zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_deathhouse.lua
2014-10-01 20:49:54 -04:00

7 lines
307 B
Lua

hook.Add("InitPostEntityMap", "Adding", function()
-- Gameplay is revolving around camping the 2nd floor which has the health charger. This isn't how I wanted the map to play so the health chargers need to go.
for _, ent in pairs(ents.FindByClass("item_healthcharger")) do
ent:Remove()
end
end
end)