51 lines
1.2 KiB
Lua
51 lines
1.2 KiB
Lua
CLASS.Name = "Super Zombie"
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CLASS.TranslationName = "class_super_zombie"
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CLASS.Base = "freshdead"
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CLASS.Health = 1500
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CLASS.Speed = SPEED_ZOMBIEESCAPE_ZOMBIE
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CLASS.Points = 5
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CLASS.SWEP = "weapon_zs_superzombie"
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CLASS.UsePlayerModel = true
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CLASS.UsePreviousModel = false
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CLASS.NoFallDamage = true
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if SERVER then
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function CLASS:OnKilled(pl, attacker, inflictor, suicide, headshot, dmginfo) end
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end
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function CLASS:Move(pl, mv)
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local wep = pl:GetActiveWeapon()
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if wep:IsValid() and wep.Move and wep:Move(mv) then
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return true
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end
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end
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function CLASS:CalcMainActivity(pl, velocity)
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local wep = pl:GetActiveWeapon()
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if wep:IsValid() and wep.GetClimbing and wep:GetClimbing() then
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pl.CalcIdeal = ACT_ZOMBIE_CLIMB_UP
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return true
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end
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return self.BaseClass.CalcMainActivity(self, pl, velocity)
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end
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function CLASS:UpdateAnimation(pl, velocity, maxseqgroundspeed)
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local wep = pl:GetActiveWeapon()
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if wep:IsValid() and wep.GetClimbing and wep:GetClimbing() then
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local vel = pl:GetVelocity()
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local speed = vel:Length()
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if speed > 8 then
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pl:SetPlaybackRate(math.Clamp(speed / 60, 0, 1) * (vel.z < 0 and -1 or 1) * 0.25)
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else
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pl:SetPlaybackRate(0)
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end
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return true
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end
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return self.BaseClass.UpdateAnimation(self, pl, velocity, maxseqgroundspeed)
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end
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