zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_map_base/shared.lua
Ben 1d538e1c90 Created inert weapon base for hammer made weapons
Weapons using this base:
- Cannot be selected from the player's HUD
- Cannot be dropped or seen in-game
- Switch to "weapon_zs_fists" if switched to forcefully
2014-11-16 02:41:28 +00:00

55 lines
857 B
Lua

SWEP.Name = "Item"
SWEP.AnimPrefix = "none"
SWEP.HoldType = "normal"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "None"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "None"
SWEP.DrawCrosshair = false
SWEP.Primary.Sound = Sound("")
SWEP.WorldModel = ""
SWEP.WalkSpeed = SPEED_NORMAL
function SWEP:Initialize()
end
function SWEP:SetWeaponHoldType()
end
function SWEP:PrimaryAttack()
end
function SWEP:SecondaryAttack()
end
function SWEP:Reload()
end
function SWEP:Deploy()
if SERVER then
self.Owner:SelectWeapon("weapon_zs_fists")
end
return true
end
function SWEP:CanPrimaryAttack()
return false
end
function SWEP:CanSecondaryAttack()
return false
end