e9da54c2f9
Too many changes to list.
39 lines
1.1 KiB
Lua
39 lines
1.1 KiB
Lua
function EFFECT:Init( data )
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self.Position = data:GetStart()
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self.WeaponEnt = data:GetEntity()
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self.Attachment = data:GetAttachment()
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self.StartPos = self:GetTracerShootPos( self.Position, self.WeaponEnt, self.Attachment )
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self.EndPos = data:GetOrigin()
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self.Alpha = 255
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self.Life = 0
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self:SetRenderBoundsWS( self.StartPos, self.EndPos )
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end
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function EFFECT:Think( )
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self.Life = self.Life + FrameTime() * 6
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self.Alpha = 255 * ( 1 - self.Life )
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return ( self.Life < 1 )
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end
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local beam1mat = Material("trails/electric")
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local glowmat = Material("sprites/light_glow02_add")
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function EFFECT:Render()
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if ( self.Alpha < 1 ) then return end
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local texcoord = math.Rand( 0, 1 )
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local norm = (self.StartPos - self.EndPos) * self.Life
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self.Length = norm:Length()
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render.SetMaterial( beam1mat )
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for i = 1, 2 do
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render.DrawBeam(self.StartPos + (VectorRand() * 2), self.EndPos + (VectorRand() * 3), 4, texcoord, texcoord + self.Length / 128, Color( 50, 255, 135, self.Alpha ))
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end
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render.SetMaterial(glowmat)
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render.DrawSprite(self.StartPos, 20, 20, Color(50, 245, 235, self.Alpha))
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render.DrawSprite(self.EndPos, 15, 15, Color(50, 245, 235, self.Alpha))
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end
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