e9da54c2f9
Too many changes to list.
70 lines
2.6 KiB
Lua
70 lines
2.6 KiB
Lua
function EFFECT:Init( data )
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self.Position = data:GetStart()
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self.WeaponEnt = data:GetEntity()
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self.Attachment = data:GetAttachment()
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self.StartPos = self:GetTracerShootPos( self.Position, self.WeaponEnt, self.Attachment )
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self.EndPos = data:GetOrigin()
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self.Life = 0
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self:SetRenderBoundsWS( self.StartPos, self.EndPos )
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end
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function EFFECT:Think( )
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self.Life = self.Life + FrameTime() * 3 -- Effect should dissipate before the next one.
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self.StartPos = self:GetTracerShootPos( self.Position, self.WeaponEnt, self.Attachment )
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return (self.Life < 1)
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end
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local beammat = Material("trails/physbeam")
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local glowmat = Material("sprites/light_glow02_add")
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function EFFECT:Render()
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local texcoord = math.Rand(0, 1)
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local norm = (self.StartPos - self.EndPos) * self.Life
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local nlen = norm:Length()
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local alpha = (1 - self.Life) * 0.2
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render.SetMaterial(beammat)
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local vec = Vector(math.cos(CurTime() * 0.5) * 8, math.sin(CurTime() * 0.5) * 10, 0)
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local cubicone = CosineInterpolation(self.StartPos - vec * 1, self.EndPos, 0.2)
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local cubictwo = CosineInterpolation(cubicone, self.EndPos - vec * 1, 0.4)
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local cubiconenorm = (cubicone - cubictwo)
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local emitter = ParticleEmitter(self.StartPos)
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emitter:SetNearClip(24, 32)
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for i=1, 2 do
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local type = math.random(2) == 1
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local particle = emitter:Add("effects/blueflare1", (type and cubicone or cubictwo) + norm * math.Rand(-1, 0))
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particle:SetDieTime(0.1)
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particle:SetColor(150,255,130)
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particle:SetStartAlpha(alpha * 255)
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particle:SetEndAlpha(0)
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particle:SetStartSize(16)
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particle:SetEndSize(0)
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particle:SetVelocity((type and cubiconenorm or norm) * -12 + VectorRand() * 6)
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particle:SetGravity((type and cubiconenorm or norm) * (type and 30 or 21))
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end
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emitter:Finish() emitter = nil collectgarbage("step", 64)
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for i = 0, 4 do
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render.DrawBeam(self.StartPos, cubicone, 6, texcoord, texcoord + nlen / 128, Color(150, 255, 130, 255 * alpha))
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render.DrawBeam(cubicone, cubictwo, 6, texcoord, texcoord + nlen / 128, Color(150, 255, 130, 255 * alpha))
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render.DrawBeam(cubictwo, self.EndPos, 6, texcoord, texcoord + nlen / 128, Color(150, 255, 130, 255 * alpha))
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end
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render.DrawBeam(self.StartPos, cubicone, 27, texcoord, texcoord + nlen / 128, Color(190, 255, 190, 170 * alpha))
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render.DrawBeam(cubicone, cubictwo, 27, texcoord, texcoord + nlen / 128, Color(190, 255, 190, 170 * alpha))
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render.DrawBeam(cubictwo, self.EndPos, 27, texcoord, texcoord + nlen / 128, Color(190, 255, 190, 170 * alpha))
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render.SetMaterial(glowmat)
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render.DrawSprite(self.StartPos, 30, 30, Color(190, 255, 190, 148 * alpha))
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render.DrawSprite(self.EndPos, 30, 30, Color(190, 255, 190, 148 * alpha))
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end
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