..
languages
Maximum of 7 turrets active at once
2015-03-09 14:26:27 -04:00
maps
3 map profiles
2015-04-19 00:38:31 -04:00
noxapi
Fix noxapi thinking all are supporters.
2014-12-23 11:26:08 -05:00
prepackagedmapprofiles
Imported from SVN.
2014-10-01 20:49:54 -04:00
vgui
Fix health display
2016-02-26 22:44:15 -05:00
zombieclasses
Fast Zombie changes.
2015-04-06 14:56:12 -04:00
buffthefps.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
cl_deathnotice.lua
Attempt to fix redeem crash.
2014-11-08 16:17:07 -05:00
cl_dermaskin.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
cl_draw.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
cl_floatingscore.lua
Added point floaters to healing other players.
2014-11-09 18:28:31 -05:00
cl_hint.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
cl_init.lua
Fix colors not updating on some text items due to gmod update
2015-03-09 20:14:53 -04:00
cl_options.lua
Added option to prevent being picked as a boss zombie.
2015-02-03 04:13:48 +00:00
cl_postprocess.lua
Large backend update
2015-03-09 13:45:47 -04:00
cl_scoreboard.lua
Large backend update
2015-03-09 13:45:47 -04:00
cl_targetid.lua
Large backend update
2015-03-09 13:45:47 -04:00
cl_util.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
cl_zombieescape.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
init.lua
Fix colors not updating on some text items due to gmod update
2015-03-09 20:14:53 -04:00
mapeditor.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
nixthelag.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
obj_entity_extend.lua
Temp fix to squelch errors on reload
2016-01-25 16:35:14 -05:00
obj_entity_extend_sv.lua
Added a system to chain arguments through source and gamemode entities.
2015-01-30 23:55:12 +00:00
obj_player_extend.lua
Large backend update
2015-03-09 13:45:47 -04:00
obj_player_extend_cl.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
obj_player_extend_sv.lua
Fixed zombie limbs from scaling with human perks
2015-04-05 22:02:13 +01:00
obj_vector_extend.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
obj_weapon_extend.lua
Maximum of 7 turrets active at once
2015-03-09 14:26:27 -04:00
sh_animations.lua
Large backend update
2015-03-09 13:45:47 -04:00
sh_channel.lua
Fix missing file causing turret errors
2015-03-13 14:35:30 -04:00
sh_colors.lua
Merge with current nox changes.
2014-11-07 00:03:40 -05:00
sh_crafts.lua
Fixed rare errors.
2014-11-19 09:07:50 -05:00
sh_globals.lua
Increased general movement speed in Zombie Escape
2014-12-03 23:57:12 +00:00
sh_options.lua
Gun turret ammo fix.
2014-12-19 00:52:29 -05:00
sh_serialization.lua
Fix deserialize client exploit.
2015-04-14 19:47:50 -04:00
sh_sigils.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
sh_translate.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
sh_util.lua
Large backend update
2015-03-09 13:45:47 -04:00
sh_zombieclasses.lua
Fixed all classes printing as unlocked every wave.
2014-11-04 20:20:22 -05:00
sh_zombieescape.lua
Moved CSSWEAPONS from global to local
2014-11-16 04:54:53 +00:00
shared.lua
Fix not being able to deploy weapons with no ammo
2015-04-19 01:54:47 -04:00
sv_crafts.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
sv_options.lua
Merge with current nox changes.
2014-11-07 00:03:40 -05:00
sv_playerspawnentities.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
sv_profiling.lua
Giga Gore Child now cannot throw while feigning
2015-04-19 06:15:54 -04:00
sv_sigils.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00
sv_zombieescape.lua
Large backend update
2015-03-09 13:45:47 -04:00
workshopfix.lua
Imported from SVN.
2014-10-01 20:49:54 -04:00