zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_craftingpack.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

29 lines
1.3 KiB
Lua

AddCSLuaFile()
SWEP.Base = "weapon_zs_boardpack"
SWEP.PrintName = "Crafting Pack"
SWEP.Description = "A pack of assorted items which seem to have greater use when combined with other things."
function SWEP:Initialize()
self.JunkModels = {
Model("models/props_combine/breenbust.mdl"),
Model("models/props_junk/gascan001a.mdl"),
Model("models/props_c17/oildrum001.mdl"),
Model("models/props_junk/sawblade001a.mdl"),
Model("models/items/car_battery01.mdl"),
Model("models/props_junk/propane_tank001a.mdl")
}
self.BaseClass.Initialize(self)
end
--[[if CLIENT then
SWEP.VElements = {
["base"] = { type = "Model", model = "models/items/car_battery01.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.675, 2.596, -6.753), angle = Angle(180, 66.623, -1.17), size = Vector(0.25, 0.25, 0.25), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["base"] = { type = "Model", model = "models/items/car_battery01.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.675, 2.596, -6.753), angle = Angle(180, 66.623, -1.17), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
end]]