e9da54c2f9
Too many changes to list.
120 lines
2.3 KiB
Lua
120 lines
2.3 KiB
Lua
AddCSLuaFile()
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SWEP.Base = "weapon_zs_base"
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SWEP.PrintName = "Camera Viewer"
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SWEP.Slot = 4
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SWEP.SlotPos = 0
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SWEP.ViewModel = "models/weapons/c_slam.mdl"
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SWEP.WorldModel = "models/weapons/w_slam.mdl"
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SWEP.UseHands = true
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SWEP.Primary.Delay = 0
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SWEP.Primary.ClipSize = -1
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SWEP.Primary.DefaultClip = -1
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "none"
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SWEP.Secondary.Delay = 20
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SWEP.Secondary.Heal = 10
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = -1
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SWEP.Secondary.Automatic = false
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SWEP.Secondary.Ammo = "none"
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SWEP.WalkSpeed = SPEED_FAST
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SWEP.NoMagazine = true
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SWEP.Undroppable = true
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SWEP.NoDismantle = true
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SWEP.AllowQualityWeapons = false
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SWEP.NoPickupNotification = true
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SWEP.HoldType = "camera"
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SWEP.NoDeploySpeedChange = true
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SWEP.NoTransfer = true
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SWEP.AutoSwitchFrom = false
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SWEP.IdleActivity = ACT_SLAM_THROW_DETONATE
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AccessorFuncDT(SWEP, "Camera", "Entity", 0)
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function SWEP:PrimaryAttack(reverse)
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if IsFirstTimePredicted() then
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self:SendWeaponAnim(ACT_SLAM_TRIPMINE_ATTACH)
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self.IdleAnimation = CurTime() + 0.33
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if SERVER then
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self:CycleCamera(reverse)
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end
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if CLIENT then
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MySelf:EmitSound("buttons/button17.wav", 0)
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end
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end
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end
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function SWEP:SecondaryAttack(reverse)
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self:PrimaryAttack(true)
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end
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function SWEP:Reload()
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return false
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end
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function SWEP:Think()
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if self.IdleAnimation and self.IdleAnimation <= CurTime() then
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self.IdleAnimation = nil
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self:SendWeaponAnim(self.IdleActivity)
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end
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if SERVER then
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if not self:GetCamera():IsValid() then
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self:CycleCamera()
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end
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for _, ent in pairs(ents.FindByClass("prop_camera")) do
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if ent:GetObjectOwner() == self:GetOwner() then
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return
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end
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end
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self:GetOwner():StripWeapon(self:GetClass())
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end
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end
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function SWEP:Deploy()
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self.BaseClass.Deploy(self)
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gamemode.Call("WeaponDeployed", self:GetOwner(), self)
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self.IdleAnimation = math.huge
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self:SendWeaponAnim(self.IdleActivity)
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if SERVER then
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hook.Add("SetupPlayerVisibility", self, self.SetupPlayerVisibility)
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end
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if CLIENT then
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hook.Add("RenderScene", self, self.RenderScene)
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end
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return true
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end
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function SWEP:Holster()
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self.BaseClass.Holster(self)
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if SERVER then
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hook.Remove("SetupPlayerVisibility", self)
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end
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if CLIENT then
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hook.Remove("RenderScene", self)
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end
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return true
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end
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