e9da54c2f9
Too many changes to list.
176 lines
4.5 KiB
Lua
176 lines
4.5 KiB
Lua
SWEP.PrintName = "'Bulwark' Minigun"
|
|
SWEP.Description = "Incredibly heavy duty minigun. Takes time to spool. Hold right click to spool the gun without firing."
|
|
|
|
SWEP.Base = "weapon_zs_base"
|
|
|
|
SWEP.HoldType = "shotgun"
|
|
|
|
SWEP.ViewModel = "models/weapons/c_physcannon.mdl"
|
|
SWEP.WorldModel = "models/weapons/w_physics.mdl"
|
|
SWEP.ShowViewModel = false
|
|
SWEP.ShowWorldModel = false
|
|
SWEP.UseHands = true
|
|
|
|
SWEP.Primary.Damage = 24
|
|
SWEP.Primary.NumShots = 1
|
|
SWEP.Primary.Delay = 0.22
|
|
|
|
SWEP.Primary.ClipSize = 150
|
|
SWEP.Primary.Automatic = true
|
|
SWEP.Primary.Ammo = "smg1"
|
|
GAMEMODE:SetupDefaultClip(SWEP.Primary)
|
|
|
|
SWEP.Secondary.Automatic = true
|
|
|
|
SWEP.ConeMax = 6.15
|
|
SWEP.ConeMin = 5.25
|
|
|
|
SWEP.Recoil = 0.5
|
|
|
|
SWEP.Tier = 5
|
|
SWEP.MaxStock = 2
|
|
|
|
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.769)
|
|
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.656)
|
|
GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Citadel' Minicannon", "Uses 3 ammo per shot, shoots slower, but more damage and accuracy", function(wept)
|
|
wept.Primary.Damage = wept.Primary.Damage * 2.5
|
|
wept.ConeMin = wept.ConeMin * 0.5
|
|
wept.ConeMax = wept.ConeMax * 0.5
|
|
wept.Primary.Delay = wept.Primary.Delay * 2.65
|
|
wept.Recoil = 4
|
|
|
|
wept.TakeAmmo = function(self)
|
|
self:TakeCombinedPrimaryAmmo(3)
|
|
end
|
|
|
|
wept.GetFireDelay = function(self)
|
|
return self.BaseClass.GetFireDelay(self) - (self:GetSpool() * 0.35)
|
|
end
|
|
|
|
wept.EmitFireSound = function(self)
|
|
self:EmitSound("weapons/m249/m249-1.wav", 75, math.random(47, 49), 0.7)
|
|
self:EmitSound("weapons/m4a1/m4a1_unsil-1.wav", 75, math.random(85, 87), 0.65, CHAN_WEAPON + 20)
|
|
end
|
|
end)
|
|
|
|
SWEP.WalkSpeed = SPEED_SLOWEST * 0.75
|
|
SWEP.FireAnimSpeed = 0.3
|
|
|
|
function SWEP:Initialize()
|
|
self.BaseClass.Initialize(self)
|
|
|
|
self.ChargeSound = CreateSound(self, "ambient/machines/spin_loop.wav")
|
|
end
|
|
|
|
function SWEP:PrimaryAttack()
|
|
if not self:CanPrimaryAttack() then return end
|
|
|
|
if not self:GetSpooling() then
|
|
self:SetSpooling(true)
|
|
self:EmitSound("ambient/machines/spinup.wav", 75, 65)
|
|
self:GetOwner():ResetSpeed()
|
|
|
|
self:SetNextPrimaryFire(CurTime() + 0.75)
|
|
else
|
|
self:SetNextPrimaryFire(CurTime() + self:GetFireDelay())
|
|
|
|
self:EmitFireSound()
|
|
self:TakeAmmo()
|
|
self:ShootBullets(self.Primary.Damage, self.Primary.NumShots, self:GetCone())
|
|
