e9da54c2f9
Too many changes to list.
68 lines
2 KiB
Lua
68 lines
2 KiB
Lua
AddCSLuaFile()
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DEFINE_BASECLASS("weapon_zs_base")
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SWEP.PrintName = "'Eraser' Tactical Pistol"
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SWEP.Description = "Damage increases as remaining bullets decrease."
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SWEP.Slot = 1
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SWEP.SlotPos = 0
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if CLIENT then
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SWEP.ViewModelFOV = 60
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SWEP.ViewModelFlip = false
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SWEP.HUD3DBone = "v_weapon.FIVESEVEN_PARENT"
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SWEP.HUD3DPos = Vector(-1, -2.5, -1)
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SWEP.HUD3DAng = Angle(0, 0, 0)
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "pistol"
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SWEP.ViewModel = "models/weapons/cstrike/c_pist_fiveseven.mdl"
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SWEP.WorldModel = "models/weapons/w_pist_fiveseven.mdl"
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SWEP.UseHands = true
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SWEP.Primary.Sound = Sound("weapons/ar2/npc_ar2_altfire.wav")
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SWEP.Primary.Damage = 23.5
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Delay = 0.15
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SWEP.Primary.ClipSize = 12
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "pistol"
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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SWEP.ConeMax = 2.5
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SWEP.ConeMin = 1.25
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SWEP.ReloadSpeed = 1
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SWEP.HeadshotMulti = 2
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SWEP.Tier = 2
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SWEP.IronSightsPos = Vector(-5.95, 0, 2.5)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_RELOAD_SPEED, 0.1, 1)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_HEADSHOT_MULTI, 0.07)
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GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Cleanser' Tactical Pistol", "Less reload speed, accuracy and headshot multiplier but gains increased damage per wave", function(wept)
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wept.ConeMax = wept.ConeMax * 1.7
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wept.ConeMin = wept.ConeMin * 2.1
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wept.ReloadSpeed = wept.ReloadSpeed * 0.7
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wept.HeadshotMulti = wept.HeadshotMulti * 0.9
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wept.BulletCallback = function(attacker, tr, dmginfo)
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dmginfo:SetDamage(dmginfo:GetDamage() + dmginfo:GetDamage() * GAMEMODE:GetWave()/15)
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end
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end)
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function SWEP:EmitFireSound()
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self:EmitSound("weapons/fiveseven/fiveseven-1.wav", 75, 80 + (1 - (self:Clip1() / self.Primary.ClipSize)) * 30, 0.8, 21)
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self:EmitSound(self.Primary.Sound, 75, 130 + (1 - (self:Clip1() / self.Primary.ClipSize)) * 70, 0.75, 22)
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end
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function SWEP:ShootBullets(dmg, numbul, cone)
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dmg = dmg + dmg * (1 - self:Clip1() / self.Primary.ClipSize)
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BaseClass.ShootBullets(self, dmg, numbul, cone)
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end
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