c7ca128f3f
Gun turrets no longer store their ammo in a separate table. Instead, the user gets 250 SMG ammo when they buy it. The turret then removed 250 (or less) from the player when it is placed.
44 lines
992 B
Lua
44 lines
992 B
Lua
local PANEL = {}
|
|
|
|
function PANEL:SetModel(strModelName)
|
|
self.BaseClass.SetModel(self, strModelName)
|
|
|
|
self:AutoCam()
|
|
end
|
|
|
|
local matWhite = Material("models/debug/debugwhite")
|
|
function PANEL:Paint(w, h)
|
|
if !IsValid( self.Entity ) then return end
|
|
|
|
self:LayoutEntity( self.Entity )
|
|
|
|
local ang = self.aLookAngle
|
|
local x, y = self:LocalToScreen( 0, 0 )
|
|
local col = self.colColor
|
|
|
|
if not ang then
|
|
ang = (self.vLookatPos - self.vCamPos):Angle()
|
|
end
|
|
|
|
cam.Start3D(self.vCamPos, ang, self.fFOV, x, y, w, h, 5, self.FarZ)
|
|
cam.IgnoreZ(true)
|
|
|
|
render.SuppressEngineLighting(true)
|
|
render.SetColorModulation(col.r / 255, col.g / 255, col.b / 255)
|
|
render.SetBlend(col.a / 255)
|
|
render.ModelMaterialOverride(matWhite)
|
|
|
|
self:DrawModel()
|
|
|
|
render.ModelMaterialOverride()
|
|
render.SetBlend(1)
|
|
render.SetColorModulation(1, 1, 1)
|
|
render.SuppressEngineLighting(false)
|
|
|
|
cam.IgnoreZ(false)
|
|
cam.End3D()
|
|
|
|
self.LastPaint = RealTime()
|
|
end
|
|
|
|
vgui.Register("DModelKillIcon", PANEL, "DModelPanelEx")
|