e9da54c2f9
Too many changes to list.
86 lines
2.6 KiB
Lua
86 lines
2.6 KiB
Lua
EFFECT.LifeTime = 0.45
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function EFFECT:Init(effectdata)
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local pos = effectdata:GetOrigin()
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local normal = effectdata:GetNormal()
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pos = pos + normal
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self.Pos = pos
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self.Normal = normal
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self.DieTime = CurTime() + self.LifeTime
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local particle
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sound.Play("weapons/physcannon/energy_disintegrate"..math.random(4, 5)..".wav", pos, 80, math.random(70, 90))
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sound.Play("weapons/physcannon/energy_sing_explosion2.wav", pos, 80, math.random(105, 120))
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local emitter = ParticleEmitter(pos)
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local emitter2 = ParticleEmitter(pos, true)
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emitter:SetNearClip(24, 32)
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emitter2:SetNearClip(24, 32)
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for i=1, 100 do
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particle = emitter:Add("effects/splash2", pos)
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particle:SetDieTime(0.4)
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particle:SetColor(75, 110, 255)
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particle:SetStartAlpha(185)
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particle:SetEndAlpha(0)
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particle:SetStartSize(6)
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particle:SetEndSize(6)
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particle:SetStartLength(0)
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particle:SetEndLength(90)
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particle:SetVelocity(VectorRand():GetNormal() * 220)
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end
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local ringstart = pos + normal * -3
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for i=1, 3 do
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particle = emitter2:Add("effects/select_ring", ringstart)
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particle:SetDieTime(0.1 + i * 0.1)
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particle:SetColor(75, 115, 255)
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particle:SetStartAlpha(185)
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particle:SetEndAlpha(0)
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particle:SetStartSize(0)
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particle:SetEndSize(110)
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particle:SetAngles(normal:Angle())
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particle = emitter2:Add("effects/select_ring", ringstart)
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particle:SetDieTime(0.2 + i * 0.1)
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particle:SetColor(75, 115, 255)
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particle:SetStartAlpha(185)
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particle:SetEndAlpha(0)
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particle:SetStartSize(0)
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particle:SetEndSize(120)
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particle:SetAngles(normal:Angle())
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end
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emitter:Finish()
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emitter2:Finish()
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end
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function EFFECT:Think()
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return CurTime() < self.DieTime
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end
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local matRefract = Material("refract_ring")
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local matGlow = Material("sprites/glow04_noz")
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local colGlow = Color(75, 115, 255)
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function EFFECT:Render()
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local delta = (self.DieTime - CurTime()) / self.LifeTime
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local basesize = 48
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basesize = basesize + basesize ^ (1.5 - delta)
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local pos = self.Pos
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matRefract:SetFloat("$refractamount", (10.75 + math.abs(math.sin(CurTime() * 5)) * math.pi * 0.25) * delta)
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render.SetMaterial(matRefract)
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render.UpdateRefractTexture()
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render.DrawSprite(pos, basesize, basesize)
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render.DrawQuadEasy(pos, self.Normal, basesize, basesize, colGlow, 0)
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render.DrawQuadEasy(pos, self.Normal, basesize, basesize, colGlow, 0)
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basesize = basesize * 0.75
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colGlow.a = delta * 255
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render.SetMaterial(matGlow)
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render.DrawSprite(pos, basesize, basesize, colGlow)
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render.DrawQuadEasy(pos, self.Normal, basesize, basesize, colGlow, 0)
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render.DrawQuadEasy(pos, self.Normal, basesize, basesize, colGlow, 0)
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end
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