46 lines
1 KiB
Lua
46 lines
1 KiB
Lua
AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "'Tosser' SMG"
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SWEP.Slot = 2
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SWEP.SlotPos = 0
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SWEP.HUD3DBone = "ValveBiped.base"
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SWEP.HUD3DPos = Vector(1.5, 0.25, -2)
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SWEP.HUD3DScale = 0.02
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 60
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "smg"
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SWEP.ViewModel = "models/weapons/c_smg1.mdl"
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SWEP.WorldModel = "models/weapons/w_smg1.mdl"
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SWEP.UseHands = true
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SWEP.CSMuzzleFlashes = false
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SWEP.ReloadSound = Sound("Weapon_SMG1.Reload")
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SWEP.Primary.Sound = Sound("Weapon_AR2.NPC_Single")
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SWEP.Primary.Damage = 15
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Delay = 0.15
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SWEP.Primary.ClipSize = 25
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "smg1"
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1
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SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1
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SWEP.ConeMax = 0.055
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SWEP.ConeMin = 0.029
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SWEP.WalkSpeed = SPEED_NORMAL
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--SWEP.IronSightsPos = Vector(-6.42, 4, 2.53)
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SWEP.IronSightsPos = Vector(-6.425, 5, 1.02)
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