e9da54c2f9
Too many changes to list.
54 lines
1.6 KiB
Lua
54 lines
1.6 KiB
Lua
EFFECT.LifeTime = 3
|
|
|
|
function EFFECT:Init(data)
|
|
self:SetRenderBounds(Vector(-64, -64, -64), Vector(64, 64, 64))
|
|
|
|
self.Seed = math.Rand(0, 10)
|
|
|
|
self.Pos = data:GetOrigin()
|
|
self.Amount = math.Round(data:GetMagnitude(), 2)
|
|
|
|
self.DeathTime = CurTime() + self.LifeTime
|
|
end
|
|
|
|
function EFFECT:Think()
|
|
self.Pos.z = self.Pos.z + FrameTime() * 32
|
|
return CurTime() < self.DeathTime
|
|
end
|
|
|
|
local cam_IgnoreZ = cam.IgnoreZ
|
|
local cam_Start3D2D = cam.Start3D2D
|
|
local cam_End3D2D = cam.End3D2D
|
|
local draw_SimpleText = draw.SimpleText
|
|
local math_Clamp = math.Clamp
|
|
local math_sin = math.sin
|
|
local math_floor = math.floor
|
|
local EyeAngles = EyeAngles
|
|
local tostring = tostring
|
|
local TEXT_ALIGN_CENTER = TEXT_ALIGN_CENTER
|
|
local TEXT_ALIGN_LEFT = TEXT_ALIGN_LEFT
|
|
local TEXT_ALIGN_RIGHT = TEXT_ALIGN_RIGHT
|
|
|
|
local col = Color(255, 255, 0, 255)
|
|
function EFFECT:Render()
|
|
local delta = math_Clamp(self.DeathTime - CurTime(), 0, self.LifeTime) / self.LifeTime
|
|
col.a = delta * 240
|
|
|
|
local ang = EyeAngles()
|
|
local right = ang:Right()
|
|
ang:RotateAroundAxis(ang:Up(), -90)
|
|
ang:RotateAroundAxis(ang:Forward(), 90)
|
|
|
|
cam_IgnoreZ(true)
|
|
cam_Start3D2D(self.Pos + math_sin(CurTime() + self.Seed) * 30 * delta * right, ang, (delta * 0.12 + 0.045) / 2)
|
|
local amount = self.Amount
|
|
local flooramount = math_floor(amount)
|
|
if amount == flooramount then
|
|
draw_SimpleText(amount.." point"..(amount ~= 1 and "s" or ""), "ZS3D2DFont2Big", 0, -21, col, TEXT_ALIGN_CENTER)
|
|
else
|
|
draw_SimpleText(flooramount, "ZS3D2DFont2Big", 0, -21, col, TEXT_ALIGN_RIGHT)
|
|
draw_SimpleText(tostring(amount - flooramount):sub(2).." points", "ZS3D2DFont2", 2, 8, col, TEXT_ALIGN_LEFT)
|
|
end
|
|
cam_End3D2D()
|
|
cam_IgnoreZ(false)
|
|
end
|