self.IdleAnimation = CurTime() + self:SequenceDuration()
|
|
end
|
|
end
|
|
|
|
function SWEP:SecondaryAttack()
|
|
if not self:CanSecondaryAttack() then return end
|
|
|
|
if not self:GetSpooling() then
|
|
self:SetSpooling(true)
|
|
self:EmitSound("ambient/machines/spinup.wav", 75, 65)
|
|
self:GetOwner():ResetSpeed()
|
|
|
|
self:SetNextPrimaryFire(CurTime() + 0.75)
|
|
else
|
|
self.IdleAnimation = CurTime() + self:SequenceDuration()
|
|
end
|
|
end
|
|
|
|
function SWEP:TakeAmmo()
|
|
self:TakeCombinedPrimaryAmmo(1)
|
|
end
|
|
|
|
function SWEP:CanPrimaryAttack()
|
|
if self:GetPrimaryAmmoCount() <= 0 then
|
|
return false
|
|
end
|
|
|
|
if self:GetOwner():IsHolding() or self:GetOwner():GetBarricadeGhosting() then return false end
|
|
|
|
return self:GetNextPrimaryFire() <= CurTime()
|
|
end
|
|
|
|
function SWEP:CanSecondaryAttack()
|
|
if self:GetOwner():IsHolding() or self:GetOwner():GetBarricadeGhosting() then return false end
|
|
|
|
return self:GetNextPrimaryFire() <= CurTime()
|
|
end
|
|
|
|
function SWEP:GetWalkSpeed()
|
|
return self.BaseClass.GetWalkSpeed(self) * (self:GetSpooling() and 0.5 or 1)
|
|
end
|
|
|
|
function SWEP:EmitFireSound()
|
|
self:EmitSound("weapons/m249/m249-1.wav", 75, math.random(86, 89), 0.65)
|
|
self:EmitSound("weapons/m4a1/m4a1_unsil-1.wav", 75, math.random(122, 125), 0.6, CHAN_WEAPON + 20)
|
|
end
|
|
|
|
function SWEP:Reload()
|
|
end
|
|
|
|
function SWEP:Holster()
|
|
self.ChargeSound:Stop()
|
|
|
|
return self.BaseClass.Holster(self)
|
|
end
|
|
|
|
function SWEP:OnRemove()
|
|
self.ChargeSound:Stop()
|
|
end
|
|
|
|
function SWEP:SetSpool(spool)
|
|
self:SetDTFloat(9, spool)
|
|
end
|
|
|
|
function SWEP:GetSpool()
|
|
return self:GetDTFloat(9)
|
|
end
|
|
|
|
function SWEP:SetSpooling(isspool)
|
|
self:SetDTBool(1, isspool)
|
|
end
|
|
|
|
function SWEP:GetSpooling()
|
|
return self:GetDTBool(1)
|
|
end
|
|
|
|
function SWEP:GetFireDelay()
|
|
return self.BaseClass.GetFireDelay(self) - (self:GetSpool() * 0.15)
|
|
end
|
|
|
|
function SWEP:CheckSpool()
|
|
if self:GetSpooling() then
|
|
if not self:GetOwner():KeyDown(IN_ATTACK) and not self:GetOwner():KeyDown(IN_ATTACK2) then
|
|
self:SetSpooling(false)
|
|
self:GetOwner():ResetSpeed()
|
|
self:SetNextPrimaryFire(CurTime() + 0.75)
|
|
self:EmitSound("ambient/machines/spindown.wav", 75, 150)
|
|
else
|
|
self:SetSpool(math.min(self:GetSpool() + FrameTime() * 0.12, 1))
|
|
end
|
|
|
|
self.ChargeSound:PlayEx(1, math.min(255, 65 + self:GetSpool() * 25))
|
|
else
|
|
self:SetSpool(math.max(0, self:GetSpool() - FrameTime() * 0.36))
|
|
self.ChargeSound:Stop()
|
|
end
|
|
end
|