48 lines
1.3 KiB
Lua
48 lines
1.3 KiB
Lua
include("shared.lua")
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SWEP.PrintName = "Gun Turret"
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SWEP.Description = "This automated turret requires constant upkeep to be useful.\nPress PRIMARY ATTACK to deploy the turret.\nPress SECONDARY ATTACK and RELOAD to rotate the turret.\nPress USE on a deployed turret to give it some of your SMG ammunition.\nPress USE on a deployed turret with no owner (blue light) to reclaim it."
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SWEP.DrawCrosshair = false
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SWEP.Slot = 4
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SWEP.SlotPos = 0
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function SWEP:DrawHUD()
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if GetConVarNumber("crosshair") ~= 1 then return end
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self:DrawCrosshairDot()
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end
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function SWEP:Deploy()
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self.IdleAnimation = CurTime() + self:SequenceDuration()
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return true
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end
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function SWEP:DrawWorldModel()
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end
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SWEP.DrawWorldModelTranslucent = SWEP.DrawWorldModel
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function SWEP:PrimaryAttack()
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end
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function SWEP:DrawWeaponSelection(...)
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return self:BaseDrawWeaponSelection(...)
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end
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function SWEP:Think()
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if self.Owner:KeyDown(IN_ATTACK2) then
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self:RotateGhost(FrameTime() * 60)
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end
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if self.Owner:KeyDown(IN_RELOAD) then
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self:RotateGhost(FrameTime() * -60)
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end
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end
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local nextclick = 0
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function SWEP:RotateGhost(amount)
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if nextclick <= RealTime() then
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surface.PlaySound("npc/headcrab_poison/ph_step4.wav")
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nextclick = RealTime() + 0.3
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end
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RunConsoleCommand("_zs_ghostrotation", math.NormalizeAngle(GetConVarNumber("_zs_ghostrotation") + amount))
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end
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