zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_sawhack.lua
JetBoom 0bbff7e4dd Added fists.
Added fists.
Fixed insane knockback on melee.
Ragdolls on zombies now knocked back by melee/stone deaths.
2014-11-09 22:51:43 -05:00

70 lines
3.1 KiB
Lua

AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "Sawhack"
SWEP.ViewModelFOV = 60
SWEP.VElements = {
["base1+"] = { type = "Model", model = "models/props_lab/tpplug.mdl", bone = "ValveBiped.Bip01", rel = "base", pos = Vector(-1.45, 0, -0.25), angle = Angle(270, 0, 0), size = Vector(0.4, 0.4, 0.1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["base1"] = { type = "Model", model = "models/props_lab/tpplug.mdl", bone = "ValveBiped.Bip01", rel = "base", pos = Vector(-1.45, 0, 0.394), angle = Angle(90, 0, 0), size = Vector(0.4, 0.4, 0.1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["base"] = { type = "Model", model = "models/props_junk/sawblade001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(7.956, 2.181, -18.506), angle = Angle(0, -6.212, 90), size = Vector(0.4, 0.4, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["base1+"] = { type = "Model", model = "models/props_lab/tpplug.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(-1.45, 0, -0.25), angle = Angle(270, 0, 0), size = Vector(0.4, 0.4, 0.1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["base1"] = { type = "Model", model = "models/props_lab/tpplug.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(-1.45, 0, 0.394), angle = Angle(90, 0, 0), size = Vector(0.4, 0.4, 0.1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["base"] = { type = "Model", model = "models/props_junk/sawblade001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(7, 2, -22.5), angle = Angle(0, 0, 90), size = Vector(0.4, 0.4, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
end
SWEP.Base = "weapon_zs_basemelee"
SWEP.ViewModel = "models/weapons/c_crowbar.mdl"
SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
SWEP.UseHands = true
SWEP.HoldType = "melee2"
SWEP.Primary.Delay = 0.45
SWEP.MeleeDamage = 32
SWEP.MeleeRange = 55
SWEP.MeleeSize = 1.9
SWEP.MeleeKnockBack = 10
SWEP.WalkSpeed = SPEED_FAST
SWEP.SwingTime = 0.15
SWEP.SwingRotation = Angle(0, -35, -50)
SWEP.SwingOffset = Vector(10, 0, 0)
SWEP.HoldType = "melee2"
SWEP.SwingHoldType = "melee2"
SWEP.HitDecal = "Manhackcut"
SWEP.HitAnim = ACT_VM_MISSCENTER
SWEP.NoHitSoundFlesh = true
function SWEP:PlaySwingSound()
self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(75, 80))
end
function SWEP:PlayHitSound()
self:EmitSound("npc/manhack/grind"..math.random(5)..".wav")
end
function SWEP:PlayHitFleshSound()
self:EmitSound("ambient/machines/slicer"..math.random(4)..".wav")
end
function SWEP:OnMeleeHit(hitent, hitflesh, tr)
if not hitflesh then
local effectdata = EffectData()
effectdata:SetOrigin(tr.HitPos)
effectdata:SetNormal(tr.HitNormal)
effectdata:SetMagnitude(2)
effectdata:SetScale(1)
util.Effect("sparks", effectdata)
end
end