zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_shitslapper/shared.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

45 lines
1 KiB
Lua

SWEP.Base = "weapon_zs_zombie"
SWEP.PrintName = "Shit Slapper"
SWEP.MeleeDelay = 0.25
SWEP.MeleeReach = 74
SWEP.MeleeDamage = 38
SWEP.MeleeSize = 16
SWEP.SwingAnimSpeed = 2.82
SWEP.DelayWhenDeployed = true
function SWEP:Reload()
self:SecondaryAttack()
end
function SWEP:StartMoaning()
end
function SWEP:StopMoaning()
end
function SWEP:IsMoaning()
return false
end
function SWEP:PlayHitSound()
self:EmitSound("npc/zombie/claw_strike"..math.random(3)..".wav", 75, math.random(80, 90), nil, CHAN_AUTO)
end
function SWEP:PlayMissSound()
self:EmitSound("npc/zombie/claw_miss"..math.random(2)..".wav", 75, math.random(80, 90), nil, CHAN_AUTO)
end
function SWEP:PlayAttackSound()
self:EmitSound("npc/zombie/zo_attack"..math.random(2)..".wav", 75, math.random(80, 90))
end
function SWEP:PlayAlertSound()
self:GetOwner():EmitSound("npc/zombie/zombie_alert"..math.random(3)..".wav", 75, math.random(80, 90))
end
function SWEP:PlayIdleSound()
self:GetOwner():EmitSound("npc/zombie/zombie_voice_idle"..math.random(14)..".wav", 75, math.random(80, 90))
end