52 lines
1.4 KiB
Lua
52 lines
1.4 KiB
Lua
include("shared.lua")
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SWEP.PrintName = "'Aegis' Barricade Kit"
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SWEP.Description = "A ready-to-go, all-in-one board deployer.\nIt automatically deploys the board and then firmly attaches it to almost any surface.\nUse PRIMARY FIRE to deploy boards.\nUse SECONADRY FIRE and RELOAD to rotate the board.\nA ghost of the board shows you if placement is valid or not."
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SWEP.DrawCrosshair = false
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SWEP.ViewModelFOV = 70
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SWEP.ViewModelFlip = false
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SWEP.Slot = 4
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SWEP.SlotPos = 0
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function SWEP:DrawHUD()
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if GetConVarNumber("crosshair") ~= 1 then return end
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self:DrawCrosshairDot()
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end
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function SWEP:Deploy()
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self.IdleAnimation = CurTime() + self:SequenceDuration()
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return true
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end
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function SWEP:GetViewModelPosition(pos, ang)
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return pos, ang
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end
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function SWEP:DrawWeaponSelection(...)
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return self:BaseDrawWeaponSelection(...)
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end
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function SWEP:PrimaryAttack()
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end
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function SWEP:Think()
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if self.Owner:KeyDown(IN_ATTACK2) then
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self:RotateGhost(FrameTime() * 60)
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end
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if self.Owner:KeyDown(IN_RELOAD) then
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self:RotateGhost(FrameTime() * -60)
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end
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end
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local nextclick = 0
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local kityaw = CreateClientConVar("zs_barricadekityaw", 90, false, true)
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function SWEP:RotateGhost(amount)
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if nextclick <= RealTime() then
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surface.PlaySound("npc/headcrab_poison/ph_step4.wav")
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nextclick = RealTime() + 0.3
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end
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RunConsoleCommand("zs_barricadekityaw", math.NormalizeAngle(kityaw:GetFloat() + amount))
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end
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