e9da54c2f9
Too many changes to list.
76 lines
2.5 KiB
Lua
76 lines
2.5 KiB
Lua
AddCSLuaFile()
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SWEP.PrintName = "Lead Pipe"
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SWEP.Description = "The weight of a lead pipe carries enough force to shock a target's focus but has a lower swing speed than other melee weapons."
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if CLIENT then
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 60
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props_canal/mattpipe.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.2, 1, -2.274), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props_canal/mattpipe.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.599, 1, -6), angle = Angle(0, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.DamageType = DMG_CLUB
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SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
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SWEP.WorldModel = "models/props_canal/mattpipe.mdl"
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SWEP.UseHands = true
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SWEP.MeleeDamage = 45
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SWEP.MeleeRange = 53
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SWEP.MeleeSize = 1.15
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SWEP.Primary.Delay = 1.2
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SWEP.UseMelee1 = true
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SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE
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SWEP.MissGesture = SWEP.HitGesture
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SWEP.SwingRotation = Angle(30, -30, -30)
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SWEP.SwingTime = 0.4
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SWEP.SwingHoldType = "grenade"
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SWEP.AllowQualityWeapons = true
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.12)
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function SWEP:PlaySwingSound()
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self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(55, 65))
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end
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function SWEP:PlayHitSound()
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self:EmitSound("physics/metal/metal_canister_impact_hard"..math.random(3)..".wav", 75, math.random(115, 125))
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end
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if SERVER then
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function SWEP:OnMeleeHit(hitent, hitflesh, tr)
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if hitent:IsValid() and hitent:IsPlayer() and hitent:GetZombieClassTable().Name ~= "Shade" and CurTime() >= (hitent._NextLeadPipeEffect or 0) then
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hitent._NextLeadPipeEffect = CurTime() + 1.5
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--hitent:GiveStatus("disorientation")
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local x = math.Rand(0.75, 1)
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x = x * (math.random(2) == 2 and 1 or -1)
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local ang = Angle(1 - x, x, 0) * 38
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hitent:ViewPunch(ang)
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local eyeangles = hitent:EyeAngles()
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eyeangles:RotateAroundAxis(eyeangles:Up(), ang.yaw)
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eyeangles:RotateAroundAxis(eyeangles:Right(), ang.pitch)
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eyeangles.pitch = math.Clamp(ang.pitch, -89, 89)
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eyeangles.roll = 0
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hitent:SetEyeAngles(eyeangles)
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end
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end
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end
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