115 lines
2.8 KiB
Lua
115 lines
2.8 KiB
Lua
AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "'Hunter' Rifle"
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SWEP.Description = "Fires special large caliber rounds. The reloading time is slow but it packs a powerful punch."
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SWEP.Slot = 3
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SWEP.SlotPos = 0
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 60
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SWEP.HUD3DBone = "v_weapon.awm_parent"
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SWEP.HUD3DPos = Vector(-1.25, -3.5, -16)
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SWEP.HUD3DAng = Angle(0, 0, 0)
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SWEP.HUD3DScale = 0.02
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end
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sound.Add(
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{
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name = "Weapon_Hunter.Single",
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channel = CHAN_WEAPON,
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volume = 1.0,
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soundlevel = 100,
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pitchstart = 134,
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pitchend = 10,
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sound = "weapons/awp/awp1.wav"
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})
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "ar2"
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SWEP.ViewModel = "models/weapons/cstrike/c_snip_awp.mdl"
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SWEP.WorldModel = "models/weapons/w_snip_awp.mdl"
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SWEP.UseHands = true
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SWEP.ReloadSound = Sound("Weapon_AWP.ClipOut")
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SWEP.Primary.Sound = Sound("Weapon_Hunter.Single")
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SWEP.Primary.Damage = 115
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Delay = 1.5
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SWEP.ReloadDelay = SWEP.Primary.Delay
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SWEP.Primary.ClipSize = 1
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "357"
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SWEP.Primary.DefaultClip = 15
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SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW
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SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SHOTGUN
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SWEP.ConeMax = 0.115
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SWEP.ConeMin = 0
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SWEP.IronSightsPos = Vector(5.015, -8, 2.52)
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SWEP.IronSightsAng = Vector(0, 0, 0)
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SWEP.WalkSpeed = SPEED_SLOWER
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SWEP.TracerName = "AR2Tracer"
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function SWEP:IsScoped()
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return self:GetIronsights() and self.fIronTime and self.fIronTime + 0.25 <= CurTime()
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end
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--[[function SWEP:EmitFireSound()
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self:EmitSound(self.Primary.Sound, 85, 80)
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end]]
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function SWEP:SendWeaponAnimation()
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self:SendWeaponAnim(ACT_VM_PRIMARYATTACK)
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end
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function SWEP.BulletCallback(attacker, tr, dmginfo)
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local effectdata = EffectData()
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effectdata:SetOrigin(tr.HitPos)
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effectdata:SetNormal(tr.HitNormal)
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util.Effect("hit_hunter", effectdata)
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GenericBulletCallback(attacker, tr, dmginfo)
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end
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if CLIENT then
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SWEP.IronsightsMultiplier = 0.25
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function SWEP:GetViewModelPosition(pos, ang)
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if self:IsScoped() then
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return pos + ang:Up() * 256, ang
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end
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return self.BaseClass.GetViewModelPosition(self, pos, ang)
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end
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local matScope = Material("zombiesurvival/scope")
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function SWEP:DrawHUDBackground()
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if self:IsScoped() then
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local scrw, scrh = ScrW(), ScrH()
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local size = math.min(scrw, scrh)
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surface.SetMaterial(matScope)
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surface.SetDrawColor(255, 255, 255, 255)
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surface.DrawTexturedRect((scrw - size) * 0.5, (scrh - size) * 0.5, size, size)
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surface.SetDrawColor(0, 0, 0, 255)
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if scrw > size then
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local extra = (scrw - size) * 0.5
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surface.DrawRect(0, 0, extra, scrh)
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surface.DrawRect(scrw - extra, 0, extra, scrh)
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end
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if scrh > size then
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local extra = (scrh - size) * 0.5
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surface.DrawRect(0, 0, scrw, extra)
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surface.DrawRect(0, scrh - extra, scrw, extra)
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end
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end
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end
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end
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