bd937c290e
Players are no longer implicitly zombies if they're not humans. Players are no longer implicitly humans if they're not zombies. This is preparation for a third, optional spectator team. A few small optimizations and fixes.
70 lines
2.5 KiB
Lua
70 lines
2.5 KiB
Lua
local trace = {mask = MASK_SHOT, mins = Vector(-2, -2, -2), maxs = Vector(2, 2, 2), filter = {}}
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local entitylist = {}
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local colTemp = Color(255, 255, 255)
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function GM:DrawTargetID(ent, fade)
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fade = fade or 1
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local ts = ent:GetPos():ToScreen()
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local x, y = ts.x, math.Clamp(ts.y, 0, ScrH() * 0.95)
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colTemp.a = fade * 255
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util.ColorCopy(COLOR_FRIENDLY, colTemp)
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local name = ent:Name()
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draw.SimpleTextBlur(name, "ZSHUDFontSmaller", x, y, colTemp, TEXT_ALIGN_CENTER)
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y = y + draw.GetFontHeight("ZSHUDFontSmaller") + 4
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local healthfraction = math.max(ent:Health() / (ent:Team() == TEAM_UNDEAD and ent:GetMaxZombieHealth() or ent:GetMaxHealth()), 0)
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if healthfraction ~= 1 then
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util.ColorCopy(0.75 <= healthfraction and COLOR_HEALTHY or 0.5 <= healthfraction and COLOR_SCRATCHED or 0.25 <= healthfraction and COLOR_HURT or COLOR_CRITICAL, colTemp)
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local healthdisplay = math.ceil(healthfraction * 100).."%"
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draw.SimpleTextBlur(healthdisplay, "ZSHUDFont", x, y, colTemp, TEXT_ALIGN_CENTER)
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y = y + draw.GetFontHeight("ZSHUDFont") + 4
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end
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util.ColorCopy(color_white, colTemp)
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if ent:Team() == TEAM_UNDEAD then
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local classtab = ent:GetZombieClassTable()
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local classname = classtab.TranslationName and translate.Get(classtab.TranslationName) or classtab.Name
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if classname then
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draw.SimpleTextBlur(classname, "ZSHUDFontTiny", x, y, colTemp, TEXT_ALIGN_CENTER)
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end
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else
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local holding = ent:GetHolding()
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if holding:IsValid() then
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local mdl = holding:GetModel()
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local name = string.match(mdl, ".*/(.+)%.mdl") or "object"
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draw.SimpleTextBlur("Carrying ["..name.."]", "ZSHUDFontTiny", x, y, colTemp, TEXT_ALIGN_CENTER)
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else
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local wep = ent:GetActiveWeapon()
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if wep:IsValid() then
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draw.SimpleTextBlur(wep:GetPrintName(), "ZSHUDFontTiny", x, y, colTemp, TEXT_ALIGN_CENTER)
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end
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end
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end
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end
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function GM:HUDDrawTargetID(teamid)
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local start = EyePos()
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trace.start = start
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trace.endpos = start + EyeAngles():Forward() * 2048
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trace.filter[1] = MySelf
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trace.filter[2] = MySelf:GetObserverTarget()
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local isspectator = MySelf:IsSpectator()
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local entity = util.TraceHull(trace).Entity
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if entity:IsValid() and entity:IsPlayer() and (entity:Team() == teamid or isspectator) then
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entitylist[entity] = CurTime()
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end
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for ent, time in pairs(entitylist) do
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if ent:IsValid() and ent:IsPlayer() and (ent:Team() == teamid or isspectator) and CurTime() < time + 2 then
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self:DrawTargetID(ent, 1 - math.Clamp((CurTime() - time) / 2, 0, 1))
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else
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entitylist[ent] = nil
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end
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end
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end
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