e9da54c2f9
Too many changes to list.
97 lines
2.6 KiB
Lua
97 lines
2.6 KiB
Lua
AddCSLuaFile()
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SWEP.PrintName = "'Reaper' UMP"
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SWEP.Description = "A hard hitting SMG that provides a short duration stacking damage buff if you earn a kill."
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SWEP.Slot = 2
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SWEP.SlotPos = 0
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if CLIENT then
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 60
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SWEP.HUD3DBone = "v_weapon.ump45_Release"
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SWEP.HUD3DPos = Vector(-1.5, -3, 2)
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SWEP.HUD3DAng = Angle(0, 0, 0)
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SWEP.HUD3DScale = 0.02
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "ar2"
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SWEP.ViewModel = "models/weapons/cstrike/c_smg_ump45.mdl"
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SWEP.WorldModel = "models/weapons/w_smg_ump45.mdl"
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SWEP.UseHands = true
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SWEP.Primary.Sound = Sound("Weapon_UMP45.Single")
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SWEP.Primary.Damage = 19.125
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Delay = 0.12
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SWEP.Primary.ClipSize = 30
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "smg1"
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2
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SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_AR2
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SWEP.ConeMax = 4
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SWEP.ConeMin = 2.1
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SWEP.WalkSpeed = SPEED_NORMAL
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SWEP.ReloadSpeed = 1.05
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SWEP.Tier = 4
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SWEP.MaxStock = 3
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SWEP.IronSightsPos = Vector(-5.3, -3, 4.4)
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SWEP.IronSightsAng = Vector(-1, 0.2, 2.55)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.015)
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function SWEP:OnZombieKilled()
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local killer = self:GetOwner()
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if killer:IsValid() then
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local reaperstatus = killer:GiveStatus("reaper", 14)
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if reaperstatus and reaperstatus:IsValid() then
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reaperstatus:SetDTInt(1, math.min(reaperstatus:GetDTInt(1) + 1, 3))
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killer:EmitSound("hl1/ambience/particle_suck1.wav", 55, 150 + reaperstatus:GetDTInt(1) * 30, 0.45)
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end
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end
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end
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function SWEP.BulletCallback(attacker, tr)
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local hitent = tr.Entity
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if hitent:IsValidLivingZombie() and hitent:Health() <= hitent:GetMaxHealthEx() * 0.04 and gamemode.Call("PlayerShouldTakeDamage", hitent, attacker) then
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if SERVER then
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hitent:SetWasHitInHead()
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end
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hitent:TakeSpecialDamage(hitent:Health(), DMG_DIRECT, attacker, attacker:GetActiveWeapon(), tr.HitPos)
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hitent:EmitSound("npc/roller/blade_out.wav", 80, 125)
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end
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end
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if not CLIENT then return end
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function SWEP:Draw3DHUD(vm, pos, ang)
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self.BaseClass.Draw3DHUD(self, vm, pos, ang)
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local wid, hei = 180, 200
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local x, y = wid * -0.6, hei * -0.5
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cam.Start3D2D(pos, ang, self.HUD3DScale)
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local owner = self:GetOwner()
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local ownerstatus = owner:GetStatus("reaper")
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if ownerstatus then
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local text = ""
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for i = 0, ownerstatus:GetDTInt(1)-1 do
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text = text .. "+"
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end
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draw.SimpleTextBlurry(text, "ZS3D2DFontSmall", x + wid/2, y + hei * 0.15, Color(60, 30, 175, 230), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
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end
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cam.End3D2D()
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end
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