e9da54c2f9
Too many changes to list.
42 lines
1.1 KiB
Lua
42 lines
1.1 KiB
Lua
function EFFECT:Init(effectdata)
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local pos = effectdata:GetOrigin()
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self.Pos = pos
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local normal = effectdata:GetNormal()
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self.Alpha = 255
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self.Life = 0
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local emitter = ParticleEmitter(pos)
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emitter:SetNearClip(24, 32)
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for i=1, 11 do
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local particle = emitter:Add("sprites/glow04_noz", pos)
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particle:SetDieTime(0.2)
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particle:SetColor(190,210,250)
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particle:SetStartAlpha(190)
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particle:SetEndAlpha(0)
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particle:SetStartSize(1)
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particle:SetEndSize(2)
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particle:SetVelocity((normal + VectorRand()):GetNormal() * 200)
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particle:SetCollide(true)
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particle:SetBounce(0.75)
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particle:SetAirResistance(24)
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end
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emitter:Finish() emitter = nil collectgarbage("step", 64)
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sound.Play("physics/metal/metal_sheet_impact_bullet"..math.random(2)..".wav", pos, 75, math.Rand(195, 215))
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end
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function EFFECT:Think()
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self.Life = self.Life + FrameTime() * 5
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self.Alpha = 255 * (1 - self.Life)
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return (self.Life < 1)
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end
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local glowmat = Material("sprites/glow04_noz")
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function EFFECT:Render()
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local pos = self.Pos
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render.SetMaterial(glowmat)
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render.DrawSprite(pos, 20, 20, Color(180, 210, 255, self.Alpha))
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end
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