel = vgui.Create("DModelPanel", mdlframe)
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self.ModelPanel:Dock(FILL)
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self.ModelPanel:DockPadding(0, 0, 0, 0)
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self.ModelPanel:DockMargin(0, 0, 0, 0)
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self.NameLabel = EasyLabel(self, "", "ZSHUDFontSmall")
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self.NameLabel:SetContentAlignment(4)
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self.NameLabel:Dock(FILL)
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self.PriceLabel = EasyLabel(self, "", "ZSHUDFontTiny")
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self.PriceLabel:SetWide(80)
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self.PriceLabel:SetContentAlignment(6)
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self.PriceLabel:Dock(RIGHT)
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self.PriceLabel:DockMargin(8, 0, 4, 0)
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self.ItemCounter = vgui.Create("ItemAmountCounter", self)
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self:SetWorthID(nil)
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end
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function PANEL:SetWorthID(id)
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self.ID = id
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local tab = FindStartingItem(id)
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if not tab then
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self.ModelPanel:SetVisible(false)
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self.ItemCounter:SetVisible(false)
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self.NameLabel:SetText("")
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return
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end
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local mdl = tab.Model or (weapons.GetStored(tab.SWEP) or tab).WorldModel
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if mdl then
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self.ModelPanel:SetModel(mdl)
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local mins, maxs = self.ModelPanel.Entity:GetRenderBounds()
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self.ModelPanel:SetCamPos(mins:Distance(maxs) * Vector(0.75, 0.75, 0.5))
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self.ModelPanel:SetLookAt((mins + maxs) / 2)
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self.ModelPanel:SetVisible(true)
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else
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self.ModelPanel:SetVisible(false)
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end
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if tab.SWEP or tab.Countables then
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self.ItemCounter:SetItemID(id)
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self.ItemCounter:SetVisible(true)
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else
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self.ItemCounter:SetVisible(false)
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end
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if tab.Worth then
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self.PriceLabel:SetText(tostring(tab.Worth).." Worth")
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else
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self.PriceLabel:SetText("")
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end
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self:SetTooltip(tab.Description)
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if tab.NoClassicMode and GAMEMODE:IsClassicMode() or tab.NoZombieEscape and GAMEMODE.ZombieEscape then
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self:SetAlpha(120)
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else
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self:SetAlpha(255)
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end
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self.NameLabel:SetText(tab.Name or "")
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end
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function PANEL:Paint(w, h)
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local outline
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if self.Hovered then
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outline = self.On and COLOR_GREEN or COLOR_GRAY
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else
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outline = self.On and COLOR_DARKGREEN or COLOR_DARKGRAY
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end
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draw.RoundedBox(8, 0, 0, w, h, outline)
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draw.RoundedBox(4, 4, 4, w - 8, h - 8, color_black)
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end
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function PANEL:DoClick(silent, force)
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local id = self.ID
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local tab = FindStartingItem(id)
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if not tab then return end
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if self.On then
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self.On = nil
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if not silent then
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surface.PlaySound("buttons/button18.wav")
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end
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WorthRemaining = WorthRemaining + tab.Worth
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else
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if WorthRemaining < tab.Worth and not force then
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surface.PlaySound("buttons/button8.wav")
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return
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end
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self.On = true
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if not silent then
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surface.PlaySound("buttons/button17.wav")
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end
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WorthRemaining = WorthRemaining - tab.Worth
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end
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pWorth.WorthLab:SetText("Worth: ".. WorthRemaining)
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if WorthRemaining <= 0 then
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pWorth.WorthLab:SetTextColor(COLOR_RED)
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pWorth.WorthLab:InvalidateLayout()
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elseif WorthRemaining <= GAMEMODE.StartingWorth * 0.25 then
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pWorth.WorthLab:SetTextColor(COLOR_YELLOW)
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pWorth.WorthLab:InvalidateLayout()
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else
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pWorth.WorthLab:SetTextColor(COLOR_LIMEGREEN)
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pWorth.WorthLab:InvalidateLayout()
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end
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pWorth.WorthLab:SizeToContents()
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end
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vgui.Register("ZSWorthButton", PANEL, "DButton")
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